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Author Topic: [TOTAL CONVERSION] The Piratez Mod - 0.9.j - 9 May - Holiday Edition  (Read 498129 times)

Offline pilot00

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1185 on: May 05, 2015, 05:22:30 pm »
Just found a small thingie that doesnt create any problems but I thought Ill report it:

If you for whatever reason you try to ship from one base to another cred chips when you click on the arrow to move them all instead of getting a 0 remaining you get a number like -232435436 something. The transfer proceeds normally though.

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1186 on: May 05, 2015, 05:25:17 pm »
Question about Dynamite:

Researched Cooking by the Book
now I can Manufacture Dynamite,
but I don't know anything about it and have to research it to get a bootypedia entry.

Shouldn't the manufacture be reliant on the Dynamite research?


Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1187 on: May 05, 2015, 06:29:36 pm »
@Pilot00
That's because they take 0 space, looks like the engine is going haywire. Maybe I should make them take non-zero space again.

@Ivan
You got the Cooking through an Engineer, so you don't know the Dynamite's stats. You can research it after making some :P (sorry it had to be done like this, Dynamite itself cannot be unlocked by the Cooking research because there has to be an option to research Dynamite if you find some directly).

Offline ivandogovich

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1188 on: May 05, 2015, 07:00:24 pm »
Aha!  I get it!   Thanks. :)

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1189 on: May 05, 2015, 08:48:09 pm »
You got the Cooking through an Engineer, so you don't know the Dynamite's stats. You can research it after making some :P (sorry it had to be done like this, Dynamite itself cannot be unlocked by the Cooking research because there has to be an option to research Dynamite if you find some directly).

Can't Dynamite be linked to CbtB via getOneFree?

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1190 on: May 05, 2015, 08:51:58 pm »
Naturally not, since it'd make the CtbB accessible to research without prerequisites (if a tech has GetOneFree entry defined, game ignores any and all of its prerequisites and allows to research it from day one, unless it's blocked by NeedsItem - but this can be only applied to techs which require a physical item, or require no research at all - ie. being granted through other breakthroughs through LookUp or GetOneFree). Sorry if it sounds complex but that's how it works :)

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1191 on: May 05, 2015, 09:03:52 pm »
Er, I meant the other way around, so that researching CbtB instantly gives you Dynamite. :) This has its own issues though, too.

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1192 on: May 05, 2015, 09:11:09 pm »
Yes, that's exactly what I meant ??? Reiterating: I can't make CbtB to give anything through getOneFree since it'd make the game to ignore CbtB dependencies and make CbtB researchable from day one.

Offline Solarius Scorch

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1193 on: May 05, 2015, 09:15:00 pm »
Yes, that's exactly what I meant ??? Reiterating: I can't make CbtB to give anything through getOneFree since it'd make the game to ignore CbtB dependencies and make CbtB researchable from day one.

Oh... Right...

Okay.


Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1194 on: May 06, 2015, 01:01:24 am »
Indeed it looks like something is "hard" about STR_STUN_ROD, because a clone named STR_CATTLE_PROD plays the hit sound no problem. I'd like it to have a custom sprite eventually (similar to the stun rod, but a bit different), anyone has any good sprites spotted? :)

Offline ivandogovich

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Offline pilot00

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1196 on: May 06, 2015, 01:43:01 am »
Hey chief, I found a small problem you might want to look at.

Apparently in one of my bases I cant equip small launchers. I can load them into the transport but when the inventory screens to equip come I only have the ammo but the weapon is mysteriously absent. The sentral base can equip one (though I have more).

Same thing happened with molotovs immediately after I updated to the new version, but I kinda forgot about it.

Heres a save the base with the problem its D.R. Caves (I am open to good names for a Pacific Australian base)




Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1197 on: May 06, 2015, 02:12:43 am »
Hmm, after loading your save, I can't equip Small Launchers, nor their ammo, at all - which isn't strange since you haven't researched them...
« Last Edit: May 06, 2015, 02:32:06 am by Dioxine »

Offline pilot00

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1198 on: May 06, 2015, 02:29:19 am »
Hmm, after loading your save, I can't equip Small Launchers, nor their ammo, at all - which isn't strange since you haven't researched them...

Whaaaaaaaaaaaaaa?

EDIT: I have the article and interrogated the medic just checked.
« Last Edit: May 06, 2015, 02:31:56 am by pilot00 »

Offline Dioxine

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Re: [TOTAL CONVERSION] The Piratez Mod - 0.9.h - 1 May - Red Edition
« Reply #1199 on: May 06, 2015, 02:38:51 am »
Well, not on the save you have provided. You don't have the Broken Academy Medic researched (Mysteries -> Academy Medical Knowledge article not present), which is the last prerequisite missing to be able to research the Small Launcher. The Small Launcher itself isn't researched either.  Maybe it's wrong save?