It is a wonderful way to represent cover. It even has some catch of reality to it.It is not. Cover has one main function it limits visibility (either completly or partially) the area on which you can be hit is smaller if you are behind cover (because the cover is in the line of fire and would be hit first).
Why? obviously this needs adjustment, but wouldn't make cover obsolete.
Cover is in the line of fire so it will be hit anyway. Were is your fucking Problem?
We always played with cover, i guess you didn't grasped how it works even in vanilla.
Since you replied in such a heated way...
I don't think you understood what I am speaking of. Volutar described a situation where, with his fix, a unit mostly obstructed and one that is mostly visible will be hit with the same likelihood because of proper placement of the target and a small deviation of hits which does not overlap with the obstacle.
Prior to his fix, the obstructed unit would be hit less than the mostly unobstructed one, but for the wrong reason: The target was not properly placed. This is cover by obstacle in the line of fire because the line of fire is not well placed. With the fix, as volutar said: You won't be able to hide behind gear or around corners. There is now less cover by obstacle in line of fire, because the line of fire is placed properly and intersects more rarely with obstacles.
One way of making cover more relevant again is to increase the deviation on hits (the highlighted ellipse in volutar's picture), so that obstacles are again in the line of fire and corners/fences/low walls could provide some form of protection by being in the line of fire instead of the situation where proper target placement and narrow deviation keep the line of fire free of obstacles.
Any ways, I have been agreeing with volutar's proposed change for target placement since the beginning, just worried about its implications. I'm done with this now, we'll see what the consequences are once it is implemented...