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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 490414 times)

niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1590 on: August 18, 2015, 12:24:32 pm »
You are gravely mistaken :> Did you even look on download page of my mod?
Second, linux distros are fully equipped for DIY approach. If some components aren't available on you machine you can easily download it using one command.

No Sir, sorry, please may you post a link here :? Either i missed it or cannot remember :, (

Offline Yankes

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niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1592 on: August 18, 2015, 09:35:34 pm »
https://www.openxcom.com/mod/openxcom-extended

uh thanks, i was not aware! But sadly, a rare exception ; ( Anyways i relpied in the dedicated thread, asking some questions regarding that mod.

Edit: question is located here :)
« Last Edit: August 21, 2015, 11:23:28 pm by niculinux »

niculinux

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1593 on: August 21, 2015, 11:19:39 pm »
Some very last words:

Also please note that the support for this mod has been dropped; all fixes and upgrades are made for the Extended version now.

Time to close the thread, i guess :(

Offline LouisdeFuines

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1594 on: August 22, 2015, 03:54:18 pm »
Has this be abandoned due to the changes of OXC itself?

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1595 on: August 22, 2015, 04:06:18 pm »
Has this be abandoned due to the changes of OXC itself?

No, the Extended version simply offers more options.
The Extended is also updated regularly to follow the main branch anyway.

On a different note, I posted an RPG rulebook for Piratez: https://openxcom.org/forum/index.php/topic,3907.0.html

Offline kubica

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1596 on: September 21, 2015, 10:54:51 pm »
Hello.
I really love piratez mod its great work. I have one problem in LP piratez by Ivan Dogovich i can hear pirate style music but in my version i have standard ufo music, how turn on pirate music ?

Offline Meridian

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1597 on: September 21, 2015, 11:33:37 pm »
Hello.
I really love piratez mod its great work. I have one problem in LP piratez by Ivan Dogovich i can hear pirate style music but in my version i have standard ufo music, how turn on pirate music ?

That music is Ivan's own compilation, you cannot turn it on.

@Ivan: ever thought of releasing it as a mod? or just give us a list of songs maybe...?

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1598 on: September 22, 2015, 06:07:51 pm »
I can't release as a mod as I don't own the rights to all the music, and don't believe it would be kosher to distribute in that way.   That said, all of the music I used, allowed for the type of use that I made of it, with mostly creative commons licensing provided attribution was made.  I did include a list of all the music that I used in the Piratey Music mod in the description of my videos.

This is the Music list from my last vid:
Code: [Select]
Music from the following Artists: 
(Special thanks to all these amazing artists who make their work available for use in projects like these!!)

Music By: Andre Fnotte (https://soundcloud.com/fnotte)
The Pirates of Elmia - 2007

Music By: City-Hunter (https://soundcloud.com/the-cityhunter)
Underground Resistance
Terror From The Deep
Theora's Hack
Electronic Violation
The Exile
Nightshow
First Blood
Fighting Forever

Music By: Adrian von Ziegler
https://www.youtube.com/user/AdrianvonZiegler
Pirate Theme - Auri Sacra Fames
Pirate Metal - Wolves of the Sea (NOT Alestorm)
Pirate Music - Sinister Shores
Pirate Metal - Carpe Diem
Dark Electronic Music - Tech War
Film Music - Countdown

Music by HydraCuts/Fell Swoop
(https://soundcloud.com/hydracuts)
Rogue Sub

Music By: grim_wizard from Reddit/r/xcom (https://soundcloud.com/gavin-the-magnificent)
The Siege

Music By: Martin Britz
(https://soundcloud.com/Martin-Britz)
Aggressor
Exosphere
Melee

Music by Stormcat
https://soundcloud.com/stormcat
the-looming-battle

Music by Laughing Matter
https://soundcloud.com/laughingmatter
ArmCannons 04
Blistering

Music by WhiteWolf
https://soundcloud.com/whitewolfmusic
Spaceship Variety

Music by GeoMystery
https://soundcloud.com/geomystery
Ancient Alien Healer

Music by yaichino
https://soundcloud.com/yaichino/
the-battle

Music by Walid Feghali
https://soundcloud.com/walidfeghali
UnEarth
The Runaways

Music by  EagleGuard- Fighting the Storm
From https://www.newgrounds.com/audio/listen/556463

Music by IanTheManGod - Space Pirate
https://www.newgrounds.com/audio/listen/572349

Music by Lacifer - Pirate Adventure 
https://www.newgrounds.com/audio/listen/576222

As general information, for the tracks that tend to loop (Geoscape and battlescape) I tried to mix tracks with 3-4 songs, that were up to 10 or so minutes in length.  Most players can finish missions faster that I did while commenting, so I think that length was probably about right.  Shorter tracks in my experience could get a bit repetitive.

Offline AbuDhabi

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1599 on: January 13, 2016, 12:37:44 am »
I require hints.

I'm stuck being unable to go to Cydonia - I've got the Guild, Church, Academy and Star God codes. What I lack is apparently a ship capable of getting there. The Computer Core description implies existence of further education research, but I've been unable to find what triggers that. Everything I could research, I did, right now I'm just farming Encrypted Disks for the collection of fluff and mechanics description research.

Who do I have to kill or take hostage to progress?

Offline karadoc

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1600 on: April 09, 2016, 01:02:14 pm »
Found a small bug, dont know if its relevant since you already work on the extended edition, but might be worth checking if it replicates there too:

When you try to ship slaves from one base to other (all types of slaves) and you click on the arrow the numbers change to -random number (etc -256) on both columns. If you give the order to proceed you pay the cash but no actuall transfer takes place.
Cannot fix that but it's actually good, slaves shouldn't be possible to transfer for a good number of reasons.
As a brief follow up on this: when trying to transfer slaves, the number of slaves being transferred is shown to be negative; and so the cost is also negative. This means that xcom actually gains money when attempting to transfer slaves. As pilot00 points out, the transfer doesn't actually take place, but the player can just keep trying to transfer over and over again to get infinite money. If it can't be fixed, then I guess that's just too bad. I just through I'd raise the issue again because the bug is a bit more harmful (exploitable) than originally described.

By the way, I've only recently discovered this mod, and I think it's really great. Thanks for the good work. :)

[edit]
I just noticed this was the wrong thread.  I didn't realise that there was a different thread for older versions. Sorry about that. I'm playing 0.98B.
« Last Edit: April 09, 2016, 01:05:15 pm by karadoc »

Offline Nord

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1601 on: April 28, 2016, 07:42:05 pm »
Dear Dioxine, is there any way to create a working Android build with current version of this greatest mod? Or will that be possible someday?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition
« Reply #1602 on: April 28, 2016, 09:31:16 pm »
Please ask the OP on this thread:
https://openxcom.org/forum/index.php/topic,4187.0.html

He's most in the know considering code compilation.

Offline Meridian

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1603 on: June 27, 2017, 10:20:55 am »
Yes, that's exactly what I meant ??? Reiterating: I can't make CbtB to give anything through getOneFree since it'd make the game to ignore CbtB dependencies and make CbtB researchable from day one.

This limitation has been removed in the latest nightly.