OpenXcom Forum

Modding => Released Mods => XPiratez => Topic started by: RSSwizard on September 02, 2022, 10:25:30 pm

Title: some sprite reskins
Post by: RSSwizard on September 02, 2022, 10:25:30 pm
Been really busy with things and haven't updated my X-P for a good while. Dunno if there were any changes to these, but just figured id post in case anyone thought they were cool.

The govt elite soldier is actually a replacement for standard juggernaut armor, I thivkened the legs slightly and put some glint on the armor. I always felt the power armor should look darker.

The armored car has a modified turret for machineguns which looks pretty snazzy.
Title: Re: some sprite reskins
Post by: RSSwizard on September 03, 2022, 08:56:43 pm
some additional ones, these being hangar sprites for some crafts so that they more closely resemble their Battle scape map models. Always irked me that the swordfish (which i use alot) is dark gray but rusty red in the hangar, plus the jetbike is definitely black. Vivid purple isnt in the palette but Pink is so the turtle needed a paint job. The Scorpion should be bigger, ive always had a complaint about this, but at the least some antialiasing makes it look decent.

Cant figure out how to put these in an injection mod, they dont display, even if you dont use a reserved sprite index. So they probably have to go in the piratez folder and overwrite after you back up the originals.

Swordfish probably needs a dark black gloss paint coat but i did a pixel for pixel color remap to start with, same with the jetbike. The dark plum color range can suppliment the lack of grays in the basebits palette.
Title: Re: some sprite reskins
Post by: RSSwizard on September 04, 2022, 10:42:55 pm
oops forgot the jetbike was red, but the windows are yellow and the front is narrow so fixed that. Also made the swordfish look like it does in battle.

Figured out something... the dark tan colors do better for the shadows on all crafts because the hangar is the only place you see them and unlike vanilla game the hangar is brown and red. This makes them blend in better.
Title: Re: some sprite reskins
Post by: howareyou32ny on September 05, 2022, 06:06:00 am
Nice. Love to see new things.TY.
Title: Re: some sprite reskins
Post by: RSSwizard on September 07, 2022, 01:07:22 am
Some personal reworks of MG belts, these being the ones you see more often. Made the PS ammo glitter more, kinda like a mithril ammo. Made Mag ammo stick out more, gave the bullet casings dark grey color.

edit - also tweaked the swordfish more, experimenting still with these non-gray shadows. Got rid of the plastasteel looking prongs on the nose.
Title: Re: some sprite reskins
Post by: RSSwizard on September 07, 2022, 09:19:47 pm
just more stuff I made up while doing my modern "knitting"
Title: Re: some sprite reskins
Post by: RSSwizard on September 09, 2022, 01:24:02 am
different variations on the grenade packs, also got a 40mm/hell version I am happy with (that evil black plastic and red stripe look)
Title: Re: some sprite reskins
Post by: RSSwizard on September 10, 2022, 02:39:15 am
just a black plastic noir laser pistol
i dont modify the hand sprite because of recognition

edit - attached the Lasgun version, and a hybrid type
always bugged me the lasgun had good accuracy, but no sights, not even a reflex sight
Title: Re: some sprite reskins
Post by: RSSwizard on September 12, 2022, 10:55:03 pm
made shiny version of assault smg and also an invHeight: 2 version. Advanced Launcher too because it should look pretty for devoting an entire slave AI to build it, text says its made completely of plastasteel too. Added original jetbike but with orange cockpit window like its tactical map tiles have.
Title: Re: some sprite reskins
Post by: RSSwizard on September 15, 2022, 03:57:03 am
a MUCH needed resprite of the Mini Shotgun, which has an entire bounty hunting prize dedicated to it (even though its not really that superior). Made from a mashup of the military shotgun.

And some short barrel style ak reworks with a folding stock, sorta more ak74u style.

And another kind of plasma sub made as a mashup from the heavy plasma and the precision laser.
Title: Re: some sprite reskins
Post by: RSSwizard on September 16, 2022, 02:16:00 am
and now a resprite for the heavy plasma
in nature the color Red indicates "danger" and the stargods know this full well
changed the clip, abit of a cross between the plasma rifle and plasma scorcher

added some other barrel shroud colors but they're in .png format
an idea I want to try is making a blue heavy plasma so that the plasma scorcher hand gfx can be used and you dont know at first glance which one they have
Title: Re: some sprite reskins
Post by: RSSwizard on September 17, 2022, 08:43:38 pm
not sure it exactly looks the same tone as the Plasma Scorcher but its the same color range. Hand sprite can be the same as the scorcher (handSprite: 1192) now anyone with the heavy plasma is much easier to notice.

Somehow these look really vicious. Like a shark. I ended up using the plastasteel barrel one.
Title: Re: some sprite reskins
Post by: RSSwizard on September 24, 2022, 03:32:25 am
New laser super charger, with a proper plasma blade, and an appearance fitting for a dedicated bounty hunting prize.
Some tweaks on combat shotguns, since the standard one has a rifle butt attack I put the steel buttcap on that one and regular wood stock on the bayonet model. Also tweaked bayonet model so the bayonet doesn't look silly.
Title: Re: some sprite reskins
Post by: Psyentific on September 24, 2022, 06:16:36 pm
that supercharger lasrifle looks fantastic
Title: Re: some sprite reskins
Post by: RSSwizard on September 25, 2022, 12:23:11 am
thanks it just kinda came together, jack offers plasma blades so i figured it should look like a dedicated plasma blade, also its pretty heavy and somehow with the poor accuracy I figured the weight should be in the front. And then that happened.
Title: Re: some sprite reskins
Post by: RSSwizard on September 27, 2022, 03:41:59 am
I updated the Heavy Plasma clip to correct some stuff.

Here's a Skorpion that looks pretty heavy, from an altered ASMG. Actually looks sorta like a pneumatic drill.

And a weapon suggestion... the venom gun from Wolfenstein as a humanist terror weapon to be equipped by some instructors... the "Steiner Wolfen-Phleger"

Without using proprietary ammunition it feeds from 2 clips (AmmoA, AmmoB) of Spraygun ammo and fires bursts of 21 shots each, to make it worth inventing compared to a spraygun. Using Aimed and Auto attack it cannot commit Snap shots. Although its only 24 points of damage thats actually alot of damage early game and it can chew up shields armor (or just chew up gals in skimpy gold shields). To be used with the high fire rate minigun sfx.
Title: Re: some sprite reskins
Post by: Psyentific on September 27, 2022, 11:01:01 pm
i bet that skorpion would look better if it was some kind of laser gun. it's already got a couple of shiny bitz.
Title: Re: some sprite reskins
Post by: RSSwizard on September 28, 2022, 06:27:29 am
Some more really cool stuff.
Assault Rifle with sights and a VFG and a new stock, advanced rifle to go with it. And a Hand Mortar tweaked with colors to look more like its bootypedia prize splash screen.

And a spruced up Light Cannon along with a hand object to go with it, still in the style of the original (but with hazard stripes, instead of the brass horn looking thing on the end). I think this thing is pretty remarkable. The one ive got in my personal mod looks sorta like a zorg gun made from the original into a 1x3 size weapon. And ill be replacing it with this one for sure.
Title: Re: some sprite reskins
Post by: Berggen on September 28, 2022, 01:27:36 pm
I´m loving all the models, great job, I wish I could do pixel art like that.
Title: Re: some sprite reskins
Post by: RSSwizard on September 29, 2022, 04:17:15 am
mostly doodling on my phone using a version of GrafX2 which is a remake of deluxe paint, the program they originally made xcom stuff with. Its very clunky, you cant scale or rotate anything, you cant load palettes even.

But I dont have a computer atm and ive been playing an older version of the game (L9) with some mods, and ive wanted to be creative. Posting gfx I figure other people might like them, might even benefit X-P, ive had other stuff I made get adopted. But its nothing serious, just being haphazard and such.
Title: Re: some sprite reskins
Post by: Berggen on September 29, 2022, 11:27:51 am
mostly doodling on my phone using a version of GrafX2 which is a remake of deluxe paint, the program they originally made xcom stuff with. Its very clunky, you cant scale or rotate anything, you cant load palettes even.

But I dont have a computer atm and ive been playing an older version of the game (L9) with some mods, and ive wanted to be creative. Posting gfx I figure other people might like them, might even benefit X-P, ive had other stuff I made get adopted. But its nothing serious, just being haphazard and such.

Then is much more impressive to me
Title: Re: some sprite reskins
Post by: RSSwizard on September 29, 2022, 07:05:00 pm
The difficulty with Grafx2 on a phone or tablet is no mouse, dont know where the cursor is, so when you tap it just goes right there, lotta undo button taps going on, and zoom function only goes up to 4x (with x4 scaling normally). But it has a really cool feature deluxe paint 2 had with the ability to do "smoothing" or Anti-Aliasing inside a native 256 color environment, a trick all paint programs forgot how to do afterwards, and one so simple algorithmically that a x386 had no problem keeping. Might understand abit how they made things like this now eh? ID Software even used it to make the graphics for Quake 2.

It does also make selecting colors on the palette pretty easy as well as creating new palettes. But to (for example) use the modern X-P palette it basically comes down to loading an image that carries it, wiping it, expanding the size to the intended image, and then copypasting the other thing onto it.

As a disabled person I have to fill my time with stuff, and growing up in the 80s/90s I first got my feet wet making doom sprites on dpaint2, among other things, and not knowing about the smoothing function for a couple years. My art talents didn't age well with the aero design of photoshop's adjustment layers, but im an old hat at this stuff.

Just be thankful its not the 1990s LOL because I lived there  :P
Computers cost as much as a used car.
Title: Re: some sprite reskins
Post by: RSSwizard on October 02, 2022, 12:37:42 am
one irony is I wanted to actually draw an Auto-9 Robocop style handgun inspired by that Trolletariat splash screen to replace the standard Assault Pistol...

And then the Auto-9 ends up in the game anyways.

Also have an idea for turning 8/6g Buckshot guns into double barrel blasts (ammo capacity 1, more damage or more pellets) but thats more of a mod gameplay idea. Super Shotgun (Doom SSG) behavior. Just bothers me IRL they only fire one barrel but in all the games and movies it always fires both, would be better if it fired both automatically.
Title: Re: some sprite reskins
Post by: Dioxine on October 04, 2022, 02:34:17 pm
This new batch of models is really nice, I will use some of them :)
I also like the Wolf gun idea, not sure if I can fit it into deployments, however (replacing LMGs would disrupt game progression).
I don't like the shotgun idea, I think player should be given choice of shooting one or both barrels as wishes.
Title: Re: some sprite reskins
Post by: RSSwizard on October 05, 2022, 03:07:12 am
thanks Dx

Also this is for solarius scorch since he had some issues with palettes, I tweaked some colors (reds and the first gray range). Yes its the assault laser. Yes it looks kinda like an ar 15. Yes its a frankenstein. On second thought I think its abit chunky.
Title: Re: some sprite reskins
Post by: Solarius Scorch on October 05, 2022, 01:33:51 pm
thanks Dx

Also this is for solarius scorch since he had some issues with palettes, I tweaked some colors (reds and the first gray range). Yes its the assault laser. Yes it looks kinda like an ar 15. Yes its a frankenstein. On second thought I think its abit chunky.

Thanks! Though I don't have such a weapon... yet. ;)
Title: Re: some sprite reskins
Post by: BTAxis on October 06, 2022, 11:22:00 am
I think your sprites look great. I made a quick submod out of them so I can carry it over between Piratez updates easily. Maybe you should consider making one yourself and sharing it for convenience?
Title: Re: some sprite reskins
Post by: RSSwizard on October 08, 2022, 11:03:12 pm
Thanks! Though I don't have such a weapon... yet. ;)

Here's another Assault Laser that I think looks interesting (made from the portable lascannon). Suggests it has a laser dot thats why its accurate one handed.

I also added another palette tweak on range 7 which is normally a duplicated goldenrod color. I gave it a Flesh Tone. Now the problem is some gfx may look a little off considering that Range 2 and Range 7 were so similar and had probably shared a bunch of colors. This doesn't change the result much for midtones but the brighter ones may stick out slightly. Im talking about both modern sprites and the original tiles. (The screenshot image is only a preview, its not 8bit, but you could sample off of it. It also contains the other modifications for gray, red.)

This allows having flesh tones that aren't like The Simpsons and also some explosion graphics with proper oranges.

also about PS7... I believe it can be found at archive dot org


I think your sprites look great. I made a quick submod out of them so I can carry it over between Piratez updates easily. Maybe you should consider making one yourself and sharing it for convenience?

I think modders for X-P should consider starting to make mods which affect X-P itself rather than trying to tack a mod onto a mod. It can work but its very clunky.

If you put a rules file in there with a title that starts alphanumerically earlier than any of the others (eg, "AlphaOmegaFoxtrot.rul") it will actually be read and parsed AFTER all the others allowing you to override, delete, change things directly within the mod rather than skirting around it. This is important for example if you want to reuse existing sprite and sound assets... and its also becoming important due to Memory concerns.

This way you can basically make a zip file that unloads into the Ruleset folder... has a MyModResources folder that pops in there, and is called from an extraSprites reference in your .rul file.

Granted it has to be put in manually and cant be enable/disable from the standard mod menu. But that decision is forced by OpenXcom architecture not allowing resource sharing between mods.
Title: Re: some sprite reskins
Post by: BTAxis on October 09, 2022, 05:20:24 pm
By the way, you made a new sprite for the Lasgun, but not for the Custom Lasgun. It's a little odd that they don't look alike now. Maybe you could consider making a new sprite for that?
Title: Re: some sprite reskins
Post by: RSSwizard on October 09, 2022, 11:58:18 pm
I never use the custom lasgun so I didn't consider spending the effort, but pretty much it would be a lasgun like I drew, with the new assault rifle stock put on it, and the scope from the Advanced Rifle put on it. This has more to do with doing stuff for my own benefit, but then sharing the results because I figured others would enjoy it. Ie, not being dragged into any kind of drudgery

Why dont I use the Custom Lasgun?
Nyet, Rifle Is Fine.
Also stock bash attacks suck, I can punch twice for the same amount of TUs and punches always seem to be more accurate, dont need the extra damage. Thats just my preference, it sounds like a trap to get you to expend Laser Lenses.

Also, here's the Hellerium RPG Rounds and fixed colors for the other types so that they aren't as dark. I like the AP/Heat versions of them (gray) just the way they are Ill go into the previous posting with the uncorrected ones and delete them.
Title: Re: some sprite reskins
Post by: RSSwizard on October 11, 2022, 03:00:19 am
the custom lasgun
a smartrifle
a shock-a-fist that doesn't look like a yellow hockey puck
Title: Re: some sprite reskins
Post by: BTAxis on October 11, 2022, 06:21:34 pm
the custom lasgun
a smartrifle
a shock-a-fist that doesn't look like a yellow hockey puck

These are awesome. Thank you!
Title: Re: some sprite reskins
Post by: BMANH on October 12, 2022, 03:16:48 pm
As an absolute modding noob beyond pressing enable and disable on stuff in the mods folder, how would I go about adding these to my XPiratez game?
Title: Re: some sprite reskins
Post by: RSSwizard on October 13, 2022, 02:47:17 am
As an absolute modding noob beyond pressing enable and disable on stuff in the mods folder, how would I go about adding these to my XPiratez game?
Presuming you have a backup copy of the game still zipped up...
You just copy files into the openxcom/mods/piratez/resources folder. Overwriting the existing files.

For those hangar aircraft graphics you put them in the planes subfolder. Beware some of them (heavy plasmas) may not be the correct filename or format, those were more experimental.

Storm_Laser.gif is the proper name for the assault laser.

If you later decide you want to revert some of them, find the originals in the backyp copy of the game and copy them back (or just the entire resources folder, although it would take some time, it would return everything back to standard). All of these instructions assume using a PC but the operation would be similar on a phone/tablet since the folder structure is the same.
Title: Re: some sprite reskins
Post by: RSSwizard on October 15, 2022, 12:06:05 am
Thanks!

Somewhat related ive put up a mod.io bite sized mod for X-P which changes some of the palettes which ive called "Delicious Colors", which alters the red and skin color range more to my liking. Its like eating strawberries by dipping them in instant koolaid juice powder rather than sugar. So far ive noticed zero color mismatches except for some machinegun belts looking more pale. The difference might seem subtle but in my opinion the characters don't look like they have The Simpsons skin tone. At first I was worried the colors would be freely mixed between Range #2 and Range #7 because they're so close, but thankfully while drawing sprites people have segregated the colors (Pinked Out Range #2 most likely) so there's no problem with it.

Edit:
https://openxcom.old.mod.io/delicious-colors-x-piratez (https://openxcom.old.mod.io/delicious-colors-x-piratez)
Title: Re: some sprite reskins
Post by: RSSwizard on October 17, 2022, 07:01:25 am
came up with a new Acid Minibomb style, which unlocks being able to bring back old designs and color schemes. Inspired by the heavy slugthrower acid ammunition (its a glass ball full of acid)
Title: Re: some sprite reskins
Post by: RSSwizard on October 17, 2022, 08:53:51 pm
came up with a new Acid Minibomb style

And here's two of them, from my double ammo mod.
Title: Re: some sprite reskins
Post by: RSSwizard on October 26, 2022, 02:46:46 am
Some fresh OC here
Build time about 3 hours.
This is a Fiery Explosion and it works pretty darn well. Not for your typical explosives but for blasts that normally use the dancing flames animation, and probably nukes too. Goes up with a "whoof!" kind of appearance.

Mostly planning on putting in a mod.
Note that they're drawn in the custom modified palette but even under the default with the yellow skin tone they come out pretty good. The key is the fringe color on the edges is still fairly bright while filling in much of the empty spaces the OG explosion leaves behind. Making it look like one huge fireball.
demo mod attached
Title: Re: some sprite reskins
Post by: RSSwizard on October 27, 2022, 07:22:28 am
here's another one and a real treat too
BFG blast
unfortunately with the gun doing 240 damage the game engine just sorta sprinkles explosion graphics around the impacted area, rather than concentrating them. Still comes out pretty good.
bite sized mod included
Title: Re: some sprite reskins
Post by: Vakrug on October 27, 2022, 01:21:10 pm
Explosions, that are not skull shaped, are wrong explosions!  8)
Title: Re: some sprite reskins
Post by: RSSwizard on October 27, 2022, 07:24:16 pm
Explosions, that are not skull shaped, are wrong explosions!  8)
:P Just a difference of opinion thats all. I played the game for years not knowing they were skull shaped, and then managed to get an editor that let me grab the sprites. Btw explosions in Xcom Apocalypse aren't skull shaped, and their version of the geoscape even has duke3d style explosions. I know you're j/k
Title: Re: some sprite reskins
Post by: ontherun on November 19, 2022, 12:32:28 am
Dear Santa RSSwizard

this Christmas might we get new sprites for arquebus, varmint rifle and heavy machine gun? Jokes aside, id like to see new ones, please please us :)

edit: a new ramshackle rifle one might be good too, no offence for the creators! At least please wash away the rust on it...
Title: Re: some sprite reskins
Post by: RSSwizard on November 24, 2022, 10:17:38 pm
TBH I actually like the ones we have, though I think the stick on the harquebus could be shorter so that the blade protrudes farther beyond the barrel. I do so hate bayonet setups on rifles where the barrel takes up unnecessary blade length, these days you practically got to hit someone in the throat because it barely has length enough to hit them in the heart.

I love the ramshackle rifle and I wish there were real life rifles with such a narrow profile as that (reminds me of swiss STGw-58). Varmint Rifle if I redesigned it would've looked like a Volquartsen .22 but then itd just be another brown stocked rifle.
Title: Re: some sprite reskins
Post by: ontherun on November 25, 2022, 04:57:16 am
TBH I actually like the ones we have, though I think the stick on the harquebus could be shorter so that the blade protrudes farther beyond the barrel. I do so hate bayonet setups on rifles where the barrel takes up unnecessary blade length, these days you practically got to hit someone in the throat because it barely has length enough to hit them in the heart.


The current one seems to ma a pipe with bayonet though arquebus rarely had these blades, anyway if you care the are some examples for inspiration  provider by good ol' google here (http://arquebus bayiobet - Cerca con Google https://www.google.com/search?client=ms-android-huawei-rev1&q=arquebus+bayiobet)


I love the ramshackle rifle and I wish there were real life rifles with such a narrow profile as that (reminds me of swiss STGw-58). Varmint Rifle if I redesigned it would've looked like a Volquartsen .22 but then itd just be another brown stocked rifle.

The ramshackle seems to me more like LR-300 (https://en.wikipedia.org/wiki/LR-300), while the STG is more ke a FN-FAL, and nnothing in the game resembles the last one. As for the varmint, i think it is not necessary to be like a real nowdays firearm, but new stuff is always welcome and appreciated, but whatever!
Title: Re: some sprite reskins
Post by: RSSwizard on November 25, 2022, 09:41:38 pm
I had interpreted the Harquebus to basically be a Spear (ahem, pointy stick) with a gun that just happened to be attached to it similar to the 17th century fad of attaching flintlocks to gauntlets, daggers, swords, canes, or anything else pretty much. Which suits the Ninja well enough. The actual arquebus was a very primitive weapon firing .90 caliber balls, barely able to function, good for maybe one shot per minute (risk of bursting otherwise, and even then, still risk). Basically a tiny cannon with a stock on it, and it hit roughly like a .45acp but was so big it could only dent a breastplate not shoot through it.

The standard musket in Piratez would be superior and the way I interpret it the musket balls probably have a pre-caked wad of propellant like modern muzzleloaders, likely with a peizo sparker so a cap isnt even required, just drop the thing down the barrel, or they could even be breech-loaded and itd be as fast as a single barrel shotgun. With a well developed infrastructure for these primitive weapons over the course of hundreds of years, to the point that the caliber is standardized across the board, the poorer folks of the world would have finely tuned this weapon system to work as basic yet effective as possible without the need for controlled substances like primers or metallic casings.

anyway - have a sprite
it has a shortened stick-y part so that it has a stabby-er pig sticker
somehow this Harquebus feels more sophisticated, like it has more going on with it.

The LR300 is an AR-15 derivative, the ramsh rifle looks too thin to be one and the stock looks like a thinner version of a MG34 stock. Overall I actually like the idea of the ramshackle rifle as a real life weapon. But with the suggested fire rate that means its likely either a bolt action or a pump action model. Y'know actually what it reminds me of is like a really used up Keltec Sub-2000 but with the magazine in front rather than in the grip (since AK bullets are too big)... Its like the kinda thing you'd see in Star Trek being used by people who dont have phasers yet. Also reminds me of those .223 uppers being made for MAC-10 pistols.

One of my fav post apoc weapons of all time was the Hunting Rifle from the original fallout 1 and 2 which is sorta what it represents. Just that it has 30 rounds instead of 10. The raider with the hunting rifle was the one you really needed to take down while everyone else tried to beat you up and shoot pistols at you - because that dude would do some serious damage if left unattended (like 13-17 points often, and you'd have about 60hp)
Title: Re: some sprite reskins
Post by: ontherun on November 27, 2022, 12:13:19 am
[..]Y'know actually what it reminds me of is like a really used up Keltec Sub-2000 but with the magazine in front rather than in the grip (since AK bullets are too big) [...]

One of my fav post apoc weapons of all time was the Hunting Rifle from the original fallout 1 and 2 which is sorta what it represents. Just that it has 30 rounds instead of 10. The raider with the hunting rifle was the one you really needed to take down while everyone else tried to beat you up and shoot pistols at you - because that dude would do some serious damage if left unattended (like 13-17 points often, and you'd have about 60hp)

oh well i did not know about the kel-tec sub-2000 (https://en.wikipedia.org/wiki/Kel-Tec_SUB-2000)! Hey if you're into fallout love i'd suggest to replace the current ramshackle rifle with the pipe rifle from fallout 2 (https://fallout.fandom.com/wiki/Pipe_rifle_(Fallout_2)) (ramshakle firearm ever in videogame history?) or the hunting rifle (https://fallout.fandom.com/wiki/Hunting_rifle_(Fallout)) or another more primitive one whatever it might be and the turn the actual ramshackle into some more modern market weapon..

Title: Re: some sprite reskins
Post by: RSSwizard on November 27, 2022, 02:12:42 am
its food for thought, to be sure
but it would likely be a frankensprite of the original AK, the military shotgun, and with a magazine under it
im thinking of making the varmint rifle actually an airgun similar to those chinese fully automatic pellet guns, since the damage is equivalent, and its a disc shaped clip that only has 8 shots
Title: Re: some sprite reskins
Post by: ontherun on December 02, 2022, 03:09:46 am
its food for thought, to be sure
but it would likely be a frankensprite of the original AK, the military shotgun, and with a magazine under it

I meant a very similar sprite to fallout/fallout 2 unting rifle, maybe with its own magazines, it might be possible?

im thinking of making the varmint rifle actually an airgun similar to those chinese fully automatic pellet guns, since the damage is equivalent, and its a disc shaped clip that only has 8 shots

I'd prefer a single action rifle instead, but thats only my opinion :).  Anybody else has other suggestions, please?

Care also for an Hlheavy machine gun restyle? Maybe Dioxine would be happy to see a DShK (https://en.wikipedia.org/wiki/DShK) alike?  :P
Title: Re: some sprite reskins
Post by: The Martian on December 02, 2022, 03:59:29 pm
here's another one and a real treat too
BFG blast
unfortunately with the gun doing 240 damage the game engine just sorta sprinkles explosion graphics around the impacted area, rather than concentrating them. Still comes out pretty good.
bite sized mod included

There is a way around that if you are using OpenXcom Extended.

The powerForAnimation: (https://www.ufopaedia.org/index.php/Ruleset_Reference_Nightly_(OpenXcom)#Power_and_Damage_types) setting can control the size of the explosion independently from the weapon's actual damage.
Title: Re: some sprite reskins
Post by: Dioxine on December 03, 2022, 05:05:48 pm
Quote from: ontherun link=topic=10753.msg151139#msg151139
Care also for an Hlheavy machine gun restyle? Maybe Dioxine would be happy to see a [url=https://en.wikipedia.org/wiki/DShK
DShK[/url] alike?  :P

My sprite for HMG had always been based on DShK, if you can make it look better, you're welcome.
Title: Re: some sprite reskins
Post by: ontherun on December 03, 2022, 06:57:12 pm
My sprite for HMG had always been based on DShK, if you can make it look better, you're welcome.

Oh i'm actually niot able to do that, otherwise i'd asked permission before, and then made it.  :) But thanks for the huge efforts for the mod! Better yet, the brand new game, actually!

Hope RSSwizard might give another shot at glory.... 8)
Title: Re: some sprite reskins
Post by: RSSwizard on December 07, 2022, 03:12:49 am
My sprite for HMG had always been based on DShK, if you can make it look better, you're welcome.
Carrying an HMG in my opinion seemed to be directly inspired from Fallout Tactics where in addition to the usual machineguns and LMGs the super mutants would sometimes carry Browning M2 .50 cals which basically hit like a Bozar on steroids. The folks who made X-Piratez have a russian bias so I figured that was the natural replacement (plus in canon russia never signs an alien agreement, so their equipment might survive for years to be picked up later on and reproduced). Similar to the way the Rusty Niner looks alot like a Sig P210, a european model which holds 8+1 of 9mm in single stack.
Problem Iz that the regular Machinegun looks a heck of alot like a Browning M2 because its based on the .30 cal model!

shucks, powerForAnimation sure would be handy but im permanently running L9 on OXCE 7.0 and I think whenever you upgrade OXCE it breaks compatibility with XPZ because of non linear voodoo.

Anyway for whichever reason I have a fetish for the Quake 3 version of the BFG which essentially pumps out rapid fire low powered rockets that can softlock opponents by knocking them around. As an XPZ weapon that would be like a Spitfire that basically ignores armor and digests scenery like a blaster bomb and does 50 damage a pop.
Title: Re: some sprite reskins
Post by: RSSwizard on December 10, 2022, 12:52:26 am
So I was thinking on a spur of the moment if it can be done, and then it got done pretty quick. Something ive wanted for a long time (well to be fair I wanted one that looked like the enemy armored car).

Black Armored Car for X-Piratez

uses the nazi armored car as a basis and I changed the insignia on the sides, also spruced up the first two machinegun turrets. I cant do much work with moving sprites around on sprite sheets so I borrowed the nazi car and changed drawingRoutine: 2... and so far I have not noticed any problems with it at all.

There are few nazi armored cars in the game, and they use the characteristic blue barrel 25mm cannon so its pretty easy to notice a difference between yours and theirs (personally I dont use the 25mm much).

Ive posted it on mod.io as well

edit:
Ive changed the color for the 14mm/AGL turret to differentiate it from the 25mm one.
Title: Re: some sprite reskins
Post by: RSSwizard on December 10, 2022, 03:38:00 am
also an update/fix for the assault rifle, added a little red bit near the trigger for disrupting the solid gray gamut for the sprite, rifle has a slightly longer barrel shroud and a shiny high quality muzzle brake now
Title: Re: some sprite reskins
Post by: Dioxine on December 10, 2022, 11:29:39 pm
The folks who made X-Piratez have a russian bias so I figured that was the natural replacement (plus in canon russia never signs an alien agreement, so their equipment might survive for years to be picked up later on and reproduced).

What folks? I made all the decisions personally (excluding the catgirl content, but in next version it gets a proper polish, I didn't have the time yet to add personal attention to it due to its size) and made lion's share of work. I don't mean to belittle all the people who approached me with their stuff and ideas, and sometimes whole modules (like the superhero outfits) to make the mod better, just you're creating an entity that does no exist. You yourself are the author of a bunch of nice sprites I ended up using, so you are one of these 'folks with Russian bias who made Piratez' yourself? Or am I the author of all the mods which took the stuff I made for Piratez? Almost every mod on this site is using some content I created (which makes me very happy, but does not entitle me to claim 'autorship').

On that topic, what 'Russian bias'? Now that's insulting, considering I'm Polish and the ongoing events in Ukraine. It's basically calling me a 5th columnist. Sorry, it is that bad.

Similar to the way the Rusty Niner looks alot like a Sig P210, a european model which holds 8+1 of 9mm in single stack.

Maybe it does, I stole it from Rise of the Triad. To me it looks more like Colt 1911 but I'm no gun expert. Certainly the shiney version was meant to look like main character's guns from Black Lagoon, which are Colts I think? Most of the handguns look the same to me, with few exceptions like Desert Eagle. Especially if they're just a bunch of pixels fitting into a 16x32 pixel grid.
Besides you're missing the obvious, it's year 2601 and any resemblance to our contemporary guns is purely coincidental :)

Problem Iz that the regular Machinegun looks a heck of alot like a Browning M2 because its based on the .30 cal model!

I'm not a pixel artist. I made it simple. To me it looks kinda like M1919, at least that was what inspired me to make the perforated barrel.
Title: Re: some sprite reskins
Post by: RSSwizard on December 12, 2022, 01:18:38 am
Sorry I didn't think of it from that perspective. Had to do with several screenshots from the "bad advice" bootypedia topics being in rus language. I have whats called divergent thinking and it makes me a king of miscommunication, and coming to unusual conclusions. I am disabled, and I don't draw a check from the govt.

Anyway here's a pet snubby. Built from parts of the police revolver and a res evil 4 broken butterfly. It should probably be darker blued but I dont want to harm the detail.

Title: Re: some sprite reskins
Post by: ontherun on December 12, 2022, 10:29:44 am
@RSSwizard: nice job on the assault rifle!! Please might i ask to update its post adding a version without that foregrip? I never stood those on firearms >. <  ;D :)
Title: Re: some sprite reskins
Post by: RSSwizard on December 12, 2022, 08:46:40 pm
@RSSwizard: nice job on the assault rifle!! Please might i ask to update its post adding a version without that foregrip? I never stood those on firearms >. <  ;D :)
It provides an added lever of control and they really help with rapid target acquisition. To the point that they are considered an assault weapon feature. My opinion is an angled grip like a tommygun or maybe 45 degrees, butted up against the magwell, would likely be ideal. Im the kind of person who holds my rifle by the magwell not the foreward grip. I think every rifle and smg/carbine should have them. Including lever action rifles, which should have a 4-6 tube carousel of ammunition able to hold 20+ rounds (check out the SRM-1216 for reference, then put it on a lever action rifle).
Title: Re: some sprite reskins
Post by: ontherun on December 13, 2022, 04:05:18 am
all right then, very kind of you thanks! In not into weapon knowledge but i know what foregrips provide. Here in italy laws are very restrictive for private citizens when it comes to firearms so Im happy to know certain things!

Id dare to hope for an heavy machine gun sprite anyways... :-*
Title: Re: some sprite reskins
Post by: RSSwizard on December 13, 2022, 07:40:24 am
im thinking of it, and it will follow something similar to this, which is an old distressed looking Machinegun variant. I have this idea about making something like a Maxim Machinegun like those versions with a stock fitted to them that the germans used near the end of ww1. But in 48 vertical pixels im not sure it can be done. Like, instead of 8mm mauser its in 10mm ultra high velocity.
Title: Re: some sprite reskins
Post by: ontherun on December 13, 2022, 09:47:06 am
Well Sir, for what it coulb be helpful, as for dshk, Google is our friend (http://www.google.it/search?biw=360&bih=591&tbm=isch&sa=1&q=heavy+machinery+dshk&oq=heavy+machinery+dshk&aqs=mobile-gws-lite..)  :)
Title: Re: some sprite reskins
Post by: RSSwizard on December 17, 2022, 11:06:15 pm
Really I have always been hot and bothered about the XM-312 or XM-50 machinegun which I consider probably the most advanced HMG on the planet. Its got recoil mitigation, keeping the weight low (15kg) and a slow fire rate so enemies can be pinned down for twice as long. Like an Excalibur it was too pure to be wielded by a mortal army though. Actually it would probably be classified as a Medium Machinegun since the Maxim is an MMG and technically heavier. It's also sci-fi fuel.

Edit:

Heavy Chaingun version of the HMG including a rules supplement to change the hand object to the autocannon for consistency (you only have to copy it to the ruleset folder, maybe just in the resources folder I dunno, no modifications to piratez.rul are necessary).

So its like a slow firing gatling gun firing heavy cartridges, with infernal accuracy. Hmm that must be like its a big chaingun, or its a smaller vulcan minigun that shoots slower. Sounds like a heavy machinegun to me. And because the barrels rotate making the feed mechanism is stupidly reliable, the barrels are air cooled and can be made thinner, keeping the weight at "heavy" instead of "massive".
(does not need a power supply, gas operated like russian vulcan cannons, just with a strong governor to prevent a high fire rate)
Title: Re: some sprite reskins
Post by: ontherun on December 19, 2022, 04:55:58 pm
Nice ones as always, buh i'd go with thinner barrels on HMG. Don't know Dioxine's plans but im happy with the current heavy rifle sprite so i would keep it  :)
Title: Re: some sprite reskins
Post by: RSSwizard on December 24, 2022, 10:30:04 pm
in time for christmas
HMG reskin which doesn't need the rule patch.
Reciprocating barrel design. Inspired by the xm-312 and bits from the tornado rocket mortar.

keep in mind the heavy_rifle.gif is for the aircraft hmg, which is visually different with the top cover removed showing fiddly bits and a mount piece on the bottom.
Title: Re: some sprite reskins
Post by: RSSwizard on December 26, 2022, 08:34:49 pm
I have a minigun equipped NPC armored car for a personal tweak, not sure if anyone would be interested. But in the process I came up with a cool worthwhile minigun/chaingun hand object barrel assembly that could be used for them.

(the tweak involves the armored car shooting pistol bullets at a high rate "because they're cheap" in bursts of 24 or aimed shot x8)
Title: Re: some sprite reskins
Post by: RSSwizard on December 29, 2022, 12:12:17 am
handobs
Title: Re: some sprite reskins
Post by: RSSwizard on January 02, 2023, 01:55:01 am
Some new fire here, different than my modified version from years ago. I was inspired by the fallout1/2 color cycled torches that would be on cave walls sometimes. The idea is to obscure the terrain more than the original fire would but without totally carpeting the affected area. Making the fire seem more imposing and dangerous, abit more realistic. Example was a standard molotov. This version is in the unmodified xpz palette. A sample .rul file to test it will be included, just place it in the root folder of the mod along with the gfx to make it work (same folder where the metadata and splash files are).
Title: Re: some sprite reskins
Post by: RSSwizard on January 02, 2023, 07:51:01 pm
modified plasma sword, the old blade looked like jello, may seem simple but I think it looks pretty menacing. Either that or lime sherbet. Bit of a '90s style I think.

edit -
And a plasma dagger along the same lones, looks alot jabby-er.
I dont have a prob with the regular plasma dagger at all, just wanted to see if I could do the same thing to it
Title: Re: some sprite reskins
Post by: TBeholder on January 16, 2023, 08:05:27 pm
Please might i ask to update its post adding a version without that foregrip? I never stood those on firearms >. <  ;D :)
I’m not going to claim that rail-mounted perpendicular grips aren’t butt-ugly, but foregrip in general is a feature that’s not going away. See for example here (https://military-history.fandom.com/wiki/Foregrip).
Handling recoil.
Placing the hand further from parts that heat up.
Also, having a proper foregrip discourages the user from instinctively trying to use magazine as a grip (depends on placement of the magazine, of course).
It provides an added lever of control and they really help with rapid target acquisition. To the point that they are considered an assault weapon feature.
…“are considered” by whom?  ???  Surely it’s not an effect of faceless and omnipresent gravity. I have seen  mockery of the term «assault weapon» as such from “gun nut” crowd, for that matter, and inclined to agree that it’s an anti-concept, given lack of straightforward definitions.

My opinion is an angled grip like a tommygun or maybe 45 degrees, butted up against the magwell, would likely be ideal.
But if the grip is too close, wouldn’t arm sometimes push against the magazine?

Including lever action rifles, which should have a 4-6 tube carousel of ammunition able to hold 20+ rounds (check out the SRM-1216 for reference, then put it on a lever action rifle).
An interesting design.
But where it’s useful? Selectable magazines are desirable for shotguns (like side-by-side tubes of NeoStead 2000, though of course detachable is better), because there’s almost always more than one type of ammunition that can be useful. Even a hunter who only wants ducks may keep some slugs at hand, because close encounters of a nasty kind with boars happen.
While for rifles variety of rounds does exist, actually carrying several types seems unusual. I don’t see a solid niche for multi-magazine rifles unless quickly swapping variant ammunition somehow becomes a major consideration too (not that it’s implausible, but non-trivial (https://www.schlockmercenary.com/2017-05-09)).
Specifically for lever action, isn’t simplicity its advantage? When extra mechanisms make strong sides of the basic design meaningless, we are looking at Mateba Autorevolver tier of incongruous complexity. What’s the point, other than as a novelty?
Title: Re: some sprite reskins
Post by: MaxMahem on February 28, 2023, 06:03:32 am
I have a minigun equipped NPC armored car for a personal tweak, not sure if anyone would be interested. But in the process I came up with a cool worthwhile minigun/chaingun hand object barrel assembly that could be used for them.

(the tweak involves the armored car shooting pistol bullets at a high rate "because they're cheap" in bursts of 24 or aimed shot x8)

I would love to see this! The concept of a Minigun-equipped armored car is very appealing to me. I'd love to have a sprite I could use to play around with various numbers for the gun to see how it plays out.
Title: Re: some sprite reskins
Post by: RSSwizard on April 11, 2023, 03:51:55 am
This is a Plasma Explosion for weapons like the scorcher and hellerium grenade, baby nuke.
While it looks butt ugly up front, it looks quite beautiful and interesting during gameplay. It came about because of trying to quickly change the standard explosion to have a transitioning color spread. I wanted to give the scorcher a different hit gfx because a simple blue skull fireball without any intense white didn't feel right. And IRL nukes very quickly transition to yellow fire even though they're plasma.

It looks radioactive, probably realistic, has this "evil spell" feeling. Overall both potent and unwholesome feeling. Like a regular explosion "but there's something wrong with it".

edit:  second version removed since its in the package located in later posts
Title: Re: some sprite reskins
Post by: RSSwizard on April 16, 2023, 01:14:25 am
I would love to see this! The concept of a Minigun-equipped armored car is very appealing to me. I'd love to have a sprite I could use to play around with various numbers for the gun to see how it plays out.

oops I forgot to upload it
an armored car with a minigun instead of double machineguns

this is my code for it, which is injected into base ruleset with a file starting with the letter "a".


Code: [Select]
  - type: AUX_TANK_2MG_WEAPON
    bulletSprite: 1
    fireSound: 84   #highspeedminigun
    hitSound: 22
    hitAnimation: 106   #red dot
    hitAnimFrames: 1
    power: 23
    damageAlter:
      ArmorEffectiveness: 1.0
      ToArmorPre: 0.05
      ToStun: 0.5
    accuracyAuto: 30
    accuracyAimed: 50
    tuAuto: 38
    tuAimed: 38
    confAimed:
      name: STR_BURST
      shots: 8
    autoShots: 24
    autoRange: 15
Title: Re: some sprite reskins
Post by: RSSwizard on April 18, 2023, 01:54:44 am
New drop here and a working collection.

Replacement Blue Plasma Explosion (based on a sprite someone else did, recolored).

Brighter blue explosion (still replaces emp)

Tutti Fruity Hellerium Explosion

Laser Impact which was originally for heavy lasers but id never posted it before, impact id #36.
Title: Re: some sprite reskins
Post by: RSSwizard on April 18, 2023, 01:56:51 am
continued...
these are contained in the zip file
.rul files to plug and play in xpiratez folder, enables the graphics for test or just to play it
Title: Re: some sprite reskins
Post by: ontherun on April 26, 2023, 12:57:57 pm
Dear RSSwizard i'd like to request you a lil' thing, plese mind if i do this publicly? Please bear with me...so since i suppose you're from US care to make a new sprite for the ol' carabine? maybe something inspired to winchester '73 (https://www.winchesterguns.com/products/rifles/model-1873.html) an all american rifle.. what do yuo think?
Title: Re: some sprite reskins
Post by: RSSwizard on May 10, 2023, 01:24:18 am
winchester '73[/url] an all american rifle.. what do yuo think?
Im a fan of lever actions for certain reasons, but I dunno. Itd be likely just the existing sprite [ol' carbine] with darkened wood and a lengthened barrel.

ive thought about making a piratez Winchester '54 from fallout as a replacement for the Heavy Plasma. Since its got a creepy gothic almost alien appearance.

Instead atm ive got a yet again redone Plasma Sub although it isnt dark enough in my opinion. Its got 2 barrels as you see at the end, since it has 2 plasma chambers (as if two smaller plasma shots are combined together).

this blackmarch rifle also smoothes the upper handguard against the dark background.
Title: Re: some sprite reskins
Post by: RSSwizard on May 11, 2023, 12:54:37 am
fixed it
also a laser equipped version, since the plasma sub doesn't have magichen motors and apparently has an 82% accuracy on snap mode
Title: Re: some sprite reskins
Post by: RSSwizard on May 15, 2023, 10:36:45 pm
a gray plasma sub that looks less used future but still less glamourous than the star god plasma rifle. Also has a gray clip. There's a red laser and green laser version too.
Title: Re: some sprite reskins
Post by: RSSwizard on May 19, 2023, 09:01:17 pm
not sure I ever posted it
alternate projectile graphics which ive been using for years
although im still playing an older version of the game so i dont know if any new projectiles have been added
pistol shots are yellow
rockets actually look like rockets
lasers are bright blue (ES lasers are purple)
rifle shots, civilian lasers, and plasma are more pronounced
made gauss stuff EGA red

lasers are also wider, being 2 pixels size, which makes them easier to see.
Title: Re: some sprite reskins
Post by: RSSwizard on May 22, 2023, 03:56:41 am
A small addition to these which ive been putting up into the projectile #50+ range.

RPG, Superheavy Rifle, Durandal
Bombard Mortar, Sitzkrieg Tank Round
Fireball (replaces imp, arena launcher, h.p. accelerator)
X-Plasma, Plasma Scorcher
Heavy Plasma, Cyberdisc Plasma, BFG
XEC auto mortar
Grenade Launchers
3 Shot Burst (one hit)
Mortar
DC Launcher Baby Nuke
UAC Rocket Launcher
Title: Re: some sprite reskins
Post by: RSSwizard on May 29, 2023, 02:49:07 am
A uac carbine. Doesn't need a different hand object for it.
Title: Re: some sprite reskins
Post by: RSSwizard on May 30, 2023, 10:17:05 pm
Interesting idea here, making yet another type of ak rifle except it actually looks futuristic. The UAC shotgun with a different stock also looks abit more like the original doom version. Also a preview on how these look (yeah i use mods).
Title: Re: some sprite reskins
Post by: ontherun on May 31, 2023, 10:07:16 am
Hi, great job as always! The shotgun is very nice, but for the rest I would like to make some personal observations (no offense!!)

AK: I like the current one, it has a rather "vintage" look of a black market weapon; instead I would try to do something different, maybe shortening the whole weapon and moving the magazine up or sideways (obviously with the right perspective effect) because there are no weapons in xpiratez with a different magazine position, except maybe the bullpup carbine

UAC rifles: it seems to me rather large, cumbersome: perhaps it could be reduced in order to make it more compact and more "squared", like the current one which has a rather angular but original design

:)
Title: Re: some sprite reskins
Post by: RSSwizard on June 02, 2023, 09:31:59 pm
UAC rifles: it seems to me rather large, cumbersome: perhaps it could be reduced in order to make it more compact and more "squared", like the current one which has a rather angular but original design
I actually DESPISE the bullpup carbine's look, so much that I sell them off and never use them. I just haven't bothered to remake it like some chinese rifle. RCF stuff is pretty useless except the scoped carbine, which is good for training weak pirates (and EP rounds are better in high accuracy weapons). But really the Compact Carbine and Zeerust Rifle are where its at when you get them, and for EP you might as well just use Shiny Niner and Ol' Carbine (80 or 64 damage)

The real reason I imagine for the UAC Rifle looking as it does - because of the design of the rifle carried by zombie trooper sprites in the original doom games. Which is, in a bizarre way hard to actually draw since its low resolution and drawn at an angle. But It Looks Really Cool.

It was supposed to be an m-16 I think but it wasn't modelled that way, heck you could even interpret it as a bullpup of some kind similar to the vhs2/hellion. And in original game the pistol was supposed to be a rifle, which is why the Chaingun uses the same ammo as the pistol and leads to interesting discussions. The answer to those discussions could be found in n64 doom by having the pistol be a desert eagle with a 10 shot magazine (the .44mag desert eagle model technically does have a rare 10 shot extended magazine, but its about as rare as the 12 shot Barrett M82 .50 cal magazine). A heavy goofy submachinegun firing .44 magnum actually sounds feasible at short to medium range, it hits like an AK. And soviet style bullet-pulling mechanisms and gas-operated (but heavily governed) action systems is how you would make a multibarrel machinegun work with any semblance of reliability (soviet gatlings and miniguns dont use electric motors).

But anyway I think the reason X-Piratez' rifle shoots 3 pellets is also a throwback to the original game where the Sergeants firing a Shotgun would emit 3 pellets in the same very wide firing arc every other zombie shoots in (which was a massive 22.5 degree spread I believe). Basically take 3 shots all at once, and that is the same codepointer action that the chaingunner and 20 health zombie trooper uses too. Was kinda-sorta meant to suggest doomguy's always -worn body armor layer soaks shotgun pellets so you only take moderate or chip damage from the blunt force (at most 45 points at point blank range, and thats if each of the damage dice roll "5", average would be 24-30). Poor way to emulate that, just like the super shotgun too, but it was hard to see those mechanics and they had to keep CPU usage to a minimum. Until you played deathmatch and the shotgun turns into a DMR pretty much.

To finish this boomer autistic rant, the original UAC Rifle pretty much looks like that except this one is even better and I think whoever made the current version nailed it. But it should basically be shooting Commando Pistol clips and that just doesn't make much sense. Keep in mind the original Chaingun also used pistol clips like the rifle and each ammo box came with 5 of them, so you could imagine 5 magazines jammed into the bottom of the chaingun and it just somehow auto-switches between each one until they're all done, then like a typewriter kicks them all out of the bottom to make more room. Ahh its like Action Movies from the 80s or that painful Wolfenstein 3d cover image where B.J. has an M-16 with multiple barrels firing at the ceiling.

edit -
The UAC Rifle is a rather powerful and destructive weapon which is 3 times as powerful as a standard assault rifle. So its size and chunkiness are justified.

The suggestion does give me inspiration to make a greenish Bullpup Carbine replacement built out of uac rifle parts though.
Title: Re: some sprite reskins
Post by: ontherun on June 03, 2023, 07:17:04 pm
UAC rifles: it seems to me rather large, cumbersome: perhaps it could be reduced in order to make it more compact and more "squared", like the current one which has a rather angular but original design

oh hell, sorry RSSWizard, i was referring to the new UAC carabine sprite you made! The current xpiratez UAC rifle i think is fine as it is. Sorry again,  dang it! i should not post when tired!!!
Title: Re: some sprite reskins
Post by: RSSwizard on June 03, 2023, 11:13:48 pm
Well that happened.
Bullpup Carbine, and its themed after the snazzy assault rifle. Ironically its stays in-game are almost identical just slightly quicker on snap shots. There's two versions, one with a muzzle brake and one with a sixteen inch atf-legal barrel. I tried a bullpup uac rifle and it just turned into a chunky mess. But this little thing works pretty darn good. Reminiscent of that desert tech mdr carbine.
Title: Re: some sprite reskins
Post by: Dioxine on June 05, 2023, 06:46:01 pm
Your new UAC carbine is absolutely gorgeous... way too good for such a cheap plastic mass produced weapon :)

And thank you for the projectile sprites, they look great.
Title: Re: some sprite reskins
Post by: RSSwizard on June 05, 2023, 08:36:28 pm
Your new UAC carbine is absolutely gorgeous... way too good for such a cheap plastic mass produced weapon :)

And thank you for the projectile sprites, they look great.
No prob, as usual you can use or ignore at your leisure. I figure other folks might be interested in them for their mods too or even zdoom stuff.

I wanted to get the carbine brighter like the standard one but it came out all bronze looking so I just went with it. It all started with that BM rifle handguard. Itd work well as a bullpup ar too by changing the mag.
Title: Re: some sprite reskins
Post by: ontherun on June 06, 2023, 02:11:52 pm
Hey RSSWizard, care to make a new submachinegun lookng omre like an Uzi (https://en.wikipedia.org/wiki/Uzi)? I always loved it!
Title: Re: some sprite reskins
Post by: RSSwizard on June 12, 2023, 05:01:45 am
The submachinegun looks like an uzi already, just without a stock.

(unrelated) Here's a mixed up Scout Rifle I made, with obvious influences (uac, es, battle rifle, light mg). Might be an acquired taste, but I didn't like the scout rifle anymore.
Title: Re: some sprite reskins
Post by: ontherun on June 13, 2023, 11:04:46 am
The submachinegun looks like an uzi already, just without a stock.

Actually seems a futuristic version, more squared that the original one, but i think it might be changed. I happen to remember "xeno operaitons" mod had a wonderful sprite for it, please mind to check?

(unrelated) Here's a mixed up Scout Rifle I made, with obvious influences (uac, es, battle rifle, light mg). Might be an acquired taste, but I didn't like the scout rifle anymore.

nice as always. Care to make a remake for the hunting rifle after the Sako S20 (https://en.wikipedia.org/wiki/Sako_S20)? Whit a brighter palette of course ;D
Title: Re: some sprite reskins
Post by: RSSwizard on June 18, 2023, 06:44:01 am
nice as always. Care to make a remake for the hunting rifle after the Sako S20 (https://en.wikipedia.org/wiki/Sako_S20)? Whit a brighter palette of course ;D
Now that's a request I couldn't deny and it came out pretty damn good if I say so myself. The original reminds me of some really old rifle, one of the first semi-auto rifles from the early 1900s. This one is much more like a ubiquitous hunting rifle. Looks like something you don't want pointed at you by raider chicks.

edit: oops
Title: Re: some sprite reskins
Post by: Dioxine on June 18, 2023, 07:43:14 pm
The intent was precisely for it to look like early 1900s rifle. But I cannot deny the quality of your reskins :)
Title: Re: some sprite reskins
Post by: RSSwizard on June 19, 2023, 01:08:29 am
And this is an RCF Carbine. Doing the other rifle gave me some ideas.
Two (x2) versions, with or without suppressor, with or without folding stock. Default is no supp or folding stock.
Title: Re: some sprite reskins
Post by: ontherun on June 21, 2023, 11:39:33 am
The intent was precisely for it to look like early 1900s rifle. But I cannot deny the quality of your reskins :)

Maybe an older design would fit well to the balck market nature of the weapons, so wanna leave as it is now? We'll see in next relases! :P

@RSSWizard, if some more older ARs gonna ever made avaiable at the black market, care to draw them? If you care, have a look here (https://openxcom.org/forum/index.php/topic,5821.msg155849.html#msg155849). Thanks as always!

Ediy/ as for these m16s.. eh we shoot it down.. (https://www.youtube.com/watch?v=0pYZk2Y1b-A)
Title: Re: some sprite reskins
Post by: RSSwizard on June 26, 2023, 10:17:55 pm
Maybe an older design would fit well
With only 48 pixels and 16 or 32 width there are severe limits to what you can do. I used to think Fallout Tactics sprites (132x54) were compressed. Like minecraft, when you try to do too much with little it starts looking like barf. Just remember x-piratez is effectively a 1994 video game (x-com) upgraded with quality of life improvements, it could never have been made in 1995 but much of what the OXCE engine can do could've been done then if it was cared to do so.

Ive had this nifty thought of doing some kinda minimalist aesthetic similar to System Shock or old NES games where the items have an outline appearance. But such a thing would have to be done to everything to preserve the style. Not gonna happen here.
Title: Re: some sprite reskins
Post by: RSSwizard on June 27, 2023, 04:22:18 am
Slugthrower Shells which are bigger
Title: Re: some sprite reskins
Post by: RSSwizard on June 28, 2023, 04:46:45 am
cleaned up better ones
the slugthrower doing that much damage (just like the assault cannon) demands bigger boolits
Title: Re: some sprite reskins
Post by: RSSwizard on June 29, 2023, 05:05:29 am
Had this cool idea of modding the Tank Battlecannon to use a Boarding Gun instead of a regular machinegun. It might spawn a custom sprite for it. The stats are autofire/4 and burst/3 with the same accuracy and speed as the mg.

Kinda got inspired by the fact the main cannon always ends up in the right hand slot even though (?) most people use it judiciously and use the machinegun primarily and would prefer opportunity fire to come from the MG. So using a boarding gun makes the ammo alot easier to resupply since it grows on trees, and nerfs the tank slightly because of overall ammo capacity, pretty much still the same strength. I figured out how to nullify fixed inventories to put them back in the order I want, so that the auxiliary weapon becomes the primary and the main cannon is the left hand slot.

Edit:  And there it is. It takes less than one man hour for them to unscrew the stock and foregrip off the boarding gun and install it on this special carriage.

This is technically a new item so it doesn't replace any existing ones.
Title: Re: some sprite reskins
Post by: ontherun on June 30, 2023, 10:26:40 pm

This is technically a new item so it doesn't replace any existing ones.

I hope it gonna be used to replace the current boarding one. Plus would be nice to ha e a weapon that is also a component, like the hmgs and lmgs that can be mounted on crafts
Title: Re: some sprite reskins
Post by: RSSwizard on July 01, 2023, 01:43:21 am
I hope it gonna be used to replace the current boarding one. Plus would be nice to ha e a weapon that is also a component, like the hmgs and lmgs that can be mounted on crafts

The Boarding Gun is gorgeous and it even features in at least one bootypedia splash image, with big fat flat pounted brass slugs. But it doesn't look like the kind of thing you could just clip onto a mount. So for this purpose alone it has a metal rig set up to bolt it into, which is reminiscent of the shooty gun, but wouldn't have any of the custom shooty internals.


New OC
Here is an altered UI Dashboard.
Dark Mode.
Title: Re: some sprite reskins
Post by: Solarius Scorch on July 01, 2023, 10:52:05 am
New OC
Here is an altered UI Dashboard.
Dark Mode.

If you release a full dark mode submod, I'm sure it will be a big hit.
Title: Re: some sprite reskins
Post by: ontherun on July 01, 2023, 11:28:51 am
If you release a full dark mode submod, I'm sure it will be a big hit.

Sure! Mabe also a version with a brighter palette? so it is more easy on the eyes..
Title: Re: some sprite reskins
Post by: Solarius Scorch on July 01, 2023, 08:35:36 pm
Sure! Mabe also a version with a brighter palette? so it is more easy on the eyes..

I'm afraid palettes are a wholly different beast.
Title: Re: some sprite reskins
Post by: RSSwizard on July 02, 2023, 06:46:31 am
If you release a full dark mode submod, I'm sure it will be a big hit.
Thanks for the encouragement, I think it looks pretty snazzy myself.
Full Dark Mode...?  As in the item slots dark gray too?

Brighter palettes are anathema to x-piratez.
Turn up the brightness on your device. I made a palette mod called Delicious Colors already. It provides saturated red and a fleshy orange tone that doesn't exist on the palette.
Title: Re: some sprite reskins
Post by: Solarius Scorch on July 02, 2023, 12:38:17 pm
Full Dark Mode...?  As in the item slots dark gray too?

Not necessarily, I simply meant a mod that replaces all the golden UI elements with their dark variants. Maybe also the beige buttons in Pedia and the like.
Title: Re: some sprite reskins
Post by: Cristao on July 02, 2023, 09:38:52 pm
Not necessarily, I simply meant a mod that replaces all the golden UI elements with their dark variants. Maybe also the beige buttons in Pedia and the like.

I second this and I would love it.
Title: Re: some sprite reskins
Post by: RSSwizard on July 03, 2023, 03:31:15 am
There you go.
Ill put it on the mod site when I get around to it.
I dont know what to do about the TU standoff buttons in the lower left and the hamburger menu button, those are part of OXCE.
Title: Re: some sprite reskins
Post by: ontherun on July 03, 2023, 06:24:58 am
There you go.
Ill put it on the mod site when I get around to it.

Please care to share also other mods you're using? Thanks :)
Title: Re: some sprite reskins
Post by: Solarius Scorch on July 03, 2023, 01:22:42 pm
Maybe make the buttons more black metal and less 80 years old plastic? I think it would play with the red borders better.
Title: Re: some sprite reskins
Post by: ontherun on July 08, 2023, 10:32:30 am
In the meantime, care to redwraw a light machine gun Sprite? It might be modeled after mg42 or m60, maybe also on the m78 valmet featured in 1985's movie "commando"

(https://i.ytimg.com/vi/m-sZBtZg7ks/maxresdefault.jpg)
Title: Re: some sprite reskins
Post by: RSSwizard on July 25, 2023, 04:19:24 am
Well how about an Omega Rifle that looks like a minigun rifle...
reminds me of the chinese minigun rifle being smuggled in the 90s movie deep rising
Title: Re: some sprite reskins
Post by: RSSwizard on July 27, 2023, 01:05:56 pm
This one should probably go directly into the game. The original vibro axe had a more sky blue color compared to bright caribbean coral, this was because of a much needed palette change but that more bluish look was lost and it no longer looks like its made of plastasteel (more like aqua plastics). This one brings back that hue. I may replace the sprite in this post or add a second one that's even more slate blue.
Title: Re: some sprite reskins
Post by: Dioxine on August 07, 2023, 06:32:59 pm
Well how about an Omega Rifle that looks like a minigun rifle...
reminds me of the chinese minigun rifle being smuggled in the 90s movie deep rising

I wanted to add this rare meme weapon at some point (that is minigun rifle; I think I only seen this concept in Jason X but it's certainly traceable across more B class movies earlier), but didn't find a good place to put it.
Title: Re: some sprite reskins
Post by: JustTheDude/CABSHEP on August 07, 2023, 08:40:48 pm
I wanted to add this rare meme weapon at some point (that is minigun rifle; I think I only seen this concept in Jason X but it's certainly traceable across more B class movies earlier), but didn't find a good place to put it.

There also exist a CnC version of "minigun rifle", which looks kinda like an AK

https://youtu.be/y3FPy_bqMsQ?t=1004

Made even a sprite back when I was enjoying my poor spriting adventure.
Title: Re: some sprite reskins
Post by: RSSwizard on August 23, 2023, 07:16:22 am
Not really sprites but I came up with additional Tanks, which use off the shelf weapons instead of expensive custom built cannons, I figure if a machinegun or HGL can be jammed in one then so can a bigger gun for the main gun. Since they dont have a big honking main gun I give them extra inventory space to stock ammo clips. The .rul files here are slightly incomplete since it lacks the language entries and that needs a dedicated mod for it.

Reaver Tank
Main Gun:  MP Autocannon
Secondary Gun:  Light Cannon (gains double tap burst)
...hits hard, using common AP ammo will dispense with anyone pretty much in a few shots, even power armor creeps and armored cars. Great way to expend that ammo that stacks up and do alot of damage to people in the process. Ammo flexibility too unlike a 25mm. Although less overall ammo can be carried you probably wont run out in a combat, and its easy to resupply if needed. Probably the most optimal combo ive thought of. It just doesn't do well against other tanks and will provoke return fire from cyberdisks before it kills them.

Bully Tank
Main Gun:  Direct Fire Mortar Tube (up to 7 rounds total carried)
Secondary Gun:  Laser Tommy (x4 or x8 shots)
When you just want to roll around and bully people with your thick armor and still need something to pinprick them with and maybe provide some support. Individual mortar shells can be fired, straight line path, since a ballistic arc isnt being engaged (like artillery firing laterally). Would have given it a hydra laser but tommy's have 50 shots and are much more likely to get researched or available.

Lazor Tank
Main Gun:  Mining Laser
Secondary Gun:  IGun  (x2 shots 13% TU or x6 shots 40% TU,  50 TU reload)
For when you need to Charge Your Lazors. Mining Laser has unlimited ammo and a single concentrated blast (45% TU) delivers 140 damage, but it loses power after 30 tiles (2/tile). The IGun introduces a bargain basement plasma option, can fire doubles or a burst of three doubles, gives you something to use those iGun clips on and just might come in handy against shields. A zany concept to be sure. Overall still not superior to the H.Lascannon, but available earlier.

Although this gives me cool ideas about putting an MP Autocannon or Light Cannon on an Armored Car because it would be insanely effective having a stable platform for those weapons, they are lighter than even a 25mm and would benefit about as amazingly as an HMG does. 60 rounds of AP Autocannon is plenty to pump into mobs.
Title: Re: some sprite reskins
Post by: RSSwizard on October 09, 2023, 05:45:48 am
New explosion graphics
Reddish explosion which is doomlike (actually sorta reminds me of heretic/hexen). Works real well for small explosions (ie, up to 60 damage).
It only has 7 frames and could be okay with only 6.

This may be the final thing that I post for quite awhile.
Title: Re: some sprite reskins
Post by: RSSwizard on October 15, 2023, 08:07:52 am
Actually I just saw this explosion go off with a Cyberdisc blowing up and it looked absolutely amazing. So as long as the explosion sprites dont spread out like with the larger explosions, its fantastic.

Edit:
Please care to share also other mods you're using? Thanks :)

Im working on a mod that swaps Gauss and Laser weapons, in a way.
Actually it replaces Lasers with Blasters, these being low grade plasma weapons that dont do plasma damage type (laser damage type becomes blaster damage type). While Gauss weapons become Lasers... but they are the extremely powerful zorching red lazer beam kinda weapons that turn people to slag or blow them to pieces, like the portrayal of them in some 70s and 80s sci-fi shows and movies (like the Wilkes' Lasers doing Mega Damage in Rifts). They would actually still do Piercing damage too like Gauss because of the intense power delivered on target, so it works out, plus the slower firing rate, more limited ammo.

Some gameplay adjustments but ultimately like a switcheroo and reskin including all the text being replaced.

Lasers -> look like Gauss and shoot orange blasts like gauss, small reddish pop on impact. No special AP bonus but added damage and +stun. Most civ or lesser lasers behave like this but the gun sprites are unchanged.

Gauss -> look like the Military Lasers, but shoot big fat red beam like sectopod or tank las, and results in a big reddish pop on impact. Even the gauss sfx kinda fits too.

Although one change is heavy laser, vehicle lascannon, and mp lascannon are heavy blasters which have a 1 tile blast radius. So they ignoredirection, still being as effective against heavy armor, but doing more damage to vehicles. Think of the Blaster cannons in starwars or the Deathglider blaster cannon from SG1, the hit doesn't stay in the tile it hits. More hazardous to use too, since adjacent units will take 70 to the face (almost no radius reduction).

It would have to be a native mod (files inserted into the xpz folder) plus a text language standard mod to go with it to remap all the descriptions. But it can be done.

Ive already tested it and the switching of stuff works, still working on the rest. Its not updated with the smoke trails yet. I probably want to make sorta beefier looking military lasguns to replace the (gauss) equivalents too before putting it out there, menacing red color light strips on them instead of green (their clips already use the AP Lasers clip gfx).
Title: Re: some sprite reskins
Post by: RSSwizard on October 17, 2023, 05:19:34 am
Some Sprites from that
Laser Gun, aka "Black Pack" (64 AP damage, -33% armor)
Laser Rifle (80 AP damage, -33% armor)
Super Laser (135 AP damage, -33% armor, 70/50% TU to fire, single shots, 130/85% acc)

I renamed laser crystals to impulse crystals, and gauss coils to accelerator coils. The (gauss class) nuclear laser ammo is described as having a fine assortment of hellerium pellets that have to be oriented and aligned precisely, then the accelerator coil when firing smashes them together at some fraction of the speed of light like tiny shaped charges, turning them into pure energy instantly, built in proprietary force circuitry (unsalvageable) in the laser gun harnesses the energy and a forcefield focuses the beam so its emission is perfectly straight and its cross section is microscopic. Thus, Harm.

dark colored gauss weapons are blasters
has a custom lasgun equivalent
(the Black Pack nickname is a reference to the 90s scifi show Lexx, the energy handgun they used was called that, it basically disintegrated everybody who was shot with it except the undead assassin, who was immune)
Title: Re: some sprite reskins
Post by: ontherun on October 17, 2023, 06:11:52 pm
Super super cool stuff! Regardin some eventual new stuff for xpiratez id like to see - better yet hear - some new gunfire sounds, at least for the bullpup and rfc carabine, i really can not stand these😶‍🌫️ i hope might get eventually replaced...
Title: Re: some sprite reskins
Post by: RSSwizard on October 18, 2023, 09:49:06 pm
Actually tweaked the "gauss" pistol and heavy even more. Description says the blaster pistol is a scary looking weapon often used for executing people in the town square to make examples of them. So I made it scary looking.
Also, heavy clips, also which are 1x1 size (since its technically the heavy laser now).

Super super cool stuff! Regardin some eventual new stuff for xpiratez id like to see
Im kinda like a dog chasing cars.
I just do things.

Right now I have not had a laptop/pc for 4 years and have been on a smartphone the whole time. Im still playing Piratez L9 edition because I made a slimline mod that removed most of the music, and if I ever upgrade I will have to slog through and remove most of the music references from the new edition .rul files, which is a heck of a task. Plus I dont want to deal with a bunch of Ninja BS, and the L9 edition was the last one to not have flying ninja bases (or custom enemy bases).

Smartphones have basically 0 prospects for sound effects editing, somehow I managed to cobble a HQ sounds pack from scavenged sfx and using converter websites to condition them.

edit:
And an unnecessary, but interesting dark blue Mutant Laser replacement, has that retro flair.
Title: Re: some sprite reskins
Post by: RSSwizard on October 27, 2023, 07:04:03 am
(Aluminum BFG-ized) man portable blaster cannon.
Title: Re: some sprite reskins
Post by: RSSwizard on November 02, 2023, 03:43:46 am
Inverted Purple Stun/Miasma Explosion
works really good
screenshots included (detonation source Stun Grenade)
Title: Re: some sprite reskins
Post by: RSSwizard on November 03, 2023, 12:23:56 pm
Chemical/Acid style recolor
also "evil spell"