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Messages - Nord

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16
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 16, 2024, 05:02:58 am »
Minor bug: human-made laser smg has bulletsprite of a bullet, not beam.

17
As players of my x-chronicles mod have seen, multi-stage mission cause ctd when i use "addCraft" in a mapScript of the second stage. (In a past it was maked through addUfo for xcom units placement, but it was too bugged)
Why i think, that this can be a bug? Because if i start quickbattle of that map(of second stage) - all works fine. If i start quickbattle of first stage, and then proceed to second - ctd repeats. No matter which craft i use.

18
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 11, 2024, 02:24:46 am »
 Hi.
I found an error source. Now i need to find a way to fix it.
Please, wait for the new version.
Thanks.

19
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 10, 2024, 07:40:45 am »
Nope, still getting an error. Already replaced the rule.
That quickfix was for other problem. I'll look at your save when it will be downloaded at last. (Awful internet connection)
...
Is this an intentional behavior?
...
Yep. They are happy, you make it good enough, why pay more? :D
If seriously, only those nations will increase funding, where you have missions completed. If you get a ton of rating points from research or other sources, this will give you only a single-time reward.
As of other feedback - thank you, i will fix that ASAP.

Upd.: EleriumWard, by unknown reason i can not download files attached to forum (maybe my internet is too bad). Can you upload it elsewhere? I will try again during night, anyway.

20
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 06, 2024, 10:53:14 am »
Elves are not limited to the area I patrol.
Oh, i know i miss something.
It's a bug. You need to find a string
Code: [Select]
STR_ALVI_VISITED: false #trueIn the file "missionscripts.rul and fix it like this:
Code: [Select]
STR_ALVI_VISITED: true
Also, if it helps, prior to these saves, I had actually been using the previous version of the mod before I replaced it with the latest version.
That is a key, i think. This kind of problem was fixed in v.1.0

Upd.: quickfix uploaded to mod.io. Please replace file in "/xchr/ruleset/" golder.

21
From the Ashes / Re: FtA game engine
« on: April 05, 2024, 10:43:05 am »
Good day.
Any plans for Android version?

22
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 05, 2024, 09:49:18 am »
How did you make that savefile? It looks like it is geoscape save of fast battle.
Also, cant reproduce. Do you have a save from battlefield? Autosave maybe?

Thanks. Nice to hear.
Of course you must go through.
Thanks.

23
Released Mods / Re: X-Chronicles Release, v.1.0
« on: April 04, 2024, 12:30:18 am »
Version 1.0 is up.
Changelog:
- Added new race: elves, with their own items and missions.
- More QOL ufopedia articles;
- Bugfixing and balancing;
- Mod is finally complete, maybe will be some bugfixes if needed.

24
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: April 03, 2024, 11:30:58 pm »
Valuable source of artifacts in early game is Rifts. They are relative easy and spawn regularly.

25
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: April 02, 2024, 09:11:53 pm »
..
Well, I'd like to still have some way to detect nests. ..
You need more research. :)

26
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: April 01, 2024, 11:00:09 pm »
A possible bug. I can't field X-Sniper Rifle in near a "landed UFO". It's the one whose landed sprite is a purple elipse. I can use any of my other weapons, but not X-Sniper Rifle.
Can't reproduce. Maybe savefile/screenshot?
Quote
.. Enemy bases (Nests) can be detected by patrolling planes in a few hours. ..
Actually, this is a bug. Will fix it, thanks.

27
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: March 30, 2024, 02:37:32 am »
...If you can't get the first Celatid before it triples itself, they will just keep multiplying faster than you can possibly kill them off. At least in early game.
If you meet celatids in early game, RUN. :)

28
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: March 26, 2024, 05:24:50 pm »
Thanks for feedback. I'll think about inerrogation cost.

29
Resources / Re: Graphic Gallery
« on: March 23, 2024, 11:20:41 pm »
If someone needs, here is bikini girl spritesheet with "drawingroutine: 0"

30
Help / Re: Making mods work in different operating systems
« on: March 17, 2024, 08:57:36 am »
Uppercase/lowercase check is necessary for any OS.

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