Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nord

Pages: [1] 2 3 ... 109
1
Released Mods / Re: X-Chronicles Release, v.0.99.17.1
« on: March 26, 2024, 05:24:50 pm »
Thanks for feedback. I'll think about inerrogation cost.

2
Resources / Re: Graphic Gallery
« on: March 23, 2024, 11:20:41 pm »
If someone needs, here is bikini girl spritesheet with "drawingroutine: 0"

3
Help / Re: Making mods work in different operating systems
« on: March 17, 2024, 08:57:36 am »
Uppercase/lowercase check is necessary for any OS.

4
Help / Re: need help with these map files.
« on: March 17, 2024, 08:56:17 am »
Apparently, the terrains list which you use to create new map block is not equal to
Code: [Select]
      - ROADS
      - URBITS
      - URBAN
      - URBAN_MARKET     
      - FRNITURE
      - MADDECOR
      - ADVENT_MEDICINE
      - CYBERWAREEXTRA
Which editor do you use for mapmaking?

5
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: March 15, 2024, 04:51:13 pm »
Never saw "maxSmallVehicles" parameter. Should use.

6
OXCE Suggestions NEW / Re: [Suggestion]max stats for transformation
« on: March 15, 2024, 07:32:49 am »
Transformations for weak enough soldiers, of course. In my case - body enchancement for soldiers with low psi capability.

7
OXCE Suggestions NEW / [Suggestion]max stats for transformation
« on: March 14, 2024, 09:14:36 pm »
To the point: add "requiredMaxStats"
similar to "requiredMinStats".
Please, if not too complicate.
Thanks.

8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.61)
« on: March 12, 2024, 09:16:25 am »
Version 2.61 is up.
Changelog:
Polishing release:
- Fixed minor bugs;
- Improved some images.

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 04, 2024, 09:36:00 am »
Here is a fixed spritesheet for tomb guardian.

Also, magma automatic tank have incorrect floorob. corpse_1 must have no sprite at all (empty one), not an syndicate walker corpse.

Upd.: Also here is slightly polished Chtonite inventory and ufopedia images.

10
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.60)
« on: March 01, 2024, 05:56:46 pm »
Do you want me to nerf them?

11
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.60)
« on: February 28, 2024, 07:14:47 pm »
Thanks, it is very useful. I'll try to fix it soon.

12
OXCE Support Y-scripts / [Suggestion/question]Geoscape script hooks?
« on: February 28, 2024, 06:34:03 pm »
No? Not a single one?
Like , say, "recolorTexture" or anything other?

13
The X-Com Files / Kitsune image uplift
« on: February 19, 2024, 12:40:54 am »
Looked at kitsune and think that it can need some rework. Here is slightly modified terrain and map, for more slim look, if you want.

14
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.60)
« on: February 15, 2024, 01:06:00 pm »
Disabled. Some psi-weapons use their own line of fire setting.

15
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.59)
« on: February 13, 2024, 08:47:08 pm »
Version 2.60 is up.
Changelog:
- Added new map - Yacht (thanks to murkhach@centrum.cz);
- Added new unit - shoggoth;
- Added new items: tactical buoy; fuel tank;
- bio-suits now provide more bonus health;
- slightly improved some sprites;
- minor bugfixing;

I had two ideas for the future update. The first is to add the Seamaster interior for the surface missions.
Seamaster can not land in a random place. It is a normal airplane, needing long flat surface or open water to land. So i decided to drop operatives down while their plane fly over.
Quote
The second option I mentioned when I first joined the forum is to maybe try to add elements of TFTD: Vanilla Plus not the hybrid globe of course but something like new enemies from Daev1675441619 Expanded Aliens, Expanded Arsenal and Alien Rank Variants and the crafts from the TFTD+ itself from that into your mod.
Part of these aliens are drawn (drawed? maked?) by me, so which one do you think of? As about new USO variants - IMHO here is plenty of them allready, i have a hard time when try to find a role for new one.
Quote
Maybe giving Citizens weapons to give them some defense in shipping and terrorist missions.
Maybe.
Bug fixed? ...
Thanks, now fixed.

Pages: [1] 2 3 ... 109