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Messages - Infini

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16
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 31, 2014, 05:57:01 pm »
I'm using a new username to match the one that I'm using at the OpenApoc forum.
I'm adding the French translation to the game there, so don't be afraid, I'm still the same "Alien French Translator".

 ;)

Edit: Infini was my username before.

17
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 30, 2014, 04:59:24 am »
Quote
I got a notebook full of bugs that I am working on clearing now.

No problem.  Do not stress yourself.

E-cigarette... and relax.

 ;D

18
Released Mods / Re: (Equipment) Breaching Charge UPDATED 1.1
« on: October 27, 2014, 04:20:39 pm »
Quote
The thought was that Elerium research helped indirectly in the improvement of the explosives.

Possible in fact.
Thank you for your explanations.

19
Released Mods / Re: (Equipment) Breaching Charge UPDATED 1.1
« on: October 26, 2014, 03:30:44 pm »
Quote
To get the Improved Charge, you will have to wait until you have researched Elerium-115 and Alien Alloys, then you will be able to research the Improved Charge. After a short research period you can manufacture them at the cost of $9,000 and 2 slices of Alien Alloy per piece.

Why do we need to research Elerium if it's not needed in the manufacturing process?
I'm confused.  ???

For the improved charge, I prefer 2 Alloys + 1 Elerium, no?

...

Edit: French Translation added

Code: [Select]
  - type: fr
    strings:
      STR_BREACHING_CHARGE: Perforateur
      STR_BREACHING_CHARGE_UFOPEDIA: Conçu pour créer une brèche dans les murs épais ou la coque d'un OVNI, le Perforateur, aussi surnommé l'Ouvre-Boîte, libère à très haute vitesse un flux de métal en fusion. Nécessite l'usage des deux mains pour être utlisé de façon optimale.
      STR_BREACHING_CHARGE_2: Perforateur Surpuissant
      STR_BREACHING_CHARGE_2_UFOPEDIA: Nos recherches sur les alliages extraterrestres et l'Elerium-115 permettent de perfectionner le Perforateur standard. Hormis le fait qu'il est plus léger, cette nouvelle version tire deux projectiles successivement, perçant la plus épaisse coque d'un OVNI. Utilisable d'une seule main.

20
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 21, 2014, 03:28:20 pm »
Quote
I should have the 1.999 version ready to go by Friday.
Then will be stabilization, and fixing all the bugs found by the online x-com tool and taking suggestions and tweaks to the ruleset.

Finally, we concentrate our efforts to remove the bugs. Count me in.
I'll do the translation, and test the new release 1.999.

21
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 14, 2014, 11:40:59 am »
In the UFOPEDIA, it is supposed to be:

AUX_HWP_SMG

not

AUX_TANK_SMG

22
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 14, 2014, 08:01:09 am »
I'll take a look tomorrow.
Bedtime!

 ;D

Merci for the new Build.

23
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 14, 2014, 12:55:43 am »
You work fast!   

Thank you!

24
Released Mods / Re: (Equipment) Breaching Charge
« on: October 13, 2014, 04:13:45 pm »
Quote
Maybe require Alien Alloys (to simulate gaining an understanding of alien metallurgy vulnerabilities)

Like Spock said: Logical.

 ;D

25
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 13, 2014, 05:57:44 am »
The SAW Ammos.

The weight is 4.
Improved... 6 ?

It is supposed to be the same ?  Like the others ?

26
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 11, 2014, 12:18:33 am »
Quote
I moved out some Wolfram Lance tech level vehicle weapons out of it and into the main files. The misc only has adjust radars and lighter electro flares

OK.  I understand.

27
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 10, 2014, 09:57:26 pm »
The most recent Beta, 1.9975

ET_MiscChangesv1975.rul

Not the same file? 14.1KB vs 571 bytes ?

You did a lot if change or something is missing...

28
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 10, 2014, 02:51:10 pm »
Quote
The 'Spartan Laser' would end up being like a SSRL, since it would only be one (highly accurate) shot before you had to dispose of it. Since it would be more powerful than the sniper rifle, I'll have to make it one shot and 3x2 otherwise it would make the rifle useless.

Nice

 :)

29
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 10, 2014, 01:32:03 pm »
Proposal:

Quote
Single shot heavy laser cannon. Kinda like the Spartan Laser from Halo. Comes late in the laser progression.

No problem. I like it. (with a good accuracy)

Quote
Allows for a laser SSRL

Not necessary.  I won't use it.

...

Proposition:
I suggest to replace the stun rod with the "Electro-Shocker" from civilian.






30
Released Mods / Re: (Equipment) Electro Shocker
« on: October 10, 2014, 12:14:50 am »
Quote
I never liked the unnecessarily big (default) XCom Stun-Rod.

ME TOO!  >:(

Thank you!

As a reward, here's the French translation:

Code: [Select]
  - type: fr
    strings:
      STR_STUN_ROD: "Poing Électrique"

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