Author Topic: Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming  (Read 4309110 times)

Offline RSSwizard

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9060 on: May 12, 2024, 09:57:18 pm »
 . . .
ive taken the plunge and upgraded my Android OXCE and im installing the new version of piratez

the previous version I was using was
L9



edit - seems I have to get version N7 because there isnt actually a 7.12.5 build of OXCE for android. I thought there was in the OXCE board but its just 7.12, not a .5 . . . . . . .

Im glad there are older versions of the game on moddb



edit edit -
I had to downgrade all the way to android OXCE 7.5.3 and piratez vN.1 to dodge some kind of errors having to do with corpses and vehicles with negative numbers for HWP capacity.
« Last Edit: May 12, 2024, 10:34:55 pm by RSSwizard »

Offline ontherun

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9061 on: May 14, 2024, 10:38:35 am »
I actually got several complaints that 'defend the fort' is too banal, so I'll increased the difficulty by making the map a bit less 'one door trick'.

If it spawned later than it does, it would be pointless - by that time what use could you have of cannonballs and rotogun rounds?

Bandits make this attack precisely because they think you're easy pickings, so it's meant for rank 2 at most.

ohh...ops! ...but let's look at it from another aspect: abandoning the mission could make the bandits understand that the girls have disbanded and this could spawn the mission less frequently over time...for the rest it is a fairly initial mission, it is obvious that after obtaining the second rank it should no longer be generated(?)

Edit: as for the lonw waited gun fire of the rcf clip based weapons, might be of interest some source from pixabay here? (also for inspiraiton in creating and/or modify an existing one?)
« Last Edit: May 14, 2024, 10:46:30 am by ontherun »

Offline RSSwizard

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9062 on: May 15, 2024, 05:49:30 am »
If it spawned later than it does, it would be pointless - by that time what use could you have of cannonballs and rotogun rounds?

I haven't hit this mission yet and although ive started playing a new game under N1 ive got to say... with my strategy and the way I do things ive got Very Little use for Cannonballs or Rotogun rounds personally. I jump right to Pyrotechnic Cannonballs before I pick up the assault cannon pretty much, and the Carronade is a heavy aerial weapon not a light weapon. Unless there's a Boarding Gun that uses Rotogun Rounds they don't sound that useful. By the time I could try and make swiss cheese out of some buildings with one ive probably beaten the map some other way. (I use Grenades alot... OG X-Com taught me well) If I wanna go full auto on dudes at 7 tiles or less - probably just use some AMG I snagged off of osiron jerks since they sit around gathering dust.

Most effective weapon in og x-com and in a similar way in piratez is the HE Grenade and maybe incendiary grenades. The HE rounds for the heavy cannon and maybe auto cannon were barely entry level. I always had 2 grenadiers who would blow up pretty much any threat that my HWP spotted. Close actually counts with grenades. And as an indirect attack there's a good chance no reaction fire either.

The only way to nerf grenades in x-piratez or x-com would be to enable a Linked Attack to inflict D&D style damage with them so everyone in a certain area of effect takes a spray of fragmentation and it only hits them for maybe a rifle shot worth of damage. The d&d stats were 4d6 for the entire thing even if you landed the grenade in the dude's square, piddly 14 points and that's all. Personally id make it hit the dude in the square, then hit him again (8d6 total) for being in the area of effect.

OXCE doesn't have Linked Attacks yet though.
That's where you get shot with some needle dart doing like 15 Bio damage and if the dude takes any points from it at all, he gets hit for 150 damage from the Nerve Toxin VX shit thats in it.
« Last Edit: May 15, 2024, 05:59:37 am by RSSwizard »

Offline Abyss

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9063 on: May 16, 2024, 09:07:59 pm »
The only way to nerf grenades in x-piratez or x-com would be to enable a Linked Attack to inflict D&D style damage with them so everyone in a certain area of effect takes a spray of fragmentation and it only hits them for maybe a rifle shot worth of damage.
Joy Narical made few changes to grenade throwing mechanics, but this requires Brutal-OXCE either that OXCE. But Brutal makes game kind of tough challenge, so, probably, we need to ask Joy make a nice little submod for X-Piratez, which overwrites the grenade throwing mechanics separately.

Offline RSSwizard

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9064 on: May 20, 2024, 04:57:26 am »
what's Brutal OXCE ?
anyway its not the throwing mechanics that would mess it up
the damage would need to be lowered - but not for the target in the square its on

Offline shinr

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9065 on: May 20, 2024, 08:44:59 am »

Offline ontherun

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9066 on: May 23, 2024, 03:07:13 pm »
Quick question: there are some potentially breaking chances that would make not advisable updating old savved games? An exaplse what happened in N6 wih the introduction of the cat path, see here: click

Edit: as for the looong-awainted garage, tjhere is the facility expansion pack from the 0xEBJC user, for the openxcom files here, any chance to see n x-piratez version?
« Last Edit: May 27, 2024, 11:20:01 am by ontherun »

Offline Fugazza

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9067 on: May 28, 2024, 05:25:12 am »
I really enjoy some AI Pedia artwork replacements, like the Ninjas and the Academy! Just that

Offline Mathel

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9068 on: June 10, 2024, 05:34:26 pm »
I finally found a Star God Coordinator.

I took him down non-lethaly, which took most of my gals' turn.
The rest of it was spent shooting random other enemies.

On the enemy turn, they fired my gals, wounding a few with Psybeams.
One also chucked a hellerium grenade straight on top of the coordinator, blowing him apart and possibly wounding the gal on top of him (she was also hit with a psybeam, so I don't know if that grenade did the damage, or the psybeam, or both).

I guess I will have to wait about 3 more in-game years to catch another one.


« Last Edit: June 10, 2024, 05:36:18 pm by Mathel »

Offline yuriski

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9069 on: June 10, 2024, 08:22:52 pm »
I finally found a Star God Coordinator.

I took him down non-lethaly, which took most of my gals' turn.
The rest of it was spent shooting random other enemies.

On the enemy turn, they fired my gals, wounding a few with Psybeams.
One also chucked a hellerium grenade straight on top of the coordinator, blowing him apart and possibly wounding the gal on top of him (she was also hit with a psybeam, so I don't know if that grenade did the damage, or the psybeam, or both).

I guess I will have to wait about 3 more in-game years to catch another one.

Well, depends what notoriety you are on. Coordinators seem to always spawn in Silver Towers.

And purple shields make Silver Towers basically freebies.

Offline Mathel

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9070 on: June 10, 2024, 09:47:39 pm »
Last time Silver Towers appeared, I most of my fighters could not catch up to them. I have since then upgraded, so that the fighters are faster, but that was about half an in-game year ago.

Offline aziza

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9071 on: June 11, 2024, 05:26:39 pm »
0.93 - 19 Aug - Sectoids!
0.94 - 14 Sep - New Faces
0.95 - 27 Sep - Combat Stress
0.95A - 3 Oct - Star Gods' Revenge
0.95B - 24 Oct - Sink The Bismarck
0.95C - 29 Oct - Interfaces & Critical Fixes
0.96 - 20 Nov - News of the World
0.97 - Dangerous Place, Savage Place
0.97A - Jetbikes for Christmas
0.97B - 20 Dec - I Bring You Fire
0.97B - 20 Dec - Doberman Sprites
0.97C - 15 Jan - Privatizing World Peace
0.97D - 29 Jan - High Times
0.98 - 26 Feb - Leather, Oil & Sweat
0.98A - 12 Mar - Magic Missile Massacre!
0.98B - 31 Mar - I Can See My House From Here!
0.98C - 17 Apr - Mad Mansion Missions!
0.98D - 21 Apr - Bugfixes
0.98D1 - 22 Apr - Fixed Recovery/Capture
0.98E - 30 Apr - Breathless in Cydonia
0.98F - 13 May - Airbus Adventures
0.99 - 7 Jun - First Impressions
0.99 - 7 Jun - Escaped Lunatics!
0.99A.1 - 31 Jul - Magical Commendations
0.99B - 18 Aug - Sky's The Limit
0.99C - 3 Sep - Death In Smoke
0.99C.1 - 10 Sep - Become an Idol!
0.99D - 30 Oct - Learning to Swim
0.99D - 30 Oct - Learning not to Drown
0.99E - 8 Nov - Dawn of the Living Dead
0.99E.1 - 13 Nov - Dead in Space
0.99E.2 - 18 Nov - Dead in Space 2
0.99E.3 - 21 Dec - Dead in Space 3
0.99F - 4 Feb - Blood is Life
0.99F.1 - 13 Feb - Slave Wars
0.99F.3 - 3 Mar - 3 Years of Pirating
0.99F.4 - 18 Mar - Furious Fixes
0.99F.5 - 1 Apr - Fight Magic with Courage!
0.99G - 9 May - Close Combat Carnage
0.99G1 - 25 May - Evasive Maneuvers
0.99G2 - 4 Jun - Shipwrecked Summer
0.99G3 - 14 Jul - Shipwrecked Summer Reloaded
0.99G4 - 15 Jul - Shipwrecked Summer Re-Reloaded
0.99G5 - 23 Jul - Summer Storm Edition
0.99H - 31 Aug - Long Live The Queen
0.99H1 - 15 Sep - Under A Killing Moon
0.99H1 - 15 Sep - UnJust der A Killing Moon
0.99H2 - 28 Oct - Born To Be Wild
0.99H3 - 4 Dec - 4 Elemelokk'Narrs
0.99I1 - 26 Dec - Spirit of Christmas
0.99I2a - 22 Mar - Diamonds Are Forever
0.99J - 4 May - Sparkle Sparkle
0.99J1 - 20 May - Fistful of Ammunition
0.99J2 - 9 Jun - Bogeyman Boogie
0.99J3 - 7 Jul - Harvest Moon
0.99J4 - 19 Jul - Halloween Comes Early
0.99J4 - 19 Jul - Padlocks of Chaos!
0.99J5 - 16 Aug - Hunter, Hunted?
0.99J6 - 31 Aug - The Dwindling Flame
0.99J7 - 25 Sep - It Can't Go Wrong
0.99J8 - 19 Oct - Mixed Bag
0.99J9 - 24 Nov - Needs More Muskets
J10 - 28 Dec - Christmas Underground
J11 - 27 Jan - Slaves, or Soldiers?
J12 - 24 Feb - Wetworks
J13a - 29 Mar - Casino Royale
J14 - 29 Apr - Saints and Sinners
J5 - 11 Jun - Applied Chromatics
J16 - 8 Aug - Zombie Dreams
J17 - 1 Sep - I Stab At Thee!!!
K1 - 17 Nov - Bandaid needed!
K2 - 2 Nov - Ice Ice Cool
L1 - 1 Apr - Aurora Nights
L1A1 - 9 Apr - Aurora Nights 2
L2 - 21 May - Blood And Skulls
L3 23-Aug-2020 The Byzantine Crown
L4 15-Sep-2020 Mad Melee Massacre
L5 30-Oct-2020 New Energy
L5A2 01-Nov-2020 New Energy v2
L6 06-Dec-2020 Bag Of Tricks
L7 04-Mar-2021 Lucky Seven
L8 26-Mar-2021 One Way Ticket To Argentina
L9 30-Apr-2021 Personal Attention
L10 18-Jul-2021 Old Earth Blues
M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension!
M2 28-Sep-2021 Shadow Robots and Immortal Amazons
M3 28-Nov-2021 The Planet of Rust
M4 6-Jan-2022 Peasant Revolution
M5 24-Mar-2022 The Five Captains
N1 29-Apr-2022 Every Day Is Caturday
N2 Apocalyptic Edition 22-Oct-2022
N3 20-Dec-2022 Clear Skies
N4 17-Feb-2023 First Ending
N5 07-Jun-2023 Shadow Descent
N6 03-Oct-2023 Zany Cats
N7 16-Dec-2023 Flying Tiger, Hidden Tentacle
N8 28-Apr-2024 Labyrinthus Noctis

Offline lordpolish

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9072 on: June 12, 2024, 02:31:14 am »
Just got back into this wonderful mod after about a year off. Defend the Fort! is a new mission for me but I've had it 4 times now in about 2 game months - is that normal? Seems to happen way too often for me. Is there some sort of research progression to stop them or some other thing I'm not understanding?

Offline Mathel

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9073 on: June 12, 2024, 04:42:20 pm »
So I got lucky and the next Star God cruiser also had a Coordinator instead of a bunch of Cyclopes. I managed to grab this one.

Offline cheeen

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Re: [MAIN] XPiratez - N8 28-Apr-2024 Labyrinthus Noctis
« Reply #9074 on: June 16, 2024, 09:27:35 am »
Why are so many mission types just a way to kneecap youself? I just hide the relevant research, now that i know what's what.

Like, take zombie bait. What's the actual point of researching it? I'd much rather game generates an academy mission for me, it's much more profitable and i don't have to deal with peasants vs zombies bullshit.
Underground missions. So i spend research to have to maintain a compliment of lokknars that are useless for every other mission type? Why would i do that. Demon god altars only give you dream library, which is a good building, but by the point i can rng a scroll of night, i would've wasted a lot of mission slots on those ratman caches. Underground missions seem to just contain a lot of junk. Metro can absolutely fuck your crappy small units and wipe the entire contingent along with all your gnomes. I'd rather not do these missions at all, which i can do by not wasting research on them. Win-win.
Cruising counsellors. Awful mission, isn't difficult just extremely bloody annoying. And it gives you... a counsellor(useless for research), and maybe some thralls, if you're willing to spend an our stunning every last unit. The loot would be worthwhile, if the mission didn't take 200 turns of flying around that awful ship level. Then again, i can get the same amount of cash from any other mission type. Oh and ALSO you have to buy and sell a rail pod for it.
Mansion invasions, guild rep mansion - okay loot, but i can get same loot from a normal mission, and without the restrictions bullshit.
Highway star - does anyone actually ever research this? A restricted underwater mission with gnomes specifically... why would i do that to myself?
Highway house - a crappy mission that only serves to get the ability to shoot down civilian cars early, and it will stick in the mission roster forever.
UAC missions - no good loot, the level has explosive barrels on your spawn. Again, if it had some decent loot, but it's just crap, i would much rather the game would just spawn a guild warehouse(where i also won't explode my entire team). The end reward for UAC missions is the megachaingun which is just a piece of crap at the time you'll plausibly be able to research it, since all tough crafts have high armour.
Underwater/space missions - these are just bad but required to progress. Space missions are just about moving to 1 building, across the bad UI, underwater missions are basically normal missions but you're gimped. AND you have to pay for extra crafts and extra equipment in research&maintenance on geoscape. I postpone these as far as i can, since i just don't want to play space missions, there's nothing interesting about them, they just have bad UI.

Also, as i understand it, the game generates a finite amount of missions, so every new crap mission type you research detracts from the amount of actually good missions you'll get. So not only did you waste research to unlock a crap mission, you'll also detract from good ones.

I think these missions should have much better loot that would actually make them desirable, be in their own category(let's say you get 2-3 special missions per month), and get disabled after you ran them a couple times. Similar to siberia mission, which is a cool challenge, gives you extremely good loot, and doesn't overstay its welcome.

A lot of high tier rng in piratez suffers from this "gambling is bad for you", if you don't savescum. Like the mystery boxes for example - you waste a ton of research on it, then open it to get a slime invasion and cripple yourself. Also there's a tiny chance to get an orb that will allow you to possibly create an okay weapon for shadowrealms, but why would you risk this? You'd either just sell the box, or hoard them and then open them super late game.
You also have this situation where you have a clearly better option and an overcomplicated, worse one. Like, why would you build a casino, when you can build a factory instead? Or why would you hoard chips to invest in a mint, when applenomics are so much better? Or why would you spend an eternity researching advanced firearms and spend alliance tokens on m-crafted parts, to get crappier weapons than the lasers that everyone carries by month 8. Even bulldog&ripper cannons are crap compared to the cannons you loot from ufos. Entire branches of research are better off hidden, since it takes so bloody long to go through them, and they just give you a marginally better version of a worse weapon(a version that you have to build through workshop! With ammo! I only these advanced guns ran off the normal clips), and by the time you get to that weapon you have a better tier of weapons available. It's all just a noob trap.

I do love the xpiratez setting though, this is possibly the best setting in any video game ever.