aliens

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nord

Pages: 1 ... 114 115 [116] 117 118
1726
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 07, 2016, 01:10:22 pm »
So if a normal vision range is 40, then someone with Camo 10 is visible from range 30 or less.
Thanks. And with "no-more-glowing-xcom-soldiers", are enemies see in dark? Or they just like player units?

1727
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 06, 2016, 07:26:49 pm »
Sorry for offtopic, but where i can read about camouflage principe? (like integrated in Jumpsuits)

1728
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 05, 2016, 09:10:42 pm »
Oops... I rewrite it a minute ago. But... i can flee and wait for next case. So here it is.

1729
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 05, 2016, 06:52:40 pm »
Here you go.

1730
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 05, 2016, 08:26:16 am »
Small bugreport: Red Dawn HQ have wrong xcom unit placement data. My soldiers start not in a vessel, but in top left corner of map.

1731
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 04, 2016, 08:34:29 am »
- There still are zombies in alien life forms missions as well as zombie infestations. Which may or may not be intentional.
I think it's a feature. Zombie infestation mission is more like a terror, with civilians wandering in their hands.

1732
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 03, 2016, 10:19:04 pm »
I'm still not sure how to approach Black Lotus bases though, I expect more than one assassin and so far they still average ~2 kills before I can kill them, often with one more heavily wounded. So I'm not researching the Black Lotus operations :P

Sensor grenades will save you. Plenty of them.

1733
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: October 01, 2016, 09:25:09 pm »
Nope, sadly no. But I think you can turn a soldier into another soldier type. I think it'd mean new random stats, new name etc.
Like ... Augmentation... Can be a wonderful idea.

1734
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 30, 2016, 11:11:32 pm »
Thanks for hotfix. Small question: can you change unit maximal possible stats in-game? E.g. after some research?

1735
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 27, 2016, 02:05:43 pm »
Here is a savegame. Cult missions still appear after "Eliminate Black Lotus" and "Eliminate Exalt". Currently now there is 2 missions with black lotus on map. And no, this isnt same month when eliination was researched.

1736
OpenXcom Extended (OXCE) / Re: Meridian's resources and mods for X-PirateZ
« on: September 24, 2016, 08:49:18 am »

1737
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 23, 2016, 07:48:26 pm »
Ok, so i played some more and want to tell you a story: When i was kid and played TFTD on my first PC, i called last lobsterman in alien base "a sh*t dinosaur". I dont really remember why. ??? So.
Exalt HQ is a freaking sh*t jurassic park!  ;D
After 2 days (Two days of real time!) i decised to pick up stunned brainer and retreat. It was only option which came in my mind.
After that i researched crainer project, Eliminate Exalt project (sadly, it have no ufopedia entry). And... exalt bases continue to spawn. Is it must be like that?
And one more question: when radars was at last builded, i detect my first UFO. But i have no interceptors... I think it is feature (must catch first landed ufo maybe?) but not sure.
As always, excuse me for bad spelling.

1738
OpenXcom Extended (OXCE) / Re: Meridian's resources and mods for X-PirateZ
« on: September 23, 2016, 07:27:28 pm »
Meridian, have you thinked about that improvement?

1739
The X-Com Files / Re: The X-Com Files - 0.4.2 alpha: Going Postal
« on: September 11, 2016, 05:56:17 pm »
Encountered constant CTD.
Log:
[11-09-2016 17:59:26]   [FATAL]   A fatal error has occurred: code 0xc0000005
[11-09-2016 17:59:26]   [FATAL]   SymFromAddr failed: 487
[11-09-2016 17:59:26]   [FATAL]   SymFromAddr failed: 487
[11-09-2016 17:59:26]   [FATAL]   SymFromAddr failed: 487
[11-09-2016 17:59:26]   [FATAL]   StackWalk64 failed: 299

I think it is connected to one of HQ's mission.
After a day or week after save.

1740
XPiratez / Re: [MAIN] XPiratez - 0.99C - 3 Sep - Death In Smoke
« on: September 06, 2016, 08:03:10 am »
I think it doesn't matter that much what exactly it is.
It's a dream come true... didn't you too always dream of making your own game? :)
Yes, i understood. I just mean, that after 500 years with advanced alien tech,  it is possible to explain any wonders by scientific metod. (A.C. Clarke' words fits here )

Pages: 1 ... 114 115 [116] 117 118