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Messages - Simi822

Pages: [1] 2 3 ... 7
1
40k / Re: [ADDON] ROSIGMA
« on: February 04, 2023, 06:29:11 pm »
I deleted the settings and its working...again

2
40k / Re: [ADDON] ROSIGMA
« on: February 04, 2023, 06:16:18 pm »
installed the new version checked out the new content

then started it again just to get:
(did nothing in between)

Error for 'STR_ADEPTAS_ARMORR_FIXED_UC': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_ARMOR_KHORNE_REPENTIA': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_CALLIDUS_SUIT': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_SLAANASSASSINARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_SLAANESH_BLESSED_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ADEPTAS_TZEENTCHNASSASSINARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ALPHA_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ALPHA_CORVUS_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ASSASSINNEUTRAL_FEMSUIT': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHAOS_PENETANTE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHAOS_SERAPHIM': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHRYSSALID_ARMORSELENE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_CHRYSSALID_ARMOR_DIRE': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_DEATHCULT_ASSASSIN_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_DESERTER_PSYKER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELDAR_FARSEER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELYSIAN_JUMP_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_ELYSIAN_JUMP_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_FLAK_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_FLAK_ARMOR_MEDIC': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINIDGUARD_MEDIC_CARAPACE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_FELINID_JUMP_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_ENFORCER_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_GUARD_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_KELER_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_MEDICAE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_PDF_MEDIC_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_PENETANTE_ARMOR': Number of battle corpse items for 'corpseBattle' does not match the armor size.
Error for 'STR_GSC_PENETANTE_ARMOR_FEMALE': Number of battle corpse items for 'corpseBattle' does not match the armor size.

3
40k / Re: [minimods] Minimod collection for 40k and Rosigma
« on: February 01, 2023, 06:59:16 pm »

commendations

add 1xfor Mellee weapon kills

several ones based on killed enemies (orcs, eldar, Tyranids, GSC, chaos, etc)

and maybe later a Weapon proficiency badge /each weapon?/

just like for FMP:


https://openxcom.mod.io/commendations

4
40k / Re: [how to]Playing 40K with old xcom view and engagement ranges
« on: February 01, 2023, 04:23:47 pm »
didnt you wanted to start a subject in regards of the mini mod pack that you just released?

I think a nice discussion should/could occur for example in regards of commendations 

5
40k / Re: [ADDON] ROSIGMA
« on: January 27, 2023, 09:57:45 pm »
so we are back...the update of the main mod was a joke....and the Ing flamer still hold a granat in his arm...LOL

6
40k / Re: [ADDON] ROSIGMA
« on: January 11, 2023, 12:20:07 pm »
I agree with the previous post,

also interesting is that for some weapons like "Liberator Autostubber" I see that there is a entry in the "wiki" (when I do a "new battle") but when I do research for it and I can buy it in my game then I cannot access the entry...

and in regards of weapons from a different faction...my problem here is that I cannot buy ammo, example I can get/find a better lasgun but no option to buy hotstot ammo /when playing as Arbites/ or I find mephisto bolter or a Inferno pistol/lootas Orks or Heretic sisters/ but I have no option to buy ammo etc etc...I think in the Trade post this ammo should be available /after research?/

or when I am playing not as the IG...and a psycher joins, and I cannot change his armor....or INQ troopers joins and I dont see his stats /armor-weapons/

7
40k / Re: Thoughts on ROSIGMA vs. vanilla
« on: January 09, 2023, 09:20:47 am »
Vanilla vs Rosigma is like Vanilla Doom vs Brutal Doom,  once you get into Rosigma you will never go back to Vanilla

8
40k / Re: [ADDON] ROSIGMA
« on: January 09, 2023, 09:19:05 am »
in regards of the Inq. Flamer, its cool works fine BUT the sprite is a Trooper holding a grenade and not a Flamer

9
40k / Re: [ADDON] ROSIGMA
« on: December 31, 2022, 11:45:49 am »
OK then I understood it differently, I was like 100 percent penalty is as high it get (100 percent) got it....now I can look at all the weapons to check they stats

10
40k / Re: [ADDON] ROSIGMA
« on: December 27, 2022, 10:03:39 pm »
question regarding the Force halberd and GK...the GK have automatically a Stormbolter...so when using the halberd...do they get the penalty as it is a two handed weapon? or no penalty?

beside that the new update works fine.

11
40k / Re: [ADDON] ROSIGMA
« on: December 07, 2022, 07:00:11 pm »
so a question in regards of the promotion of the Frateris

nr.1 promotion of Frateris to Veteran...once they got the Veteran badge

nr.2 promotion of Frateris or Frateris Veterans to Sororitas Novitiate for Long term badge

Long term badge is obtained before Veteran

its much better to become a Novitiate (one seal and the unit is Cantus) the Frateris Veteran

why would I ever turn a Frateris into Frateris Veteran ever?

also to be noticed....I got like 10x Frateris Veterans every month for free....+ 6 Repentias....so Why would I not turn my regular Frateris into Novitiate...and wait till I can turn them to Frateris Veterans ?

creators please explain?

12
40k / Re: [ADDON] ROSIGMA
« on: December 02, 2022, 11:17:45 pm »
so playing my Repentia run

very fun

but some interesting thing occurred:

nr.1 I did build a above ground sistar base...I cannot buy there almost nothing (had to buy the craft, craft ammo+weapons on a different base and do a transfer)
nr.2 I have light meltaguns (I think from GSC) but I cannot use the ammo (not visible in craft inventory), like I mentioned previously I like the cross fraction weapon swap...well this one is not working (on the second hand...stubbers or heavy stubbers I can use...cannot buy but can use...as it should be0
nr.3 a Psycher joined me ...but I cannot change his armor (also noticed the same when playing as the INQ only when playing as the IG it worked)

and now in February I encountered GSC and the "weak" Kelermorph...and yes I can buy the basic ammo at the trade place...good stuff

13
40k / Re: [ADDON] ROSIGMA
« on: December 01, 2022, 02:27:20 am »
also a update to my Beast guard play...well I first time had fun with the heavy stubber (handheld) a strong beast using it as snap shot was my best...I given the then the assault stubber and later the Rotor gun....very nice...in previous plays the heavy stubber was always inaccurate and clumsy..now I learned how to use it...the Combo heavy beast armor + heavy autoguns + krak ammo ...lets be honest never used the under slug once..the heavy autogun + krak ammo was effective even against CSM....or Nurgle Terminators...and the squats with possible 80+ acc...who needs ratlings LOL all my squats where snippers..Vostroya lasguns and later the heavy sniper guns that in combination with Armored columb.....means havoc!!! in the ranks of the enemies of the imperium! also I got 5x Inq Stormtroopers quited fast...made the whole game more like ENJOY...like I mentioned without the "emperor protects" I love this crossover when playing as a different faction one got units/help from a other one

I will continue my beast guard play...but I will also start a Repentia play (where only repentia + frateris + maybe penitants (via Emperor protects) are to be used...a dirty dozent like gameplay)

14
40k / Re: [ADDON] ROSIGMA
« on: November 29, 2022, 08:40:52 am »
well exactly that is my problem I am playing my 4th campaign since Kelermorph got introduced (Sistars, Inq, Arbites and now as IG)...never encountered the weaker version...so I don't have the ammo and cannot research it, but a version of the ammo that is available at the Trade place before Ceramite sounds fair /but nerveless I rush ceramite to get the Fletchette gun so no worries/

15
40k / Re: [ADDON] ROSIGMA
« on: November 27, 2022, 12:25:46 am »
the Genestealers infect and covertly take over the power structure....so no wonder that suddenly the Arbiters, or Astra Militarum attacks you! corruption can by from the Warp or from Xeno origin...never forget, the biggest SIN of the Xenos is that it Exist! PURGE PURGE PURGE 

Personally I love the GSC missions! my favorite was when I went to purge some Traitors...when in the end I was saving them from a GSC,
also its because if you research the Kelermorph weapons you get a STRONG weapon early...and then if you get the Fletchette gun,,,you have the best Combo

here is also a question to the creators...I see there are 2x Liberator Autostub ammo types but I never saw the weaker one....I always get the dmg 75 type? but I see that there is also a 65 dmg version but I never saw it ?

BTW in Space hulk missions...between decks, one can use the Keler version of the Autostubber (LOL) I get it its impossible to disable it..its cool BTW

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