Been playing this mod on 7.11.1
Some suggestions and feedback.
1. When setting aggressiveness for individual soldiers, their aggressiveness settings don't stay persistent when reloading a save game or between missions. It would be great if it was possible to setup aggressiveness states that were permanent... so that way I don't have to reset them every time I load a save or embark on a new mission.
2. Have you thought about also applying AI to interceptors to automate the intercept/dogfight process? I would be interested in potentially automating manufacturing, purchasing, and research options too. Could potentially make the entirety of XCOM and "idle" strategy game which is appealing to me.
I don't think 7.11.1 already had configurable individual soldier-aggressiveness. I assumed they were permanent and stored in the soldier-object. But this code is not from me, so I'll have to check. I just recently changed the default to 3 as otherwise it's very likely they stall.
If they don't remember the value they were changed to, I'd consider it a bug anyways.
The soldier automation was mostly included for testing-purposes, so I don't have to play out all missions manually. It also was a low-hanging-fruit as I just had to make it possible to use the already existing alien-AI for them anyways.
Threre is no Geoscape-AI for the aliens and if there were, it would probably be playing a very different game to the player anyways. So modifying the entire game to play itself really isn't something I'm willing to do.