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Messages - Simi822

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1
40k / Re: [ADDON] ROSIGMA
« on: January 27, 2023, 09:57:45 pm »
so we are back...the update of the main mod was a joke....and the Ing flamer still hold a granat in his arm...LOL

2
40k / Re: [ADDON] ROSIGMA
« on: January 11, 2023, 12:20:07 pm »
I agree with the previous post,

also interesting is that for some weapons like "Liberator Autostubber" I see that there is a entry in the "wiki" (when I do a "new battle") but when I do research for it and I can buy it in my game then I cannot access the entry...

and in regards of weapons from a different faction...my problem here is that I cannot buy ammo, example I can get/find a better lasgun but no option to buy hotstot ammo /when playing as Arbites/ or I find mephisto bolter or a Inferno pistol/lootas Orks or Heretic sisters/ but I have no option to buy ammo etc etc...I think in the Trade post this ammo should be available /after research?/

or when I am playing not as the IG...and a psycher joins, and I cannot change his armor....or INQ troopers joins and I dont see his stats /armor-weapons/

3
40k / Re: Thoughts on ROSIGMA vs. vanilla
« on: January 09, 2023, 09:20:47 am »
Vanilla vs Rosigma is like Vanilla Doom vs Brutal Doom,  once you get into Rosigma you will never go back to Vanilla

4
40k / Re: [ADDON] ROSIGMA
« on: January 09, 2023, 09:19:05 am »
in regards of the Inq. Flamer, its cool works fine BUT the sprite is a Trooper holding a grenade and not a Flamer

5
40k / Re: [ADDON] ROSIGMA
« on: December 31, 2022, 11:45:49 am »
OK then I understood it differently, I was like 100 percent penalty is as high it get (100 percent) got it....now I can look at all the weapons to check they stats

6
40k / Re: [ADDON] ROSIGMA
« on: December 27, 2022, 10:03:39 pm »
question regarding the Force halberd and GK...the GK have automatically a Stormbolter...so when using the halberd...do they get the penalty as it is a two handed weapon? or no penalty?

beside that the new update works fine.

7
40k / Re: [ADDON] ROSIGMA
« on: December 07, 2022, 07:00:11 pm »
so a question in regards of the promotion of the Frateris

nr.1 promotion of Frateris to Veteran...once they got the Veteran badge

nr.2 promotion of Frateris or Frateris Veterans to Sororitas Novitiate for Long term badge

Long term badge is obtained before Veteran

its much better to become a Novitiate (one seal and the unit is Cantus) the Frateris Veteran

why would I ever turn a Frateris into Frateris Veteran ever?

also to be noticed....I got like 10x Frateris Veterans every month for free....+ 6 Repentias....so Why would I not turn my regular Frateris into Novitiate...and wait till I can turn them to Frateris Veterans ?

creators please explain?

8
40k / Re: [ADDON] ROSIGMA
« on: December 02, 2022, 11:17:45 pm »
so playing my Repentia run

very fun

but some interesting thing occurred:

nr.1 I did build a above ground sistar base...I cannot buy there almost nothing (had to buy the craft, craft ammo+weapons on a different base and do a transfer)
nr.2 I have light meltaguns (I think from GSC) but I cannot use the ammo (not visible in craft inventory), like I mentioned previously I like the cross fraction weapon swap...well this one is not working (on the second hand...stubbers or heavy stubbers I can use...cannot buy but can use...as it should be0
nr.3 a Psycher joined me ...but I cannot change his armor (also noticed the same when playing as the INQ only when playing as the IG it worked)

and now in February I encountered GSC and the "weak" Kelermorph...and yes I can buy the basic ammo at the trade place...good stuff

9
40k / Re: [ADDON] ROSIGMA
« on: December 01, 2022, 02:27:20 am »
also a update to my Beast guard play...well I first time had fun with the heavy stubber (handheld) a strong beast using it as snap shot was my best...I given the then the assault stubber and later the Rotor gun....very nice...in previous plays the heavy stubber was always inaccurate and clumsy..now I learned how to use it...the Combo heavy beast armor + heavy autoguns + krak ammo ...lets be honest never used the under slug once..the heavy autogun + krak ammo was effective even against CSM....or Nurgle Terminators...and the squats with possible 80+ acc...who needs ratlings LOL all my squats where snippers..Vostroya lasguns and later the heavy sniper guns that in combination with Armored columb.....means havoc!!! in the ranks of the enemies of the imperium! also I got 5x Inq Stormtroopers quited fast...made the whole game more like ENJOY...like I mentioned without the "emperor protects" I love this crossover when playing as a different faction one got units/help from a other one

I will continue my beast guard play...but I will also start a Repentia play (where only repentia + frateris + maybe penitants (via Emperor protects) are to be used...a dirty dozent like gameplay)

10
40k / Re: [ADDON] ROSIGMA
« on: November 29, 2022, 08:40:52 am »
well exactly that is my problem I am playing my 4th campaign since Kelermorph got introduced (Sistars, Inq, Arbites and now as IG)...never encountered the weaker version...so I don't have the ammo and cannot research it, but a version of the ammo that is available at the Trade place before Ceramite sounds fair /but nerveless I rush ceramite to get the Fletchette gun so no worries/

11
40k / Re: [ADDON] ROSIGMA
« on: November 27, 2022, 12:25:46 am »
the Genestealers infect and covertly take over the power structure....so no wonder that suddenly the Arbiters, or Astra Militarum attacks you! corruption can by from the Warp or from Xeno origin...never forget, the biggest SIN of the Xenos is that it Exist! PURGE PURGE PURGE 

Personally I love the GSC missions! my favorite was when I went to purge some Traitors...when in the end I was saving them from a GSC,
also its because if you research the Kelermorph weapons you get a STRONG weapon early...and then if you get the Fletchette gun,,,you have the best Combo

here is also a question to the creators...I see there are 2x Liberator Autostub ammo types but I never saw the weaker one....I always get the dmg 75 type? but I see that there is also a 65 dmg version but I never saw it ?

BTW in Space hulk missions...between decks, one can use the Keler version of the Autostubber (LOL) I get it its impossible to disable it..its cool BTW

12
40k / Re: 40k
« on: November 24, 2022, 10:19:15 am »
Fly to the Himalayas and keep your craft there "Patrolling" you should find the final base...then use the final craft (for IG Gorgon) to go there...but Gorgon...best way its to build a new base next to the final base...transfer there the Gorgon + squad + gear and do a short trip...because when I tried to move across the whole continent...well those endless spawns of UFOs destroyed my Gorgon and my 15+ fighter craft where not enough to protect it

13
40k / Re: [ADDON] ROSIGMA
« on: November 21, 2022, 07:09:53 pm »
now after Darktide any ideas to expand Papas cultist with Poxwalkers, Tox-Flamers, Pox Hound or Scab Captains? (Plague Ogryn is already available if not mistaken)
(https://gameslantern.com/article/darktide-enemies-list-guide)

I think from weapons point of view....only the Stub revolver, Grenadier Gauntlet  and combat axe is missing ?
(https://darktide.gameslantern.com/weapons)

any change to introduce something inspired by Darktide?

14
40k / Re: [ADDON] ROSIGMA
« on: November 16, 2022, 04:42:51 pm »
yesterday during work watched Beagles longplay and he had the GSC vehicles "stuck" on upper levels of they Fort and I was like well that never occurred (during INQ and/or Arbites) during my play...came home, start play get a "deserter lair" mission (playing the IG with Muttaz) and to my surprise it did happen...was the last enemy on the very top....you did fix this with deffchoptaz on Space hulks (I also saw the big Tyranids get stuck in small room on SH mission) so will this be addressed (I think in SH mission it was annoying when the aim was to clean it...when one could not shoot up the lift) its not the biggest issue it is just funny...also a Question, I saw when looking into the Wiki that many new weapons like Keller pistols have a page...but when I research it during gameplay...its not available (like for weapons that don't have it....pump action etc) is that a setting to fix this?

15
40k / Re: [ADDON] ROSIGMA
« on: November 13, 2022, 06:29:00 pm »
So its possible to finish also with Arbites...but practically the most useful unit is the Assasin that can randomly join
and second best are captured Eldar seers and/or Inq. Stormtroopers. (4x join when good score and later can be hired after GSC base mission)

The Manticore is even stronger then the Mobile Precinct and they come in the same time so no need for the Manticore,
what is a pity...maybe should be available earlier (?)

Thunderfire Cannon is useless when compared with the Lascannon sentinel (only 4x shots and will not become better)

Marshal Armor too expensive, the Arbitor armor does the trick

be far the best weapon combo is Fletchette gun + Keller ammo and the Eldari mirror sword /for the seer or Assassin and even Judges/
the Xeno appropriation is a good thing, the Eldar Alliance when become available...I was too strong and they too weak...so used only captured seers

so will now start a gameplay with some IG and Muttaz....

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