Laser sniper rifle sounds reasonable, laser shotgun - I'm not sure really. But I guess seeing your sprites would be nice, thanks for the offer! There's always demand for weapon sprites, if not for the FMP then for other projects/people.
I need to think about it, but I think at least the sniper laser is a good idea.
Well, those are nothing special, like I said. Sprite for scatter laser was actually made by Chiko - I only cut some pixels here and there to make it smaller. Laser sniper
is just a modified laser rifle with a small scope (edit: seems like I only took it from UFO:TTS and rescaled it long time ago, so I'll have to make a new one...). I only have bigobs for them, since they're very similar to laser rifle.
I also have a heavy, .50 caliber sniper rifle if you want one. While searching for new sniper rifle sounds I found a really cool one, but it was too powerful for current sniper rifle, so I made new rifle from scratch for my own satisfaction.
It's big, it's heavy, it's less accurate, it has low ammo, aimed shot takes 90% TUs, but it deals almost as much damage as heavy cannon. Again, only bigobs for this one...
I added a quite significant close range accuracy penalty to it, so it's only good for long range sniping.
Oh, and while we at that... Today while I checked Pirates ruleset I've noticed that many weapons have "aimRange" parameter set. I checked how it works in-game and I must say that it's just brilliant! Adding this parameter with proper values to all of the weapons would greatly enhance overall gameplay. Finally choosing between different weapon types for close-mid-far encounters would have more sense and sniper rifles with proper "minRange" value would be good only for sniping distant targets. I know it would be a lot of work to balance it, but are you even considering to implement such things?