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Messages - RSSwizard

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46
XPiratez / Re: A thread for little questions
« on: July 25, 2023, 04:28:02 am »
10 engines out of 160 is not 25%, not even close. :) I'll see how it behaves on other ships if I have the time (and patience). Maybe the Cruiser just has some secret self destruct thingie added in XPZ to make the Hellerium payout much smaller.

Dunno about that but if you want more Hellerium just edit or insert the item entry for the elerium-115 item and set its "Armor" value as an item to some number near 200. The ufo power source explosion does damage thats something like 165 points to 235, you'll have to check that with an official x-com document source though. And it seems to be randomly rolled even against terrain unlike regular explosions so you have random blast patterns each time.

By giving it 999 armor you will always recover fuel from each engine whether destroyed or not. Around 200 armor you will recover it most of the time. I typically give it Armor: 185 so that it usually preserves some of the fuel from a craft with blown engines.

47
XPiratez / Re: some sprite reskins
« on: July 25, 2023, 04:19:24 am »
Well how about an Omega Rifle that looks like a minigun rifle...
reminds me of the chinese minigun rifle being smuggled in the 90s movie deep rising

48
XPiratez / Re: some sprite reskins
« on: July 03, 2023, 03:31:15 am »
There you go.
Ill put it on the mod site when I get around to it.
I dont know what to do about the TU standoff buttons in the lower left and the hamburger menu button, those are part of OXCE.

49
XPiratez / Re: some sprite reskins
« on: July 02, 2023, 06:46:31 am »
If you release a full dark mode submod, I'm sure it will be a big hit.
Thanks for the encouragement, I think it looks pretty snazzy myself.
Full Dark Mode...?  As in the item slots dark gray too?

Brighter palettes are anathema to x-piratez.
Turn up the brightness on your device. I made a palette mod called Delicious Colors already. It provides saturated red and a fleshy orange tone that doesn't exist on the palette.

50
XPiratez / Re: some sprite reskins
« on: July 01, 2023, 01:43:21 am »
I hope it gonna be used to replace the current boarding one. Plus would be nice to ha e a weapon that is also a component, like the hmgs and lmgs that can be mounted on crafts

The Boarding Gun is gorgeous and it even features in at least one bootypedia splash image, with big fat flat pounted brass slugs. But it doesn't look like the kind of thing you could just clip onto a mount. So for this purpose alone it has a metal rig set up to bolt it into, which is reminiscent of the shooty gun, but wouldn't have any of the custom shooty internals.


New OC
Here is an altered UI Dashboard.
Dark Mode.

51
XPiratez / Re: some sprite reskins
« on: June 29, 2023, 05:05:29 am »
Had this cool idea of modding the Tank Battlecannon to use a Boarding Gun instead of a regular machinegun. It might spawn a custom sprite for it. The stats are autofire/4 and burst/3 with the same accuracy and speed as the mg.

Kinda got inspired by the fact the main cannon always ends up in the right hand slot even though (?) most people use it judiciously and use the machinegun primarily and would prefer opportunity fire to come from the MG. So using a boarding gun makes the ammo alot easier to resupply since it grows on trees, and nerfs the tank slightly because of overall ammo capacity, pretty much still the same strength. I figured out how to nullify fixed inventories to put them back in the order I want, so that the auxiliary weapon becomes the primary and the main cannon is the left hand slot.

Edit:  And there it is. It takes less than one man hour for them to unscrew the stock and foregrip off the boarding gun and install it on this special carriage.

This is technically a new item so it doesn't replace any existing ones.

52
XPiratez / Re: some sprite reskins
« on: June 28, 2023, 04:46:45 am »
cleaned up better ones
the slugthrower doing that much damage (just like the assault cannon) demands bigger boolits

53
XPiratez / Re: some sprite reskins
« on: June 27, 2023, 04:22:18 am »
Slugthrower Shells which are bigger

54
XPiratez / Re: some sprite reskins
« on: June 26, 2023, 10:17:55 pm »
Maybe an older design would fit well
With only 48 pixels and 16 or 32 width there are severe limits to what you can do. I used to think Fallout Tactics sprites (132x54) were compressed. Like minecraft, when you try to do too much with little it starts looking like barf. Just remember x-piratez is effectively a 1994 video game (x-com) upgraded with quality of life improvements, it could never have been made in 1995 but much of what the OXCE engine can do could've been done then if it was cared to do so.

Ive had this nifty thought of doing some kinda minimalist aesthetic similar to System Shock or old NES games where the items have an outline appearance. But such a thing would have to be done to everything to preserve the style. Not gonna happen here.

55
Offtopic / Aqua Plastics IRL
« on: June 20, 2023, 11:37:28 pm »
grabbed some good videos about emerging tech stuff thats being done at the grassroots level... some guy making graphene plastic thats twice as strong as steel

one trick was to mix some Whey powder + Graphite in a blender with water for 1/2 hour straight and let it sit for awhile to separate... end up with Graphene suspended in water but coated in proteins (so that it doesn't turn back into simple graphite) can be easily mixed in with other things, mainly they tested it by mixing it with concrete and it was 10-50% stronger.

then using the graphene from that it could be mixed in as an additive with Bakelite (casein) a homemade plastic... it has to be dried into flakes and heated then put in a 20 ton press but it produces plastic that'll stop a 9mm round with just a 3mm plate of it. Except for the 20 ton press, all of that is so simple it can be done in a garage, and a machine shop can have the press. Its also stab-proof which is what I guess they first considered since they live in the UK.

its 2 times stronger than steel by volume
10 times stronger than steel by weight.

Somehow this guy or his videos haven't been offed yet...


https://youtu.be/7q4UQL5k4wI

56
XPiratez / Re: A thread for little questions
« on: June 20, 2023, 11:16:06 pm »
I'm in the late game and Crypt of the Technomancer simply isn't spawning even though I did the related research/quests a couple of years ago. Is there a line edit I can do in a save file that will force the mission to spawn?

In one of the Alien Missions of the .sav file cannibalize one of the existing missions, by replacing it with the one you want. You'll need to research what the mission is and which region set it spawns with. You can find the alien missions section of the .save file easily by searching for "countdown".

Also many missions have missionsitezone set to -1 and those are mainly flying missions, so a mission site will have a positive number or 0, if you dont know how many mission sites exist in that region set just put it as 0 or some low number so the game don't crash. I think for example siberia base has like only two locations, and zaxx exterminator missions only have like 7 sites.

I do this sort of thing all the time to generate extra Infested Basement rats mission for fun, training, and commendations. And for those Jacks missions with the double crossing dudes or crackhouses. And also multiple X-Prisons since the doctor x prison can spawn multiple times, so this way I can just group them up and run the mission several times when im interested in it all at once (the resulting loot, well, if it can spawn several times id already be getting that loot, basically more life support modules than you even need for the conqueror).

57
XPiratez / Re: some sprite reskins
« on: June 19, 2023, 01:08:29 am »
And this is an RCF Carbine. Doing the other rifle gave me some ideas.
Two (x2) versions, with or without suppressor, with or without folding stock. Default is no supp or folding stock.

58
XPiratez / Re: some sprite reskins
« on: June 18, 2023, 06:44:01 am »
nice as always. Care to make a remake for the hunting rifle after the Sako S20? Whit a brighter palette of course ;D
Now that's a request I couldn't deny and it came out pretty damn good if I say so myself. The original reminds me of some really old rifle, one of the first semi-auto rifles from the early 1900s. This one is much more like a ubiquitous hunting rifle. Looks like something you don't want pointed at you by raider chicks.

edit: oops

59
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: June 18, 2023, 12:16:45 am »
Fair points, also because panzerfaust has a limited range than the LASS so it would make sense.
The Advanced Launcher says its quicker than most to use, but it actually isnt. So id like to see it faster for what you invest in building one. Something like 75/40 percent TUs.

LASS may not have a limited range but its accuracy sucks, which basically means its worse than the panzerfaust on two counts. Panzerfaust has top attack so its alot easier to hit with. The Lass is pretty much crap


My request:

H.Ext: Uber Wheat (0.02)
...one bag of uber wheat == 1 hellerium.

also

D/A Ship Engine
... because midgame I end up with a ton of ship engines and nothing to do with them, since hangars limit how many ships you can make and power stations honestly aren't turning a profit for a long long time. Id much rather pry the optronics and heavy couplings out of them like ret. engines. Like seriously I may have 40+ ship engines taking up inventory and cant do much with them. They're a super huge gold brick waiting to be sold.

60
XPiratez / Re: some sprite reskins
« on: June 12, 2023, 05:01:45 am »
The submachinegun looks like an uzi already, just without a stock.

(unrelated) Here's a mixed up Scout Rifle I made, with obvious influences (uac, es, battle rifle, light mg). Might be an acquired taste, but I didn't like the scout rifle anymore.

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