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Messages - Nord

Pages: [1] 2 3 ... 111
1
Help / baseDefenseMapFromLocation example.
« on: Today at 12:10:56 am »
Has anyone already played with baseDefenseMapFromLocation?
Is there an example of using this feature?
Thanks.

2
Released Mods / Re: X-Chronicles Release, v.1.2
« on: May 25, 2024, 02:25:30 pm »
What shold be balanced, then? Less nests? Less nest-spawned broods?

3
Help / Re: Reverse countries funding mechanic (OXCE)
« on: May 16, 2024, 01:42:37 pm »
Yes, but after alien infiltration mission.

Something similar to your request can be found in Finnik's FTA engine, here. There are not countries, but factions.

As for oxce, only way to do something similar is to make funding = 0 and increase monthly reward for rating. (performanceBonusFactor)

4
Help / Re: Two Questions
« on: May 15, 2024, 11:01:59 am »
Ok, i have no more easy advices. If you want, you can share your files here, maybe it will be easier with example.

5
Help / Re: Two Questions
« on: May 14, 2024, 09:10:39 pm »
You need at least one node with: "Node rank: 1:X-Com"

6
Help / Re: Two Questions
« on: May 14, 2024, 08:42:17 am »
You must place some tiles on your map, marked as x-com spawn nodes in MCD.(byte 59: targettype=1)

7
Released Mods / Re: X-Chronicles Release, v.1.2
« on: May 14, 2024, 08:40:17 am »
costEngineer: 35000 - > 30000
costScientist: 45000- > 40000

initialFunding: 1600 -> 1650

That is ridiculous !
With 3 bases all missions done and paying 50 *  35 k per scientist  I am at balanced budget  (Able to  buy 1 or 2  new facilities per month) and still stuck  in research ..
initialFunding affects the calculation of any funding raises.
Also, some invader weapons sell costs was raised.

8
Released Mods / Re: X-Chronicles Release, v.1.1
« on: May 13, 2024, 11:05:49 am »
Version 1.2 is up.
Changelog:
- minor bugfixing (text strings, unusable alvi bows);
- balancing: more money on start;

9
Released Mods / Re: X-Chronicles Release, v.1.1
« on: May 05, 2024, 08:54:05 pm »
Too slow for 2023. Maybe i should reconsider geoscape difficulty...

10
Released Mods / Re: X-Chronicles Release, v.1.1
« on: May 02, 2024, 01:48:58 pm »
According to ufopedia Elven Bows are supposed to be unusable, yet I can use them after researching. Extremely overpowered weapon. Also it is strange that Elven Bows have standard training, so they train shooting accuracy, not throwing.
Thanks, will fix.
Quote
So is it intended that "Battle cocktail" lowers morale of the "doctor", not the "patient"? I mentioned that earlier, but no comments were received.
Yes.

11
Released Mods / Re: X-Chronicles Release, v.1.1 some weird things
« on: April 29, 2024, 07:04:48 pm »
HI, for me there is some weird things
RENT COST
 - renting F-22, J-20,and SU-57 cost same as purchasing and even more than advanced interceptor ?
  is it this intended ?
You do not purchase fighter jet, but renting it from government. If you build your own fighter - you dont need to pay rent.
Quote
RESEARCH
 - you can research ceramic runeblade without  knowing workbench or runicscripts (this prerequisites should be included)
Yes, this is normal. As described in ufopedia - this is a first step of reproducing enchantments, without knowledge of principe.
Quote
RIFTS AND OTHER MISSIONS REWARD
Well, rifts are always a gamble. It spawns randomly, and give randome award.

12
Released Mods / Re: X-Chronicles Release, v.1.1
« on: April 22, 2024, 01:07:09 am »
Well, here is your save file.
I must say, though, that this save had no bugs. You just, well.. developing too slow. :)

13
Released Mods / Re: X-Chronicles Release, v.1.1
« on: April 21, 2024, 09:22:35 pm »
I more have issues with extremely high alien activity in areas I can't possibly reach.
Must become less frustrating with last bugfixes, though more for a new game. (If you have bug-spawned enemy bases - nothing will change) But i can fix your savegame, if you provide it.

14
Help / Re: Palette converter?
« on: April 21, 2024, 09:19:20 pm »
... they are in /common/Palettes/UFO-JASC/*.pal  for example PAL_GEOSCAPE.pal
Thanks, that's what i search. Did not know that they are there.

15
Help / Palette converter?
« on: April 21, 2024, 07:52:54 pm »
Hi.
Anyone know how to convert photoshop/gimp/any other modern palette format to UFO palette? Or maybe to palette ruleset?
If no - maybe someone have full (256) ruleset list for geoscape colors?
Thanks.

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