aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nord

Pages: 1 [2] 3 4 ... 117
16
Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 23, 2024, 01:58:31 am »
Sure, why not.

17
OXCE Suggestions DONE / Re: [DONE][Suggestion] Unhardcode dollar symbol.
« on: September 22, 2024, 03:21:00 pm »
Thank you very much.

18
OXCE Suggestions DONE / Re: [Suggestion] Unhardcode dollar symbol.
« on: September 22, 2024, 02:01:14 am »
Global modification, 15% done. Will upload in "work in progress" by the end of month.

19
Thank you.

20
OXCE Suggestions Abandoned / Re: [not Solved] Allow pass-through missions.
« on: September 21, 2024, 12:17:06 pm »
It is complicate. In my mod it is used only once, and this mission counts as fully completed, like auto-completed invisible next stage. But other mods can handle it different.
I think, it will be easier to add special description in this stage's briefing, saying: "you MUST kill all bad guys to win". Thank you for your effort.

21
OXCE Support / Re: Inflict TU reduction
« on: September 21, 2024, 02:17:33 am »
Code: [Select]
    damageAlter:
      ToStun: 0.0
      ToHealth: 0.0
      ToTile: 0.0
      ToWound: 0.0
      ToTime: 1.0
More like that.

22
OXCE Suggestions Abandoned / Re: [not Solved] Allow pass-through missions.
« on: September 21, 2024, 02:04:51 am »
Sorry for if i create some misunderstandings. I temporary dont have access to my PC.
Yes, it is STR_ALIEN_NEST_4_5.
Nests have a bit confusing numeration, because first stage of nest mission is outside, and does not count as nest level.
This deployment have "winCutscene: Meetthemaster" string.
Excuse me again.

23
OXCE Suggestions Abandoned / Re: [Solved] Allow pass-through missions.
« on: September 20, 2024, 05:39:23 pm »
No, i was wrong.
So, how was that maked? (I dont have area51 mod).
For my mod - this is 4th level of alien nest (not amazonian).

24
OXCE Suggestions Abandoned / Re: [Suggestion] Allow pass-through missions.
« on: September 20, 2024, 01:55:00 pm »
Code: [Select]
escapeType: 3This is it.
Thanks, solved.

25
OXCE Suggestions Abandoned / Re: [Suggestion] Allow pass-through missions.
« on: September 20, 2024, 05:50:29 am »
As players encountered, no.
Right now in this situation we can recover units, maybe recover craft. But mission considered lost.

26
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.62)
« on: September 20, 2024, 05:47:47 am »
Quote
Do i need to upgrade to newest version 2.62, or i must stay on 2.61?
As you like. This update is not critical, more cosmetic. Nothing will break in your campaign. But if you upgrade your OXCE, then better use newest mod.
And i suggest not to overwrite older files, but create a new folder of oxce with new mod, and only copy save files.

27
OXCE Suggestions Abandoned / [Suggestion] Allow pass-through missions.
« on: September 19, 2024, 05:27:55 pm »
I think, if mission map has exit points, and this is last stage, then aborting mission with x-com units standing on exits must force mission to be won.
Like "we get through these horrors to the freedom" etc.
On the other hand, this can give non-deserved loot to the player...
Maybe a flag can do the thing? Like "exitWin: true"?

28
Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 19, 2024, 02:18:18 am »
Ok, so they were in target exit and then disappeared after abort mission was pressed?
Upd.: found it. Yes, pretty... inconvenient.
Right now i can only add description to this level's briefing.

29
Totally agree. For android oxce this will be very useful.

30
Released Mods / Re: X-Chronicles Release, v.1.4
« on: September 18, 2024, 11:52:42 am »
Sorry, dont have enough internet right now to watch stream.
I still can check for terrain bugs. What kind of surrounding was there? (Blue crystal, green slime, etc)

Pages: 1 [2] 3 4 ... 117