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Messages - Nord

Pages: 1 ... 115 116 [117] 118
1741
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 05, 2016, 04:04:24 pm »
Balance question: why tommy gun in all means better than a LMG? More damage, better accuracy, faster.

1742
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 04, 2016, 08:42:56 am »
I'm not sure I understand, I guess I'll need to test it further.
Sorry for my bad spelling...
When you encounter swarmids and research them, no ufopedia entry appears. I look into .rul files and discover two kind of swarmids, small terrorist and large terrorist, with ufopedia article, depended from both. Am i right, that article will appear when both species will be researched?

1743
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 04, 2016, 12:35:13 am »
Solarius, please, maybe it will be good to rename research projects "swarmids" and "swarmids corpse" by adding a word "small". Because no ufopedia entry after these projects confuses me. (When large versions is not researched)

1744
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 02, 2016, 02:44:29 pm »
New version? Good... New game must be started, or old saves will work?

First report: animal pen and prison has no ufopedia entry.

1745
XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: August 31, 2016, 10:27:06 pm »
Very good point!  I completely forgot about the new mechanic where slaves make you money every month.
Is there any ufopedia entry about ( with numbers)?

1746
XPiratez / Re: [MAIN] XPiratez - 0.99B - 18 Aug - Sky's The Limit
« on: August 31, 2016, 02:03:28 pm »
Please, tell me: what difference is between slave types? I mean is it only more storage space, or some invisible bonuses exist?

1747
XPiratez / Re: Voodoo buff ideas
« on: August 31, 2016, 01:57:19 pm »
Thanks.
And for new vodoo: how about touch-to-effect powers?

1748
XPiratez / Re: Voodoo buff ideas
« on: August 30, 2016, 11:18:31 am »
By the way, do you recommend to use "psionic line of sight" option, or not?

1749
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: August 30, 2016, 11:04:03 am »
Is this bug or feature, that sniper rifle does less damage, than hunting rifle? Also is it possible to place soldiers in the beginning of battle back to back? I mean back to car/van and face to danger.

1750
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: May 28, 2016, 07:58:01 pm »
I tried to make android version in last weekend using already existing source code of android version, but it was not trivial just to compile a project. Will try again in next weekends.
You are our(my & my friends) idol now. We will pray for you all day long. ;)

1751
XPiratez / Re: Bugs & Crash Reports
« on: May 21, 2016, 02:03:16 pm »
I solve it. Just taked other version of original x-com files.

1752
XPiratez / Re: Bugs & Crash Reports
« on: May 19, 2016, 06:18:47 pm »
Can you attach a save please?
Here, please.

1753
XPiratez / Re: Bugs & Crash Reports
« on: May 18, 2016, 06:29:07 pm »
Umm... I downloaded archive, extracted it, copied an old xcom files into UFO folder. And into \user\xcom1\ (dont now why). Game starting, new game, strategic part works fine. But when must start tactic mission, game just crashes without any error messages. In log files only: [18-05-2016 18:31:05]   [INFO]   Attempting to set display to 800x600x8...
[18-05-2016 18:31:05]   [INFO]   Display set to 800x600x8.
And nothing more. Please, say where to dig?
P.S. Sorry for bad grammatic. :P

1754
XPiratez / Re: Piratez 0.98D1 TechTreeViewer (partial)
« on: April 30, 2016, 01:29:48 pm »
"Internal Server Error"

Site down?

1755
Thanks. I`ll search...

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