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Messages - Simi822

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31
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 20, 2023, 02:47:36 pm »
Dear all,

don't know if its a feature, but one enemy in the Vampire castle spawned in a not reachable area,

had to kill it by editing...

32
40k / Re: [ADDON] ROSIGMA
« on: November 02, 2023, 05:22:26 pm »
everything was put into folders...no ZIP, I always unpack as its run then faster...I had this previously, I deleted the cfg and setup the game new but this time...nothing  BUT I deleted the cfg and reset everything again...and now its running..very weird

33
40k / Re: [ADDON] ROSIGMA
« on: November 02, 2023, 12:44:52 pm »
get the following error with 2.4:

[02-11-2023_11-41-58]   [ERROR]   During linking rulesets of armors:
Error for 'STR_ADEPTAS_ARMORR_FIXED_UC': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_ARMOR_KHORNE_REPENTIA': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_CALLIDUS_SUIT': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_SLAANASSASSINARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_SLAANESH_BLESSED_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_TZEENTCHNASSASSINARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ALPHA_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ALPHA_CORVUS_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ASSASSINNEUTRAL_FEMSUIT': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHAOS_PENETANTE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHAOS_SERAPHIM': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHRYSSALID_ARMORSELENE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHRYSSALID_ARMOR_DIRE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_DEATHCULT_ASSASSIN_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_DESERTER_PSYKER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELDAR_FARSEER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELYSIAN_JUMP_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELYSIAN_JUMP_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_FLAK_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_FLAK_ARMOR_MEDIC': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_MEDIC_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINID_JUMP_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_ENFORCER_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_GUARD_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_KELER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_MEDICAE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_PDF_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_PENETANTE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_PENETANTE_ARMOR_FEMALE': Number of battle corpse items for 'corpseBattle' does not match the armor size.

34
40k / Re: 40k
« on: October 12, 2023, 09:33:26 pm »
try playing then with installed Rosigma which gives more balance /that the Arbites where also balanced was mostly as I nagged a lot LOL/

35
40k / Re: [ADDON] ROSIGMA
« on: October 02, 2023, 04:30:37 pm »
the Rosigma mode was updated yesterday, but the release log is from August...is there anything new?

https://mod.io/g/openxcom/m/rosigma

update:
people are confused! such a hard thing to answer...the mod was upload 5 days ago but the notes are from August...what in the holy Emperor is going on here ?

36
40k / Re: [ADDON] ROSIGMA
« on: September 26, 2023, 02:12:19 pm »
question,

where can I find the ruleset for the Skaven?

thank you

37
40k / Re: 40k
« on: September 03, 2023, 10:51:16 am »
then they had to do something, I tried Xcom files like 10 times and I got destroyed
every time /like a Zombie that explodes so the half of the map is a insta kill or a Chuba that has 200 move points or a UFO on the first mission/
so for me a mess....

38
40k / Re: 40k
« on: September 02, 2023, 04:01:13 pm »
Dear Vakrug,

the vanilla 40K is hard as F,

I member I was playing as Astartes and even to destroy a fuken Chimera was like hell...

If you want more options,

try Rosigma and even better use the minimods to tune down the game

and still 40K vanilla is a cake walk when compared to the mess called Xcom files...you want hell play that shieet

39
40k / Re: [ADDON] ROSIGMA
« on: August 26, 2023, 03:13:56 am »
like, why is the TU usage so high for the combi-pistol plasma usage? also what is the burst?

please look how the combi weapons are in the melee pack /that is doing the combination of two existing weapons...logical/
so I would expect combi plasma/stubber weapon to be both weapons and maybe a autostubber style "burst (?)

40
40k / Re: [ADDON] ROSIGMA
« on: August 23, 2023, 12:01:33 am »
thank you SIR,

yes I see while on the verv basic IG run that I have boneheads...and after mid-ier I have the rest of the Beastguard + Hellguns, etc...


Like I mentioned before...its good that in the end all strategies will have "everything " and Strategies mean to get certain things earlier....

and speaking of the whole update of the chimeras and Leman Russ...this now makes the IG super strong, so please do similar updates to the Sistars and Arbites /Arbites are known to use Leman Russ Tanks/...the SM and the Inquisition are strong enough + they dont go to a battle on Chimeras or Leman Russ tanks....

last stupid question, for the combi-pistol...there is a option to shoot plasma, and one to shoot the Stubber...what the F is the "burs (or how its called): option it does nothing in my gameplay [like fire both or fire a barrage of stubber ?]

41
40k / Re: [ADDON] ROSIGMA
« on: August 21, 2023, 11:00:18 pm »
well the new system of enhanced vehicles...does makes a difference...here me with IG in March...crushing a high lvl traitor guard base (in total 10x Sentinels ! )
also had my first not "xeno cult" but "xeno cult base" mission...where one arrives with the Metro...super hard...but the weapons as loot make it soo much sweet ! GSC together with evils Sistars and looter Boiz are my favorite enemies (personally, I would limit such items: combi-pistol, or Lib Stubber...to be not available in the shop...but make the research as 15 points to be easy access high lvl weapons for the early phase..

42
40k / Re: [ADDON] ROSIGMA
« on: August 18, 2023, 04:00:21 pm »
OK so selecting the basic guard strategy will give me the upgraded Chimera and Leman Russ /and with time light chimera, sistar vehicles etc will get similar features/
are Boneheads accessible only via Beastguard strategy? or they are available to all but later...

maybe a roadmap should be created what is accessible by who for all available factions /what is the difference between IG strategies, SM strategies, sistar strategies, etc/

43
40k / Re: [ADDON] ROSIGMA
« on: August 16, 2023, 05:40:58 pm »
Dear all,

new version is excellent,
the addition of GSC leaders i did not expect,

so I will stop my Arbites run and start a IG one,

can one access all new IG features when playing any strategy or Beastguard is the best choice?

44
40k / Re: [ADDON] ROSIGMA
« on: August 11, 2023, 10:22:09 pm »
so?

the next version will come when?

I see the YT videos (and what I see is lovely and excellent)

but did you consider anything I proposed...or I have to apply it by myself?
what is OK...just some extra work....

45
40k / Re: [ADDON] ROSIGMA
« on: August 05, 2023, 12:11:49 am »
dear all,

I am not blind a saw the YT videos and what a saw is GOOD

but here some ideas to be included to the next version,

Liberator autostubbers - as this is a  ancient imperial relic, study should be like pump action shotgun also price should be max 100k /also ammo should be cheaper/
Voss pattern - I added a picture, it should be a laser adv. autopistol for 100k
personal shield + bionics - should be available also beyond IG /minimum the Arbites but also other/
Hot shot lasgun ammo should be available for all /they can buy Vostroya Lasguns/
add Trooper to Judge upgrade to the mod /I did send you the how/ because its ok there is penetant to arbiter...but there should be arbiter to Arbitor aka judge
and also not forget my crazy Idea of the possibility to harvest Armor! aka

- name: STR_GSC_WARDEN_ARMOR_ADAPTATION
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ARBITES
    space: 8
    time: 100
    cost: 50000
    requiredItems:
      STR_ALIEN_ALLOYS: 30
      STR_ELERIUM_115: 20
      STR_KILLPOINT_TOKEN: 200
      STR_GSC_WARDEN_CORPSE: 1
    producedItems:
      STR_MARSHAL_ARMOR: 1
   
  - name: STR_GSC_ARBITOR_ARMOR_ADAPTATION
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ARBITES
    space: 8
    time: 100
    cost: 20000
    requiredItems:
      STR_ALIEN_ALLOYS: 20
      STR_ELERIUM_115: 10
      STR_KILLPOINT_TOKEN: 100
      STR_GSC_ARBITOR_CORPSE: 1
    producedItems:
      STR_ARBITOR_ARMOR: 1





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