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Messages - RSSwizard

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16
XPiratez / Re: some sprite reskins
« on: January 02, 2023, 01:55:01 am »
Some new fire here, different than my modified version from years ago. I was inspired by the fallout1/2 color cycled torches that would be on cave walls sometimes. The idea is to obscure the terrain more than the original fire would but without totally carpeting the affected area. Making the fire seem more imposing and dangerous, abit more realistic. Example was a standard molotov. This version is in the unmodified xpz palette. A sample .rul file to test it will be included, just place it in the root folder of the mod along with the gfx to make it work (same folder where the metadata and splash files are).

17
XPiratez / Re: some sprite reskins
« on: December 29, 2022, 12:12:17 am »
handobs

18
XPiratez / Re: some sprite reskins
« on: December 26, 2022, 08:34:49 pm »
I have a minigun equipped NPC armored car for a personal tweak, not sure if anyone would be interested. But in the process I came up with a cool worthwhile minigun/chaingun hand object barrel assembly that could be used for them.

(the tweak involves the armored car shooting pistol bullets at a high rate "because they're cheap" in bursts of 24 or aimed shot x8)

19
XPiratez / Re: some sprite reskins
« on: December 24, 2022, 10:30:04 pm »
in time for christmas
HMG reskin which doesn't need the rule patch.
Reciprocating barrel design. Inspired by the xm-312 and bits from the tornado rocket mortar.

keep in mind the heavy_rifle.gif is for the aircraft hmg, which is visually different with the top cover removed showing fiddly bits and a mount piece on the bottom.

20
XPiratez / Re: some sprite reskins
« on: December 17, 2022, 11:06:15 pm »
Really I have always been hot and bothered about the XM-312 or XM-50 machinegun which I consider probably the most advanced HMG on the planet. Its got recoil mitigation, keeping the weight low (15kg) and a slow fire rate so enemies can be pinned down for twice as long. Like an Excalibur it was too pure to be wielded by a mortal army though. Actually it would probably be classified as a Medium Machinegun since the Maxim is an MMG and technically heavier. It's also sci-fi fuel.

Edit:

Heavy Chaingun version of the HMG including a rules supplement to change the hand object to the autocannon for consistency (you only have to copy it to the ruleset folder, maybe just in the resources folder I dunno, no modifications to piratez.rul are necessary).

So its like a slow firing gatling gun firing heavy cartridges, with infernal accuracy. Hmm that must be like its a big chaingun, or its a smaller vulcan minigun that shoots slower. Sounds like a heavy machinegun to me. And because the barrels rotate making the feed mechanism is stupidly reliable, the barrels are air cooled and can be made thinner, keeping the weight at "heavy" instead of "massive".
(does not need a power supply, gas operated like russian vulcan cannons, just with a strong governor to prevent a high fire rate)

21
XPiratez / Re: some sprite reskins
« on: December 13, 2022, 07:40:24 am »
im thinking of it, and it will follow something similar to this, which is an old distressed looking Machinegun variant. I have this idea about making something like a Maxim Machinegun like those versions with a stock fitted to them that the germans used near the end of ww1. But in 48 vertical pixels im not sure it can be done. Like, instead of 8mm mauser its in 10mm ultra high velocity.

22
XPiratez / Re: some sprite reskins
« on: December 12, 2022, 08:46:40 pm »
@RSSwizard: nice job on the assault rifle!! Please might i ask to update its post adding a version without that foregrip? I never stood those on firearms >. <  ;D :)
It provides an added lever of control and they really help with rapid target acquisition. To the point that they are considered an assault weapon feature. My opinion is an angled grip like a tommygun or maybe 45 degrees, butted up against the magwell, would likely be ideal. Im the kind of person who holds my rifle by the magwell not the foreward grip. I think every rifle and smg/carbine should have them. Including lever action rifles, which should have a 4-6 tube carousel of ammunition able to hold 20+ rounds (check out the SRM-1216 for reference, then put it on a lever action rifle).

23
XPiratez / Re: some sprite reskins
« on: December 12, 2022, 01:18:38 am »
Sorry I didn't think of it from that perspective. Had to do with several screenshots from the "bad advice" bootypedia topics being in rus language. I have whats called divergent thinking and it makes me a king of miscommunication, and coming to unusual conclusions. I am disabled, and I don't draw a check from the govt.

Anyway here's a pet snubby. Built from parts of the police revolver and a res evil 4 broken butterfly. It should probably be darker blued but I dont want to harm the detail.


24
XPiratez / Re: some sprite reskins
« on: December 10, 2022, 03:38:00 am »
also an update/fix for the assault rifle, added a little red bit near the trigger for disrupting the solid gray gamut for the sprite, rifle has a slightly longer barrel shroud and a shiny high quality muzzle brake now

25
XPiratez / Re: some sprite reskins
« on: December 10, 2022, 12:52:26 am »
So I was thinking on a spur of the moment if it can be done, and then it got done pretty quick. Something ive wanted for a long time (well to be fair I wanted one that looked like the enemy armored car).

Black Armored Car for X-Piratez

uses the nazi armored car as a basis and I changed the insignia on the sides, also spruced up the first two machinegun turrets. I cant do much work with moving sprites around on sprite sheets so I borrowed the nazi car and changed drawingRoutine: 2... and so far I have not noticed any problems with it at all.

There are few nazi armored cars in the game, and they use the characteristic blue barrel 25mm cannon so its pretty easy to notice a difference between yours and theirs (personally I dont use the 25mm much).

Ive posted it on mod.io as well

edit:
Ive changed the color for the 14mm/AGL turret to differentiate it from the 25mm one.

26
XPiratez / Re: [MAIN] XPiratez - N2 Apocalyptic Edition 22-Oct-2022
« on: December 08, 2022, 01:05:48 am »
This feels like a happy start of a new run, spartan landing in February. So pumped about the new armor, I feel like it needs a shrine.
Yeah that Heavy Armor is going to be a major boon, just dont get cocky, because lazors, and because desert heat. The Defender armor would be good for a Hero if you manage to get one early. Then again it could let some Peasants survive long enough to actually get skilled.
Only way this would be better is if it was Raiders and you captured Buzzards because then Grav Harnesses too.

27
XPiratez / Re: A thread for little questions
« on: December 07, 2022, 09:01:52 pm »
As far as I can tell yes, it adds that many more training spots. Just like Onsen and Luxury Spa stack training spots. So you can train up more gals/units

28
XPiratez / Re: some sprite reskins
« on: December 07, 2022, 03:12:49 am »
My sprite for HMG had always been based on DShK, if you can make it look better, you're welcome.
Carrying an HMG in my opinion seemed to be directly inspired from Fallout Tactics where in addition to the usual machineguns and LMGs the super mutants would sometimes carry Browning M2 .50 cals which basically hit like a Bozar on steroids. The folks who made X-Piratez have a russian bias so I figured that was the natural replacement (plus in canon russia never signs an alien agreement, so their equipment might survive for years to be picked up later on and reproduced). Similar to the way the Rusty Niner looks alot like a Sig P210, a european model which holds 8+1 of 9mm in single stack.
Problem Iz that the regular Machinegun looks a heck of alot like a Browning M2 because its based on the .30 cal model!

shucks, powerForAnimation sure would be handy but im permanently running L9 on OXCE 7.0 and I think whenever you upgrade OXCE it breaks compatibility with XPZ because of non linear voodoo.

Anyway for whichever reason I have a fetish for the Quake 3 version of the BFG which essentially pumps out rapid fire low powered rockets that can softlock opponents by knocking them around. As an XPZ weapon that would be like a Spitfire that basically ignores armor and digests scenery like a blaster bomb and does 50 damage a pop.

29
XPiratez / Re: some sprite reskins
« on: November 27, 2022, 02:12:42 am »
its food for thought, to be sure
but it would likely be a frankensprite of the original AK, the military shotgun, and with a magazine under it
im thinking of making the varmint rifle actually an airgun similar to those chinese fully automatic pellet guns, since the damage is equivalent, and its a disc shaped clip that only has 8 shots

30
XPiratez / Re: some sprite reskins
« on: November 25, 2022, 09:41:38 pm »
I had interpreted the Harquebus to basically be a Spear (ahem, pointy stick) with a gun that just happened to be attached to it similar to the 17th century fad of attaching flintlocks to gauntlets, daggers, swords, canes, or anything else pretty much. Which suits the Ninja well enough. The actual arquebus was a very primitive weapon firing .90 caliber balls, barely able to function, good for maybe one shot per minute (risk of bursting otherwise, and even then, still risk). Basically a tiny cannon with a stock on it, and it hit roughly like a .45acp but was so big it could only dent a breastplate not shoot through it.

The standard musket in Piratez would be superior and the way I interpret it the musket balls probably have a pre-caked wad of propellant like modern muzzleloaders, likely with a peizo sparker so a cap isnt even required, just drop the thing down the barrel, or they could even be breech-loaded and itd be as fast as a single barrel shotgun. With a well developed infrastructure for these primitive weapons over the course of hundreds of years, to the point that the caliber is standardized across the board, the poorer folks of the world would have finely tuned this weapon system to work as basic yet effective as possible without the need for controlled substances like primers or metallic casings.

anyway - have a sprite
it has a shortened stick-y part so that it has a stabby-er pig sticker
somehow this Harquebus feels more sophisticated, like it has more going on with it.

The LR300 is an AR-15 derivative, the ramsh rifle looks too thin to be one and the stock looks like a thinner version of a MG34 stock. Overall I actually like the idea of the ramshackle rifle as a real life weapon. But with the suggested fire rate that means its likely either a bolt action or a pump action model. Y'know actually what it reminds me of is like a really used up Keltec Sub-2000 but with the magazine in front rather than in the grip (since AK bullets are too big)... Its like the kinda thing you'd see in Star Trek being used by people who dont have phasers yet. Also reminds me of those .223 uppers being made for MAC-10 pistols.

One of my fav post apoc weapons of all time was the Hunting Rifle from the original fallout 1 and 2 which is sorta what it represents. Just that it has 30 rounds instead of 10. The raider with the hunting rifle was the one you really needed to take down while everyone else tried to beat you up and shoot pistols at you - because that dude would do some serious damage if left unattended (like 13-17 points often, and you'd have about 60hp)

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