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Messages - RSSwizard

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1
XPiratez / Re: some sprite reskins
« on: May 22, 2023, 03:56:41 am »
A small addition to these which ive been putting up into the projectile #50+ range.

RPG, Superheavy Rifle, Durandal
Bombard Mortar, Sitzkrieg Tank Round
Fireball (replaces imp, arena launcher, h.p. accelerator)
X-Plasma, Plasma Scorcher
Heavy Plasma, Cyberdisc Plasma, BFG
XEC auto mortar
Grenade Launchers
3 Shot Burst (one hit)
Mortar
DC Launcher Baby Nuke
UAC Rocket Launcher

2
XPiratez / Re: some sprite reskins
« on: May 19, 2023, 09:01:17 pm »
not sure I ever posted it
alternate projectile graphics which ive been using for years
although im still playing an older version of the game so i dont know if any new projectiles have been added
pistol shots are yellow
rockets actually look like rockets
lasers are bright blue (ES lasers are purple)
rifle shots, civilian lasers, and plasma are more pronounced
made gauss stuff EGA red

lasers are also wider, being 2 pixels size, which makes them easier to see.

3
XPiratez / Re: Newbe questions
« on: May 19, 2023, 08:56:09 pm »
rather silly question, but...
why do Gauss guns set people on fire, and why do they make a sizzle impact sound like dropping a piece of hot metal into snow?
It really makes it seem like its some kinda lava goop gun

4
XPiratez / Re: some sprite reskins
« on: May 15, 2023, 10:36:45 pm »
a gray plasma sub that looks less used future but still less glamourous than the star god plasma rifle. Also has a gray clip. There's a red laser and green laser version too.

5
XPiratez / Re: Newbe questions
« on: May 15, 2023, 04:52:12 am »
Voodoo School is not the best way to train voodoo skills. Using Master's Cane 11 times (panic) is much faster way to train.

Well... that sucks.
Ive never bothered to use master's cane before, and always had it on auto-sell except for the first one to research.

I didn't think it had anything other than Hex because NONE of the other options are listed in the bootypedia entry. I also don't think it should have anything other than Hex since its such a crappy entry level item from mobs. The fact it having panic or possession sounds like a bug or easter egg actually.

6
XPiratez / Re: Newbe questions
« on: May 11, 2023, 09:43:45 pm »
68 pow and 45 skill is hardly elite.

well then, voodoo school only brings it up to 40, then awards can add a few points more... that's the gal with the highest score across all the bases, so im not sure exactly how you can get it higher. Do Wands/Devices that work off of voodoo train it?

7
XPiratez / Re: some sprite reskins
« on: May 11, 2023, 12:54:37 am »
fixed it
also a laser equipped version, since the plasma sub doesn't have magichen motors and apparently has an 82% accuracy on snap mode

8
XPiratez / Re: Newbe questions
« on: May 10, 2023, 01:39:28 am »
What doesit take to make the Voodoo Rod actually do anything?
I gave it to someone with elite voodoo stats (like 68 pow, 45 skill)
and on common civvie mobs it just goes wiff - wiff - wiff, even just trying to panic them, like spend several turns just trying to zonk one mob...and nothing

9
XPiratez / Re: Adamantium Rat Basement Walls?
« on: May 10, 2023, 01:36:12 am »
why u not bring the FUSION TORCH? (185 damage three times)
lol or at least bring 1 GAL to supervise the mission, who has at least 70 strength

10
XPiratez / Re: some sprite reskins
« on: May 10, 2023, 01:24:18 am »
winchester '73[/url] an all american rifle.. what do yuo think?
Im a fan of lever actions for certain reasons, but I dunno. Itd be likely just the existing sprite [ol' carbine] with darkened wood and a lengthened barrel.

ive thought about making a piratez Winchester '54 from fallout as a replacement for the Heavy Plasma. Since its got a creepy gothic almost alien appearance.

Instead atm ive got a yet again redone Plasma Sub although it isnt dark enough in my opinion. Its got 2 barrels as you see at the end, since it has 2 plasma chambers (as if two smaller plasma shots are combined together).

this blackmarch rifle also smoothes the upper handguard against the dark background.

11
XPiratez / Re: some sprite reskins
« on: April 18, 2023, 01:56:51 am »
continued...
these are contained in the zip file
.rul files to plug and play in xpiratez folder, enables the graphics for test or just to play it

12
XPiratez / Re: some sprite reskins
« on: April 18, 2023, 01:54:44 am »
New drop here and a working collection.

Replacement Blue Plasma Explosion (based on a sprite someone else did, recolored).

Brighter blue explosion (still replaces emp)

Tutti Fruity Hellerium Explosion

Laser Impact which was originally for heavy lasers but id never posted it before, impact id #36.

13
XPiratez / Re: some sprite reskins
« on: April 16, 2023, 01:14:25 am »
I would love to see this! The concept of a Minigun-equipped armored car is very appealing to me. I'd love to have a sprite I could use to play around with various numbers for the gun to see how it plays out.

oops I forgot to upload it
an armored car with a minigun instead of double machineguns

this is my code for it, which is injected into base ruleset with a file starting with the letter "a".


Code: [Select]
  - type: AUX_TANK_2MG_WEAPON
    bulletSprite: 1
    fireSound: 84   #highspeedminigun
    hitSound: 22
    hitAnimation: 106   #red dot
    hitAnimFrames: 1
    power: 23
    damageAlter:
      ArmorEffectiveness: 1.0
      ToArmorPre: 0.05
      ToStun: 0.5
    accuracyAuto: 30
    accuracyAimed: 50
    tuAuto: 38
    tuAimed: 38
    confAimed:
      name: STR_BURST
      shots: 8
    autoShots: 24
    autoRange: 15

14
XPiratez / Re: some sprite reskins
« on: April 11, 2023, 03:51:55 am »
This is a Plasma Explosion for weapons like the scorcher and hellerium grenade, baby nuke.
While it looks butt ugly up front, it looks quite beautiful and interesting during gameplay. It came about because of trying to quickly change the standard explosion to have a transitioning color spread. I wanted to give the scorcher a different hit gfx because a simple blue skull fireball without any intense white didn't feel right. And IRL nukes very quickly transition to yellow fire even though they're plasma.

It looks radioactive, probably realistic, has this "evil spell" feeling. Overall both potent and unwholesome feeling. Like a regular explosion "but there's something wrong with it".

edit:  second version removed since its in the package located in later posts

15
XPiratez / Re: some sprite reskins
« on: January 02, 2023, 07:51:01 pm »
modified plasma sword, the old blade looked like jello, may seem simple but I think it looks pretty menacing. Either that or lime sherbet. Bit of a '90s style I think.

edit -
And a plasma dagger along the same lones, looks alot jabby-er.
I dont have a prob with the regular plasma dagger at all, just wanted to see if I could do the same thing to it

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