Solarius, would you be interested in adding laser sniper rifle and laser equivalent of shotgun (like the scatter laser from XCOM 2012)? I can provide the ready-to-use code and sprites, since I already implemented it for myself as an addition to your mod. The sprites are not super fancy, but they'll do.
Laser sniper rifle sounds reasonable, laser shotgun - I'm not sure really. But I guess seeing your sprites would be nice, thanks for the offer! There's always demand for weapon sprites, if not for the FMP then for other projects/people.
I need to think about it, but I think at least the sniper laser is a good idea.
Thanks for the hard work.
I like this very much.
Two short questions about the mod and the tech tree:
1. Seeing as you reached version 0.6 is it actually possible to beat the game right now or is it still too early?
The mod only adds stuff, it doesn't remove or change any elements (well, except the tanks, which were improved a bit). This means that yes, you're able to finish the game as it is, it'll just probably take longer, since research paths to Cydonia or Bust and Avenger have more steps.
2. I'm now in my 4th month and desperately in need of new weaponry. I captured some Navigators and researched everything up to Gauss Cannon and Laser Defense, but there still isn't anything for my soldiers popping up.
The last 5 missions were only Gazers, so I can't stun them as hard as I try since I'm stuck with prods, tasers and Dart Rifles.
It's really getting bad. Like Xcom bad...
The only thing I can recommend (besides getting the latest version, which makes access to lasers easier) is interrogating Engineers, Medics, Leaders and Commanders. They hold the secrets to advanced alien weaponry.
In the meantime you should be able to gather some lasers and gauss guns from the Men in Black. Their lasers have limited clips and aren't as strong as true X-Com lasers, but they're still very useful. And gauss weapons are really strong, although tough aliens tend to be resistant to AP damage.
Hopefully this helps!