Actually I just saw this explosion go off with a Cyberdisc blowing up and it looked absolutely amazing. So as long as the explosion sprites dont spread out like with the larger explosions, its fantastic.
Edit:
Please care to share also other mods you're using? Thanks
Im working on a mod that swaps Gauss and Laser weapons, in a way.
Actually it replaces Lasers with Blasters, these being low grade plasma weapons that dont do plasma damage type (laser damage type becomes blaster damage type). While Gauss weapons become Lasers... but they are the extremely powerful zorching red lazer beam kinda weapons that turn people to slag or blow them to pieces, like the portrayal of them in some 70s and 80s sci-fi shows and movies (like the Wilkes' Lasers doing Mega Damage in
Rifts). They would actually still do Piercing damage too like Gauss because of the intense power delivered on target, so it works out, plus the slower firing rate, more limited ammo.
Some gameplay adjustments but ultimately like a switcheroo and reskin including all the text being replaced.
Lasers -> look like Gauss and shoot orange blasts like gauss, small reddish pop on impact. No special AP bonus but added damage and +stun. Most civ or lesser lasers behave like this but the gun sprites are unchanged.
Gauss -> look like the Military Lasers, but shoot big fat red beam like sectopod or tank las, and results in a big reddish pop on impact. Even the gauss sfx kinda fits too.
Although one change is heavy laser, vehicle lascannon, and mp lascannon are heavy blasters which have a 1 tile blast radius. So they ignoredirection, still being as effective against heavy armor, but doing more damage to vehicles. Think of the Blaster cannons in starwars or the Deathglider blaster cannon from SG1, the hit doesn't stay in the tile it hits. More hazardous to use too, since adjacent units will take 70 to the face (almost no radius reduction).
It would have to be a native mod (files inserted into the xpz folder) plus a text language standard mod to go with it to remap all the descriptions. But it can be done.
Ive already tested it and the switching of stuff works, still working on the rest. Its not updated with the smoke trails yet. I probably want to make sorta beefier looking military lasguns to replace the (gauss) equivalents too before putting it out there, menacing red color light strips on them instead of green (their clips already use the AP Lasers clip gfx).