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Messages - Nord

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31
OXCE Suggestions DONE / Re: [Solved] Unhardcode dollar symbol.
« on: September 17, 2024, 02:20:39 am »
Then you should give an example so that we can see if you want 5 letters, 15 letters or 50 letters.
I want "kg" for kilograms. Everywhere: in funding, buy/sell etc.
Quote
Also, this thread was opened with prefix Solved... did you mean to use prefix Suggestion?
I was after 20-hours workshift, so maybe. It must be in suggestions section, of course.

32
OXCE Suggestions DONE / Re: [Solved] Unhardcode dollar symbol.
« on: September 16, 2024, 10:39:44 pm »
You can edit FontBig.png and FontSmall.png to replace $ with something else.
And if i want more than one letter?

33
Simple. If your perfomance is 3000 points, and your monthly funding is 200... kilograms.

34
OXCE Suggestions DONE / [DONE][Suggestion] Unhardcode dollar symbol.
« on: September 16, 2024, 12:42:34 am »
We can change string for "funding" etc, but can not change "$". Maybe this can be unhardcoded?

35
Hi.
I want "performanceBonusFactor"
to be less than 1.
If change type is not possible, then maybe possible to add dividing coefficient, like with alien alloys?

36
Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 14, 2024, 02:56:22 pm »
Ok, will check. Thanks.

37
OXCE Support / Re: Power bonus in Ufopedia.
« on: September 12, 2024, 11:16:05 pm »
Ah, now  i understand. And no. Ruleset contains only one "str_laser_rifle", so overwrite is not an issue.
And yes, if i add " - delete: STR_LASER_RIFLE" in the items.rul, then power bonus from its page vanishes. But still, i'm curious why is it so.

I'll be able to confirm 100% and recommend a fix only if you send me the whole mod.
I'm not ready. :) Maybe we will return to this question later.

38
OXCE Support / Re: Power bonus in Ufopedia.
« on: September 12, 2024, 02:03:39 pm »
I think you are right... but in-game str_laser_rifle uses ammo. Can you explain please, how to rearrange "file order and rng"?

39
OXCE Support / Re: Power bonus in Ufopedia.
« on: September 11, 2024, 02:14:41 pm »
Here it is:
Spoiler:
  - type: STR_LASER_RIFLE_MOON
    categories: [STR_HUMAN_EQUIPMENT, STR_LASER_WEAPONS, STR_RIFLES]
    size: 0.2
    costBuy: 25
    transferTime: 170
    costSell: 2
    weight: 8
    bigSprite: 214
    floorSprite: 201
    handSprite: 756
    bulletSprite: 15
    fireSound: 11
    powerRangeThreshold: 15
    powerRangeReduction: 2
    ammo:
      0:
        compatibleAmmo: [ STR_LASER_CELL ]
        tuLoad: 10
        tuUnload: 2
    confAimed:
      shots: 1
      spendPerShot: 4
      name: STR_AIMED_SHOT
      ammoSlot: 0
      arcing: false
    confSnap:
      shots: 1
      spendPerShot: 4
      name: STR_SNAP_SHOT
      ammoSlot: 0
      arcing: false
    damageBonus:
      flatHundred: 0.1
    accuracyAuto: 46
    accuracySnap: 65
    accuracyAimed: 100
    tuSnap: 30
    tuAimed: 50
    battleType: 1
    twoHanded: true
    invWidth: 1
    invHeight: 3
    armor: 50
    listOrder: 1050
    tags:
      TAG_RESPRITE: 1
     
  - type: STR_LASER_RIFLE
    categories: [STR_HUMAN_EQUIPMENT, STR_LASER_WEAPONS, STR_RIFLES]
    size: 0.2
    costBuy: 25
    requiresBuy:
      - STR_MARS_LASER_WEAPONS_BLUEPRINTS
    transferTime: 170
    costSell: 20
    weight: 8
    bigSprite: 202
    floorSprite: 201
    handSprite: 708
    bulletSprite: 6
    fireSound: 11
    ammo:
      0:
        compatibleAmmo: [ STR_LASER_CELL ]
        tuLoad: 10
        tuUnload: 2
    confAimed:
      shots: 1
      spendPerShot: 4
      name: STR_AIMED_SHOT
      ammoSlot: 0
      arcing: false
    confSnap:
      shots: 1
      spendPerShot: 4
      name: STR_SNAP_SHOT
      ammoSlot: 0
      arcing: false
    confAuto:
      shots: 3
      spendPerShot: 4
      name: STR_AUTO_SHOT
      ammoSlot: 0
      arcing: false
    damageBonus:
      flatHundred: 0.15
    accuracyAuto: 46
    accuracySnap: 65
    accuracyAimed: 100
    tuSnap: 25
    tuAuto: 34
    tuAimed: 50
    battleType: 1
    twoHanded: true
    invWidth: 1
    invHeight: 3
    armor: 50
    listOrder: 1100
    tags:
      TAG_RESPRITE: 1

  - type: STR_LASER_CELL
    categories: [STR_HUMAN_EQUIPMENT, STR_LASER_WEAPONS, STR_AMMUNITION]
    size: 0.1
    costBuy: 5
    transferTime: 170
    costSell: 2
    weight: 1
    bigSprite: 210
    floorSprite: 206
    handSprite: 740
    hitSound: 19
    hitAnimation: 56
    damageType: 4
    power: 30
    clipSize: 100
    battleType: 2
    armor: 24
    supportedInventorySections: [STR_BACK_PACK,STR_LEFT_LEG,STR_RIGHT_LEG,STR_LEFT_SHOULDER,STR_RIGHT_SHOULDER,STR_LEFT_HAND,STR_RIGHT_HAND,STR_BELT]
    listOrder: 1400
    tags:
      ITEM_AMMO_RECOLOR: 13

40
OXCE Support / Re: Rank inconsistency
« on: September 11, 2024, 05:42:06 am »
This will break vanilla game.
Use unit faction check instead(unit.getFaction). This will make script longer, but will work.

41
OXCE Support / Power bonus in Ufopedia.
« on: September 11, 2024, 01:13:15 am »
From what sorcery ufopedia takes decision to show or not show a string "power bonus: xxx" in the lowest part of a gun description? I have plenty of guns with "damageBonus" and part of them shows that, and part - not.
Here is an example. Both guns have "damageBonus"

42
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: September 07, 2024, 11:14:00 pm »
Version 2.62 is up.
Changelog:
- fixed Typhon map;
- fixed ion beam disruptors;
- updated for OXCE 7.14;
- minor fixes;
- minor balancing;

43
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 30, 2024, 10:21:29 am »
I unlocked spiritist/spiritualist as specialization but I can not figure out how to make them summon units, I tried runnin oxce 9.7.7 but the mod says it need oxce 9.12 or higher to be enabeled. so this needs a fix I suppose. for the record I am mainly playing on brutal OXCE.
Not sure about brutal compatibility.
For summoning items you can search techtree for "totem"

44
Released Mods / Re: X-Chronicles Release, v.1.4
« on: August 22, 2024, 11:03:56 am »
I finished my submod basically reducing majority of the research down to 50%, now for fomality sake I would like to get permission to upload it here Nord.
If you want.
But using mod.io will be better.

45
Question: what will be, if base does not have proper item when event happens?

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