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Messages - Simi822

Pages: 1 [2] 3 4 ... 12
16
40k / Re: 40k
« on: March 15, 2024, 10:00:21 pm »
I don't know if this is a Vanilla mod feature ...WTF is the function when playing as the Deathwatch to build the  XXXX quarters ?   can you inform me ?

17
40k / Re: [ADDON] ROSIGMA
« on: March 14, 2024, 06:19:31 pm »
Dear all,

once again a HOME RUN,

had like 3h to check all the changes......sweet! /during work had time to look LOL...benefit if you are a PM/

I love how you /beside old-timers like me chatting thru the forum/ also react to the gamers who stream our bellowed mod /toad or Beagle/

and special love to Toad....I watched hours of his gameplay in work ( LOL) and he showed me stuff like shieeet /his lifehack in the spacehulk...but all lore accurate/

and I have to thank you guys...I was nagging you so manny times with stupid stuff and 90+ percent you added to the mod...for what I am most grateful

but in my fashion I will still have proposal how to improve (LOL)

Hotshot lasgun ammo should be available to all factions /they can buy the Vostroya lasguns in the trade place so why not the ammo/
only veteran Frateris should be able to Transcend to be Sistars /otherwise the promotion to Veteran Frateris has no meaning/
Liberator Autostubbers are pricy /correct/ but make an option to produce the ammo cheaper? /the ammo is too pricy IMHO/
if bionic update is available to INQ Stormtroopers...then open it to all fractions...also Bionic updates for Arbites (?) /as available to IG and Sistars only/
make research for archeotek tech easy /liberator auto stub etc/
add to the mod the Combi weapons from the melle pack

I think that's all for today,

but again I can only say one thing great job everybody and

thank you!


18
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 14, 2024, 05:01:45 pm »
no worries I just saw it in the Ironman play by the Toad guy...I assume Leftair created some for him directly /jut like they created some for Beagle/

so most likely not available for the Plebs....well I also mod some part in the game for myself /like if Vostroya is available for all faction...then why not the Hotshot ammo or the ridiculous price for Liberator autostub ammo etc./

so will mod it myself...

19
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: March 13, 2024, 09:23:43 am »
I think I saw that there is a mini mod created to turn of Alpha legion infiltration, you could add it to your collection...if the creator agrees

20
40k / Re: 40k
« on: March 11, 2024, 09:10:20 pm »
I did auto update yesterday,

will do manual Oxce update and see if it is still popin up

so I downloaded Oxce and the mod again and get the same error

cold it be that Rosigma or some other submod is the reason for the error....

21
40k / Re: 40k
« on: March 11, 2024, 07:59:40 pm »
dear all,

so I downloaded the latest and got following error:

ERROR]   During linking rulesets of manufacture:
Error processing 'STR_CRATED_LANDSPEEDER' in manufacture: Manufacturing time must be greater than zero.

22
40k / Re: [ADDON] ROSIGMA
« on: March 11, 2024, 12:32:21 pm »
Dear all,

after doing a run with the Guard and Arbites,

now I do a Sistars run,

I think I found a logical problem...

Frateris can be promoted to Frateris Veteran or to Sistars...

promotion to Sistars is much better...and the problem is it is available before veteran update!

I think it should be that only Veteran Frateris should be available to be promoted to Sistars...otherwise the Frateris Veteran update is a empty option /who would wait till they are veterans when you can turn them into Sistars..../

23
40k / Re: [ADDON] ROSIGMA
« on: February 06, 2024, 03:31:06 pm »
sounds interesting and promising, yes additional transformation options is a good approach /works good in X-com files/

Also I did know that the Arbites have a different final mission,
when compared to Astartes/Astra Militarum

do the other faction have a different one? /Inquisition, Sistars/

so there is a different final mission for Chaos...well I need to check it out

24
40k / Re: [ADDON] ROSIGMA
« on: February 01, 2024, 10:57:46 pm »
Question,

with these two empty research topics:

STR_GSC_INITIAL_DISCOVERY

STR_GSC_MEANS_OF_INFECTION

are there any plans?

like in Xcom files that the GSC disappears? /taken care of by the PDF/

or what is the plan?

you know...Xcom files has the cults...and then they are gone by time if correct actions are taken
/and yes yes I know I was hating on Xcom Files a lot....but they are now the etalon do we like it or not they overtaken US guy!!!! /

25
40k / Re: [ADDON] ROSIGMA
« on: January 30, 2024, 02:10:14 pm »
you are right, I copied the ZIP stuff with "re-write" into the old Rosigma folder, will create a new folder structure and copy there everything fresh...no re-write

update - it worked fine, also my own upgrades work...I forgot to delete the old one just do rewrite....

26
40k / Re: [ADDON] ROSIGMA
« on: January 29, 2024, 06:40:49 pm »
Question,

in the past when I installed the new version - I only deleted the options.cfg ad set everything again to avoid the following:

29-01-2024_17-37-27]   [ERROR]   During linking rulesets of armors:
Error for 'STR_ADEPTAS_ARMORR_FIXED_UC': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_ARMOR_KHORNE_REPENTIA': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_CALLIDUS_SUIT': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_SLAANASSASSINARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_SLAANESH_BLESSED_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_TZEENTCHNASSASSINARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ALPHA_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ALPHA_CORVUS_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ASSASSINNEUTRAL_FEMSUIT': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CALLIDUS_ASSASSIN_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHAOS_PENETANTE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHAOS_SERAPHIM': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHRYSSALID_ARMORSELENE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHRYSSALID_ARMOR_DIRE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_DEATHCULT_ASSASSIN_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_DESERTER_PSYKER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELDAR_FARSEER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELYSIAN_JUMP_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELYSIAN_JUMP_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_ADVANCED_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_ADVANCED_MEDIC_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_ADVANCED_SENSORS': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_ASSASSIN': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_CARAPACE_SENSORS': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_FLAK_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_FLAK_ARMOR_MEDIC': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_JUMP_CARAPACE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_MEDIC_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINID_JUMP_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.

I tried using the old version of Oxce and also the last one...I use 40k + Rosigma + soe of the minimods...should I turn minimods off?

27
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 24, 2023, 05:20:56 pm »
yes Red dawn cult house still comes...but I captured and researched them all...I am missing the Red Dawn Coordinator /I got early the D Factory  but there I killed everybody/ and the Red dawn Cult Forward Base or Red Dawn Manor...is not apearing....but will continue fighting the Aliens and do the Underwater missions etc

28
The X-Com Files / Re: The X-Com Files - 3.1: Lights in The Sky
« on: December 24, 2023, 12:42:26 pm »
Dear all,

is there like a chronology of events and if some steps are not made then some are not apearing?

is there like a road map?

I ask as I am now in the phase with lot of UFO sightings,  + I destroyed the first alien base...

and  I did in the underdark - crab ppl, made deal with the lizardman and with mummies... got Spider queen mission BUT never had a Antman missions /will they come later?/

and did multiple underwater missions - next will be undersea city

and had the missions with the special ppl like - morozova, Island of monsters, Kung Fu master etc

and destroyed the Yankee cult, the Ninja kult and the Dagon cult BUT never got the Red cult mansion appear /so that kult base never came? as now the UFO part started will it come?/

had the Syndicate tower mission, wizkids, etc missions - I think there the next will be UAC missions /but for one mission the normal car is needed...so I need to buy one again.../

I do look into the Wiki but a road map when which event can appear would be nice...is there any? /or thats the magic that you cannot get everything in one run?/

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 21, 2023, 06:37:05 pm »
well it happened before acquiring such a tool, also the Issue was that this Zombie was camping on the level bellow the level that is accessible.
So changed it health to zero and mission finished....

30
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 20, 2023, 05:50:09 pm »
in the catacombs I found 1x Zombie,

Bug hunt turn on was on the 80th turn,

I went there totally blind with a Van of four agents,

as the gate is closed /needed to blow it up/

I was snipping first like for 40 turns and then went in,

and to my surprise then had a 40 turn dance with the queen...and 2x Knights

good thing is that its 30 penalty to not do it...so I will not do it again

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