I'd suggest adding Autoshot to the Tank/Cannon. I think someone stated that the calibre was 20mm-30mm. Usually these cannons are autocannons/chain guns, and are fired in bursts. I think make it a little more realistic, and possibly with more use - rivalling that of the Tank/Rocket Launcher.
Sure, this can be done, but we need to decide: either this, or explosive rounds.
Unless the blast power is significantly decreased, to something like 30 (which is much more deadly than an AP round with strength 30, as explosives hit against under armour, which is usually puny).
What do you think?
Adding in civilian's "new" tanks, or at least the Artillery tank, would be a nice addition. I found the Artillery tank to be very useful for both close and long range support on downed UFO missions and landing sites.
I've been thinking about something like this, but I don't have a clear vision of how to balance it yet.
Reasonable. Even though Lasers have little to no recoil (2 million times less than .22).
It's not just recoil, it's a mechanical limitation of smoothly rotating the barrel in small increments - one of the biggest struggles of anti-air cannons today.
It's weird how the flamethrowers worked on them :p But hey, XCOM Logic. I find spamming grenades and rockets help a little bit.
Nothing we can do about it, so let's pretend it's all normal.
It was probably my fault considering I only get a new base every month until I'm financially stable.
One per month should be enough, as long as you are adamant about it. Not having the Earth well covered is the easiest way to lose with the Men in Black on. Remember to watch the graphs for sudden UFO activity spikes - after all these years, graphs are finally useful!
Do it especially when you are doing poorly points-wise, and you don't know why. If you find some consistent activity in an unsupervised region, it's almost for sure a MiB base which will ruin your game within a month or two. (This is not my own design, it's Robin's, but I kinda like it for its harshness...)
But I'm just going to presume that Governments of the world felt bad that MiB already had lasers and I didn't :p so they gave us their designs
You mean you discovered hand-held lasers the normal way (Power Source Miniaturization) and then got the Ufopaedia articles and manufacturing options, right? Nothing weird happened? And if it did, what version were you playing?
All right! Thanks. I promise I won't plagiarize your code. I'll just stroll on in and see what's wrong with my own code and make it a little bit better.
No problem, do with this what you want, though if you use large portions of it please credit the author, be it myself or someone else.
I was thinking of making a HWP compilation that adds AutoShot to most tanks and combining most tanks that people have made into one mod pack - within reason and credits of course.
It's a good idea, I actually made something like this myself, but be warned that modding tanks is tricky. You have my permission to use my tank/turret sprites if you want, since I think it's pointless to do it again, unless you want some graphic files that I don't have. And if you have any questions, don't hesitate to ask for help.