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Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 14, 2014, 11:40:59 am »
In the UFOPEDIA, it is supposed to be:
AUX_HWP_SMG
not
AUX_TANK_SMG
AUX_HWP_SMG
not
AUX_TANK_SMG
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Maybe require Alien Alloys (to simulate gaining an understanding of alien metallurgy vulnerabilities)
I moved out some Wolfram Lance tech level vehicle weapons out of it and into the main files. The misc only has adjust radars and lighter electro flares
The 'Spartan Laser' would end up being like a SSRL, since it would only be one (highly accurate) shot before you had to dispose of it. Since it would be more powerful than the sniper rifle, I'll have to make it one shot and 3x2 otherwise it would make the rifle useless.
Single shot heavy laser cannon. Kinda like the Spartan Laser from Halo. Comes late in the laser progression.
Allows for a laser SSRL
I never liked the unnecessarily big (default) XCom Stun-Rod.
- type: fr
strings:
STR_STUN_ROD: "Poing Électrique"
Delayed heavily by the changes needed.
We'll see when the next one comes out.
I fixed them for the alloy but not the elerium. In fact, I thought I completely removed the elerium ones from the game!
Should I keep them or remove them? They kinda break the 0 to 0.5 progession. Same with the reinforced shotgun.
Just read about debug mode. Wow, that could have helped.
New release in 12 hours.
Not sure why you are getting an undefined.
Where are you seeing this?
Every time I try to use the MGL with HE grenades Xcom crashes.... very frustrating. Grenade arcs out and before it is supposed to explode... crash.