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The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: April 16, 2024, 05:02:58 am »
Minor bug: human-made laser smg has bulletsprite of a bullet, not beam.
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Nope, still getting an error. Already replaced the rule.That quickfix was for other problem. I'll look at your save when it will be downloaded at last. (Awful internet connection)
...Yep. They are happy, you make it good enough, why pay more?
Is this an intentional behavior?
...
Elves are not limited to the area I patrol.Oh, i know i miss something.
STR_ALVI_VISITED: false #true
In the file "missionscripts.rul and fix it like this:STR_ALVI_VISITED: true
Also, if it helps, prior to these saves, I had actually been using the previous version of the mod before I replaced it with the latest version.That is a key, i think. This kind of problem was fixed in v.1.0
..You need more research.
Well, I'd like to still have some way to detect nests. ..
A possible bug. I can't field X-Sniper Rifle in near a "landed UFO". It's the one whose landed sprite is a purple elipse. I can use any of my other weapons, but not X-Sniper Rifle.Can't reproduce. Maybe savefile/screenshot?
.. Enemy bases (Nests) can be detected by patrolling planes in a few hours. ..Actually, this is a bug. Will fix it, thanks.
...If you can't get the first Celatid before it triples itself, they will just keep multiplying faster than you can possibly kill them off. At least in early game.If you meet celatids in early game, RUN.