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Messages - RSSwizard

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1
XPiratez / Re: rss sprites, the legend continues
« on: April 18, 2024, 02:58:21 am »
more demonstrations for the explosions, this time the squished doom blast, and the sparky explosion (it looks really good)

2
XPiratez / Re: rss sprites, the legend continues
« on: April 17, 2024, 06:26:58 pm »
the more squished doom explosion along with some minor work done on it

3
XPiratez / Re: rss sprites, the legend continues
« on: April 17, 2024, 05:43:56 am »
Just some demonstrations for the triad (plasma) explosion and the doom explosion. How they stack up.

4
XPiratez / Re: rss sprites, the legend continues
« on: April 17, 2024, 04:44:11 am »
well, managed to get aseprite 0.9.5. and kinda "importing" the right palette (hopefully) and now it shaould be all right

Sorry to not get back so soon but one additional issue is the Blackmarch SMG much like the ES Submachinegun are 1x3 size not 32 pixels wide, although there's no issue going over 16 pixels to let a little bit of the mag or grip stick out. Below a width of about 24-32 pixels digitizing a thing will become very tricky and require creative expression that isn't entirely accurate, but "represents" what you want it to be. Im surprised AF that the happy pills taken from the fallout tactics buffout drug are still recognizable in a 1x1 slot item (but they are! its weird!).

Anyway

Doom Explosion using smooth doom blast I modified for a project probably 6 years ago, im glad I was able to find the file still on the zdoom spriting carnival. It was for a Pinky ranged attack with a ballistic arc so it was expected to hit the ground, and needed a somewhat squashed bottom side to it. Which just happens to also make it better for isometric play.

Only 6 frames, just set the hit frames number to six or add two blank frames at the end.

edit:
also a more squished version of it in a sprite sheet I just cranked out, but no positioning has been done yet, I might try that out later

5
XPiratez / Re: rss sprites, the legend continues
« on: April 16, 2024, 07:33:46 am »
recolored triad explosion, which itself has been used on everything as a hollywood explosion, including the original death star explosion in star wars.
should suit your breaching charge, plasma scorching, battle plasma, and fusion detonation needs

(after all this time I figured out how to make my graphic program Replace Colors with its paint bucket tool, so im really cooking with gas now, a doom explosion should be on the way soon)

6
XPiratez / Re: rss sprites, the legend continues
« on: April 16, 2024, 07:27:30 am »
Sparky hollywood explosion that's been used on everything. Standard colors.
More cleanup may be done later.
Good for stuff like the riot grenade and maybe white phosphorus and the fireworks.

7
XPiratez / Re: rss sprites, the legend continues
« on: April 10, 2024, 01:16:52 am »
Blast From The Past

8
XPiratez / Re: rss sprites, the legend continues
« on: April 08, 2024, 02:16:52 am »
The Joker says:
Stick this in the root of your x-piratez folder, and you'll see something beautiful there.

9
XPiratez / Re: A thread for little questions
« on: February 23, 2024, 05:59:47 am »
Had a funny laugh at this
needs to be a "funny things units do" thread with screenshots of silly hijinks

"Some problems the Community just has to solve by themselves"

10
XPiratez / Re: rss sprites, the legend continues
« on: February 23, 2024, 05:38:04 am »
the old version of Aseprite can be found for free here https://www.aseprite.org/older-versions/ here it works like a charm.

None of them are an Android version though, and if I had Windows PC id be using Photoshop 7 which ive always had and can be gotten for free from the damn internet archive, its been there for like the last six years or more (and even if you wanted to buy it PS 7 is only like 40 bucks). Dunno why everyone has been self nerfing all this time. Every single person here could be using the tool that made the entire Internet and movie graphics age of the early 2000s and yes it does 8bit palettes great. Its just, I can't use it or anything else I used to use because im stuck on a smartphone only.

11
XPiratez / Re: rss sprites, the legend continues
« on: February 22, 2024, 04:00:36 am »
As fo h&kmp5a5 i dared to realize some kind of draw with.
I cannot resize images, or convert images to 8bit due to my software. It's pretty arcane. So is this sprite already in the XPZ palette? if not when I load it it'll automatically be converted to 8bit in a hashed up palette, and when I load the XPZ palette it'll be discolored like a christmas tree.

I don't have a computer, only an android phone, and the only software that even works with 8bit on a phone is GrafX2 which basically works like DPaint2, but without a mouse some of those functions (like polygonal lasso, or resize selection) do not work.

Have not found any online converting websites that will be 8bit sensitive either, like convert some 24bit picture to a specific 8bit palette without hashing its own custom one together.

edit - to edify you on the potato issues I have to deal with ill show you the results and why I cannot work with your sprite. They aren't fond of posting big pictures without a good reason here but I think an explanation is in order.

12
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 21, 2024, 03:06:48 am »


Spitfire Ammo/Gas
damage: 20 choking just like flintlock gas balls


but also
Did the problem of non-gal flying armours ever get addressed? ie the ability of peasants, soldiers, possibly lokks to be able to use some kind of grav pack? Because if you're running a no-stinkin-gals assault squad somebody better be able to fly just because.

13
XPiratez / Re: rss sprites, the legend continues
« on: February 21, 2024, 01:14:55 am »
rather boutique offering here
swaps the colors and styles of the Predator and M-Wing so the predator can be more thoroughly enjoyed, as the sprite for the m-wing was derived from the most awesome raptor arcade game. And somehow the predator looks... small.
These go in the Piratez/Resources/Planes directory.

yes but... don't now but tht MP still seem to be  a small m16/colt commando alike...please give another shot...?

Edit
Pretty much nailed it.
And have an MP5k  (1x2 size item) to boot!

14
XPiratez / Re: rss sprites, the legend continues
« on: February 13, 2024, 12:57:30 am »
You're welcome! Hey, in the spirit of the reskin thread may i ask for a blackmarch smg new sorite more like an h&kmp5a5, but with no folding stock?

Be careful what you wish for. Although there's still something off about it. This one has a collapsible stock, pattered after an SD model. Blackmarch smg always had the barrel in the wrong place too.

Also here are darkened glossy (AWESOME) reskins of the Advanced Rifle and the Magneto Plasma Gun. Bringing it up to the Messer in quality. This thing looks like a lean mean humanist-made mutant butchering machine.

15
XPiratez / Re: rss sprites, the legend continues
« on: February 08, 2024, 04:30:29 am »
Personally I think the Six Shooter item/gun should actually be Removed from the game entirely. Maybe the Ol Revolver stats just get averaged between the two. I don't really like there being a police revolver either, but I guess its like a snub nose version. There should be some kind of Revolver Carbine instead because for a short time the Zip Gun used revolver ammunition (several different kinds) and now it just uses Ol Rifle stripper clips. There should be something that shoots Revolver ammo at a higher accuracy in exchange for being a two hander.

(...I think there should also be some kind of machinegun that fires 5 shot bursts with OlRifle stripper clips, similar to the Japanese machinegun from ww2.)

Indeed I would like an improved MP5 smg sprite for the blackmarch because ive increased its rate of fire as well as the ES smg and made the gun thus more relevant and useful. I just haven't gotten around to it yet. I made the mp5 shoot x2 snap and x4 auto, and the ES shoots x2, x4, x10 but does pdw damage with 30%ap (actually a fantastic weapon for captures on raiders). Im like... these are smgs and other smgs are firing like 5, 6, 8 shot bursts, while these dont even have a quickburst. So i fixed that, and now they're more useful and not just auto-sell items.



Im posting another paperdoll armor for Juggernaut this time, its imperfect but its supposed to be a shinier version to go along with the modified walking sprite that has a better shine to it. Also got rid of that horn on the foot since the armor already has gauntlets, the horn would represent a super gauntlet and it just don't have one. I have alot more work to do with it.

I removed all the "green" pixels from it.

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