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Messages - RSSwizard

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: April 24, 2024, 02:46:19 am »
SS have the skyknight, but its late and requires a specific path with dr x.
Catgirls get flycat, which is very similar to lokks nightflyer.

Here's an idea for flying slave soldiers:

Rocketman
patterned after the rocket propelled jetpacks shown in the flying armors ufopedia splash screen. Except there's the catch that they're 0% damage smoke protective rather than space suits.

Because like other tongue in cheek references he'll get enemies high as a kite too - he has a forced item chemical sprayer that douses enemies (20 damage spread) with hallucinogenic compound (use UAC Space Suit movement sound).

Requires researching green lighter, smugglers (to get access to hallucinogen grenades), smokey armor, and pest control manager for gals to get the idea.

Production requires a smokey armor, grav pack, about 20-30 hallucinogen grenades.

2
XPiratez / Re: rss sprites, the legend continues
« on: April 21, 2024, 05:12:30 am »
UAC Shotgun
circa 1994

edit:  added more variants mixed with the other version id made before (fat barrel)

3
XPiratez / Re: rss sprites, the legend continues
« on: April 20, 2024, 06:21:55 pm »
well, managed to get aseprite 0.9.5. and kinda "importing" the right palette (hopefully) and now it shaould be all right,
Took another stab at getting the Blackmarch SMG to look right. There's actually nothing wrong with the MP-5k I created. So I just stuck the laser sight, suppressor can, and stock onto it. I think the only thing that'd make it look more like an MP-5 is retracting the stock but then that doesn't make it look like it should be a 1x3 item when it is.

I think another thing that makes the whole system look like a honey badger is simply the clip. Little details count and the Blackmarch has always had a straighter thicker magazine, like an 8mm kurz or something like that. Just might be that it isnt 9mm considering it does 30 damage.

edit:
And here's a retracted version.
It looks ready for wet work.

4
XPiratez / Re: rss sprites, the legend continues
« on: April 18, 2024, 02:58:21 am »
more demonstrations for the explosions, this time the squished doom blast, and the sparky explosion (it looks really good)

5
XPiratez / Re: rss sprites, the legend continues
« on: April 17, 2024, 06:26:58 pm »
the more squished doom explosion along with some minor work done on it

6
XPiratez / Re: rss sprites, the legend continues
« on: April 17, 2024, 05:43:56 am »
Just some demonstrations for the triad (plasma) explosion and the doom explosion. How they stack up.

7
XPiratez / Re: rss sprites, the legend continues
« on: April 17, 2024, 04:44:11 am »
well, managed to get aseprite 0.9.5. and kinda "importing" the right palette (hopefully) and now it shaould be all right

Sorry to not get back so soon but one additional issue is the Blackmarch SMG much like the ES Submachinegun are 1x3 size not 32 pixels wide, although there's no issue going over 16 pixels to let a little bit of the mag or grip stick out. Below a width of about 24-32 pixels digitizing a thing will become very tricky and require creative expression that isn't entirely accurate, but "represents" what you want it to be. Im surprised AF that the happy pills taken from the fallout tactics buffout drug are still recognizable in a 1x1 slot item (but they are! its weird!).

Anyway

Doom Explosion using smooth doom blast I modified for a project probably 6 years ago, im glad I was able to find the file still on the zdoom spriting carnival. It was for a Pinky ranged attack with a ballistic arc so it was expected to hit the ground, and needed a somewhat squashed bottom side to it. Which just happens to also make it better for isometric play.

Only 6 frames, just set the hit frames number to six or add two blank frames at the end.

edit:
also a more squished version of it in a sprite sheet I just cranked out, but no positioning has been done yet, I might try that out later

8
XPiratez / Re: rss sprites, the legend continues
« on: April 16, 2024, 07:33:46 am »
recolored triad explosion, which itself has been used on everything as a hollywood explosion, including the original death star explosion in star wars.
should suit your breaching charge, plasma scorching, battle plasma, and fusion detonation needs

(after all this time I figured out how to make my graphic program Replace Colors with its paint bucket tool, so im really cooking with gas now, a doom explosion should be on the way soon)

9
XPiratez / Re: rss sprites, the legend continues
« on: April 16, 2024, 07:27:30 am »
Sparky hollywood explosion that's been used on everything. Standard colors.
More cleanup may be done later.
Good for stuff like the riot grenade and maybe white phosphorus and the fireworks.

10
XPiratez / Re: rss sprites, the legend continues
« on: April 10, 2024, 01:16:52 am »
Blast From The Past

11
XPiratez / Re: rss sprites, the legend continues
« on: April 08, 2024, 02:16:52 am »
The Joker says:
Stick this in the root of your x-piratez folder, and you'll see something beautiful there.

12
XPiratez / Re: A thread for little questions
« on: February 23, 2024, 05:59:47 am »
Had a funny laugh at this
needs to be a "funny things units do" thread with screenshots of silly hijinks

"Some problems the Community just has to solve by themselves"

13
XPiratez / Re: rss sprites, the legend continues
« on: February 23, 2024, 05:38:04 am »
the old version of Aseprite can be found for free here https://www.aseprite.org/older-versions/ here it works like a charm.

None of them are an Android version though, and if I had Windows PC id be using Photoshop 7 which ive always had and can be gotten for free from the damn internet archive, its been there for like the last six years or more (and even if you wanted to buy it PS 7 is only like 40 bucks). Dunno why everyone has been self nerfing all this time. Every single person here could be using the tool that made the entire Internet and movie graphics age of the early 2000s and yes it does 8bit palettes great. Its just, I can't use it or anything else I used to use because im stuck on a smartphone only.

14
XPiratez / Re: rss sprites, the legend continues
« on: February 22, 2024, 04:00:36 am »
As fo h&kmp5a5 i dared to realize some kind of draw with.
I cannot resize images, or convert images to 8bit due to my software. It's pretty arcane. So is this sprite already in the XPZ palette? if not when I load it it'll automatically be converted to 8bit in a hashed up palette, and when I load the XPZ palette it'll be discolored like a christmas tree.

I don't have a computer, only an android phone, and the only software that even works with 8bit on a phone is GrafX2 which basically works like DPaint2, but without a mouse some of those functions (like polygonal lasso, or resize selection) do not work.

Have not found any online converting websites that will be 8bit sensitive either, like convert some 24bit picture to a specific 8bit palette without hashing its own custom one together.

edit - to edify you on the potato issues I have to deal with ill show you the results and why I cannot work with your sprite. They aren't fond of posting big pictures without a good reason here but I think an explanation is in order.

15
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: February 21, 2024, 03:06:48 am »


Spitfire Ammo/Gas
damage: 20 choking just like flintlock gas balls


but also
Did the problem of non-gal flying armours ever get addressed? ie the ability of peasants, soldiers, possibly lokks to be able to use some kind of grav pack? Because if you're running a no-stinkin-gals assault squad somebody better be able to fly just because.

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