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Messages - Simi822

Pages: 1 2 3 [4] 5 6 ... 12
46
40k / Re: [ADDON] ROSIGMA
« on: August 16, 2023, 05:40:58 pm »
Dear all,

new version is excellent,
the addition of GSC leaders i did not expect,

so I will stop my Arbites run and start a IG one,

can one access all new IG features when playing any strategy or Beastguard is the best choice?

47
40k / Re: [ADDON] ROSIGMA
« on: August 11, 2023, 10:22:09 pm »
so?

the next version will come when?

I see the YT videos (and what I see is lovely and excellent)

but did you consider anything I proposed...or I have to apply it by myself?
what is OK...just some extra work....

48
40k / Re: [ADDON] ROSIGMA
« on: August 05, 2023, 12:11:49 am »
dear all,

I am not blind a saw the YT videos and what a saw is GOOD

but here some ideas to be included to the next version,

Liberator autostubbers - as this is a  ancient imperial relic, study should be like pump action shotgun also price should be max 100k /also ammo should be cheaper/
Voss pattern - I added a picture, it should be a laser adv. autopistol for 100k
personal shield + bionics - should be available also beyond IG /minimum the Arbites but also other/
Hot shot lasgun ammo should be available for all /they can buy Vostroya Lasguns/
add Trooper to Judge upgrade to the mod /I did send you the how/ because its ok there is penetant to arbiter...but there should be arbiter to Arbitor aka judge
and also not forget my crazy Idea of the possibility to harvest Armor! aka

- name: STR_GSC_WARDEN_ARMOR_ADAPTATION
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ARBITES
    space: 8
    time: 100
    cost: 50000
    requiredItems:
      STR_ALIEN_ALLOYS: 30
      STR_ELERIUM_115: 20
      STR_KILLPOINT_TOKEN: 200
      STR_GSC_WARDEN_CORPSE: 1
    producedItems:
      STR_MARSHAL_ARMOR: 1
   
  - name: STR_GSC_ARBITOR_ARMOR_ADAPTATION
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ARBITES
    space: 8
    time: 100
    cost: 20000
    requiredItems:
      STR_ALIEN_ALLOYS: 20
      STR_ELERIUM_115: 10
      STR_KILLPOINT_TOKEN: 100
      STR_GSC_ARBITOR_CORPSE: 1
    producedItems:
      STR_ARBITOR_ARMOR: 1





49
40k / Re: 40k
« on: August 02, 2023, 06:33:36 pm »
Dear all,

can someone add a picture how a Ideal Eldar base should look?
I assume to have 1x s enough but what to build into it?
not to make a useless one....

50
40k / Re: [ADDON] ROSIGMA
« on: August 01, 2023, 07:14:32 am »
Question,

are all those small modifications we see in the Longplay currently running
coming also for the next iteration? /maybe like a on/off options to the settings/

I mean stuff like change of units color, icons to the units to see they strengths / weakness,
more TU, new weapons /auto-shotgun/ and features /dig in/ and almost forgot - exchangeable turrets
etc. 

?

51
40k / Re: [ADDON] ROSIGMA
« on: July 13, 2023, 06:11:18 pm »
this is how I updated the Voss pattern /price 100k/ should it be less accurate?
/inspiration is the high grade autopistol and the Hellsreach movie/

52
40k / Re: [ADDON] ROSIGMA
« on: July 06, 2023, 02:28:00 pm »
question,

did you change the Space Hulk missions?

I have to do them with Repentia/Assassin units almost solo because if I try to move my whole squad
I end up like in turn 15 and not only zombies but Purestrain GS are getting teleported in...destroying my squad like instantly

no problem,

I do now these mission with the fast units...but I curious did U change it?

53
40k / Re: [ADDON] ROSIGMA
« on: June 16, 2023, 10:40:22 pm »
Is there a easy fix, when not playing as IG to use other powers of the psycher (?) just started a game as Arbites (what else LOL) got a Psycher on Januar 05...can do shit to change his power....SUPER annoying !!! /or can I change his armor ? in .sav file?/

54
40k / Re: [ADDON] ROSIGMA
« on: May 29, 2023, 09:28:26 pm »
so beside playing the latest version with the Deathwatch , I also play a lot of Boltgun...and I wonder...Deathwatch shotgun when?  :P

55
40k / Re: [ADDON] ROSIGMA
« on: May 17, 2023, 07:40:13 am »
yes your update fixes lot of bugs /I also noticed the issue with the Tactical armor/

question, I see that the Aircraft are now equipped with twin linked bolters (?) but somehow I dont see ammo for it in the purchase menu /started a game as Chamber militant/ did not check my old saves from different fractions

56
40k / Re: [ADDON] ROSIGMA
« on: May 15, 2023, 08:35:58 am »
so it seems that Rosigma will have to fix the main mod again....this Deathwatch addon has its bugs...like you get 3x Ships and start with 2x Astartes and then will get 1x per month (WTF) also no description why you can build like  10x type of Astartes quarters /for each legion one/...also these are supposed to be elite with stats like a Penal Legion cannon fodder....

57
40k / Re: [ADDON] ROSIGMA
« on: April 23, 2023, 01:13:13 am »
just find out that there is a Tauros car for the Astra Miltarum with Heavy Stubber or Heavy Flamer....did not do IG gameplay when it is available and how it differs to the Sentinels? Low cost?  so Arbites armored car (based on the GSC car...which lets be honest was nicked from the Arbiters) when?

58
40k / Re: [STORY MOD] Rosigmunda (not compatible with ROSIGMA)
« on: March 28, 2023, 08:35:23 am »
had the same, had to disable EVERYTHING  only have 40k and Rosigmunda...no Intro, no etc and then it works /for me/

59
40k / Re: [STORY MOD] Rosigmunda (not compatible with ROSIGMA)
« on: March 26, 2023, 10:28:24 pm »
so I am now after like 6h playing it, its really good love the dynamic and the overall feel,

I think a Arbites vs various cults mod sound promising, can be expanded to add all 4x chaos god cults and also the GSC could be added, maybe criminal gangs (Muttas?)

as additional later game weapons I could see the advanced autoguns, Judge Shotguns GSC autostubbers, maybe as late game weapon the melta...

I think adding Xenos is in the moment is not needed, the necromunda type approach should be more fitting (Arbites vs local treats)

60
40k / Re: [ADDON] ROSIGMA
« on: March 23, 2023, 11:29:07 pm »
love these changes

example nr.1 FAT ARVUS its logical and good...otherwise I would always get the Valkyrie

nr.2 also the Arbites Pilot works good...had a Arbites game running and all my pilots got better when turned into Pilots


also I have to say that the arbites get all the Weapons they need (only thing I have to give them extra is the hot shot ammo)
so compared to the past...now they have the advanced Autoguns. for example...maybe to be reviewed the newest 40k addons and
then stuff like "Navis heavy shotgun" or "Executioner Shotgun" can be added also

still think that adding the combi bolters from the "melee weapon pack" should be cannon (archeotec find) and also give poor man combi weapons...lasguns/shotguns/autoguns with exterminators....

will do a IG muta play after the Arbites run

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