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12 Replies
29685 Views
Last post March 28, 2015, 11:58:24 pm
by hellrazor
26 Replies
32133 Views
Last post July 23, 2010, 11:07:01 pm
by pmprog
Aiming algorithm

Started by volutar « 1 2 3 4 »

52 Replies
33390 Views
Last post March 22, 2015, 07:46:04 pm
by Warboy1982
Compiling on Cygwin

Started by battlesquid « 1 2 »

20 Replies
33753 Views
Last post July 09, 2010, 11:24:01 pm
by SupSuper
AI and explosives

Started by Hobbes « 1 2 3 4 »

52 Replies
34913 Views
Last post August 12, 2015, 04:59:11 pm
by Warboy1982
53 Replies
34979 Views
Last post October 27, 2014, 03:55:31 pm
by Arthanor
Ufopaedia development

Started by panther « 1 2 3 4 »

52 Replies
37147 Views
Last post May 09, 2012, 09:52:11 am
by Zharik1999
70 Replies
38403 Views
Last post April 11, 2018, 10:28:27 am
by Callahan
51 Replies
40404 Views
Last post December 02, 2013, 06:11:30 pm
by Juju Dredd
OpenXcom 1.1

Started by Yankes « 1 2 3 ... 5 »

65 Replies
43735 Views
Last post August 13, 2015, 06:30:36 pm
by Arthanor
46 Replies
48028 Views
Last post January 13, 2011, 01:13:25 am
by Dentrassi_BBQ
DogfightState development

Started by d2uriel « 1 2 3 ... 6 »

88 Replies
53486 Views
Last post November 22, 2012, 03:55:55 am
by Warboy1982
Paletted 8bit -> 24bit shading.

Started by Volutar « 1 2 3 ... 6 »

75 Replies
58492 Views
Last post September 08, 2015, 12:45:27 pm
by Bloax
80 Replies
58650 Views
Last post May 03, 2016, 11:41:45 am
by Xtendo-com
Globe improvements

Started by Volutar « 1 2 3 ... 8 »

105 Replies
67924 Views
Last post August 17, 2013, 04:39:25 am
by luke83
Upgrading to the nightly

Started by Warboy1982 « 1 2 3 ... 8 »

111 Replies
94363 Views
Last post September 01, 2015, 10:31:50 am
by Warboy1982
Battlescape development

Started by Daiky « 1 2 3 ... 30 »

447 Replies
288641 Views
Last post July 06, 2014, 07:47:24 pm
by Hobbes

 

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