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Messages - Nord

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1
Help / Battery-powered shotgun?
« on: Today at 09:47:30 am »
Is it possible to make a weapon be a shotgun if ammo is not shotgun-type? I.e. ammo definition does not contain "shotgunPellets" etc.

2
Many thanks. How can i miss that...

3
Not ower whole facility, but only over the edge. In my case it is a southern tunnel exits and outside equipment, like gas ballons and antennaes.
Instead "Always on top" we allready have 2 layers: lower (spriteShape) and upper (spriteFacility). It is enough, but it works only for 1x1 facilities.

4
Ok, will try to explain. (Sorry for bad english)
Lets suggest that we want to make open-grounded base module. In my example it will be enlarged fusion ball defenses.
Spoiler"facilities.rul":
facilities:
  - type: STR_FUSION_BALL_DEFENSES
    connectorsDisabled: true
    spriteShape: 28
    spriteFacility: 2
  - type: STR_LABORATORY
    connectorsDisabled: true
Here i changed places of spriteShape and spriteFacility.
On the screenshot you can see what i got: lab is drawed over the fusion defense, but hangar is drawn under it. 

5
As for now, 2x2 modules use only spriteShape sprite. Some kind of "lower level" for buildings. But in mods there can be high 2x2 modules, so facility builded higher than 2x2 (1 tile to the north) can "overdraw" part of 2x2 building. In vanilla it can not be, because all basebit sprites are "short", but in mods we can get ugly mix.

So, suggestion: use spriteFacility for 2x2 buildings if it is set.

Thanks.

6
Help / Re: baseDefenseMapFromLocation example.
« on: May 28, 2024, 10:50:11 pm »
for now, use normal game, not quick battle
Thanks, i will. Later, when globe will be playable. :)

7
Released Mods / Re: X-Chronicles Release, v.1.3
« on: May 28, 2024, 10:40:12 pm »
When I tried to switch version 1.3 on, it told me it requires version 7.13 of OXCE.

But the latest release of OXCE is 7.12, with 7.12.8 as experimental.
Edit: Metadata also says it is version 1.2 of X-Chronicles.
Ha.
As you can suggest, i put number "3" in a wrong place. :) I will reupload file.

Upd.: done, please download updated archive.

8
Help / Re: baseDefenseMapFromLocation example.
« on: May 28, 2024, 02:27:35 pm »
Yes, but writing "baseDefenseMapFromLocation: 1" causes segmentation error. At least in a quick battle.

9
Released Mods / Re: X-Chronicles Release, v.1.2
« on: May 27, 2024, 07:12:07 pm »
Version 1.3 is up.
Changelog:
- More money;
- Fixed archmage guard;
- Added archmage necro-tower terrain for yard and interior;
- minor bugfixing;

10
Help / Re: baseDefenseMapFromLocation example.
« on: May 27, 2024, 06:44:31 pm »
Thanks, i'll look into it.

Now i must download >250MB with mobile internet... oh.

11
Help / baseDefenseMapFromLocation example.
« on: May 27, 2024, 12:10:56 am »
Has anyone already played with baseDefenseMapFromLocation?
Is there an example of using this feature?
Thanks.

12
Released Mods / Re: X-Chronicles Release, v.1.2
« on: May 25, 2024, 02:25:30 pm »
What shold be balanced, then? Less nests? Less nest-spawned broods?

13
Help / Re: Reverse countries funding mechanic (OXCE)
« on: May 16, 2024, 01:42:37 pm »
Yes, but after alien infiltration mission.

Something similar to your request can be found in Finnik's FTA engine, here. There are not countries, but factions.

As for oxce, only way to do something similar is to make funding = 0 and increase monthly reward for rating. (performanceBonusFactor)

14
Help / Re: Two Questions
« on: May 15, 2024, 11:01:59 am »
Ok, i have no more easy advices. If you want, you can share your files here, maybe it will be easier with example.

15
Help / Re: Two Questions
« on: May 14, 2024, 09:10:39 pm »
You need at least one node with: "Node rank: 1:X-Com"

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