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Messages - Infini

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31
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 09, 2014, 06:05:36 am »
Quote
Delayed heavily by the changes needed.

We'll see when the next one comes out.

Take your time.

 :D

32
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 09, 2014, 02:27:33 am »
Quote
I fixed them for the alloy but not the elerium. In fact, I thought I completely removed the elerium ones from the game!

Should I keep them or remove them? They kinda break the 0 to 0.5 progession. Same with the reinforced shotgun.

I suggest that you remove it.

33
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 04:39:09 pm »
Quote
Just read about debug mode. Wow, that could have helped.

New release in 12 hours.

Yes, I use the Debug mode.  It helps a lot. (Ctrl+D)

I wait for the new Beta.
Thank you.

 :)

34
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 02:56:52 pm »
Quote
Not sure why you are getting an undefined.

Where are you seeing this?

Look at the previous pic.

35
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 04:23:32 am »
Quote
Every time I try to use the MGL  with HE grenades Xcom crashes.... very frustrating. Grenade arcs out and before it is supposed to explode... crash.

He needs time... there's no hurry.
A very complex job for him or someone else.

 ;)

36
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 04:14:15 am »
Problem with STR_ALIEN_COMMUNICATION ?


37
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 03:55:23 am »
Alien Research
SELECT ITEM

STR_ALLOY_AEROSPACE

*Not defined*

38
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 03:42:53 am »
ET_MiscChangesv1975.rul

UFOPEDIA
________

(Incorrect)

STR_BARRACUDA_MISSILE_UC: BARRACUDA
STR_TSUNAMI_MISSILE_UC: TSUNAMI

(Correct)

STR_BARRACUDA_MISSILES_UC: BARRACUDA
STR_TSUNAMI_MISSILES_UC: TSUNAMI

39
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 02:13:02 am »
Just one question please.

By "light HEAT rockets", you mean : HEAT = High-Explosive Anti-Tank ?

I think so...

 :'(

40
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 08, 2014, 02:00:30 am »
Quote
This has the missing file.

Got it!
All the translation is done, except this one.
Tomorrow: I need a break.

Quote
Before the next release, I'm gonna run it through Falko's mod checker and correct every issue no matter how trivial.

Someone is begging for it (HelmetHair)...

 ;D

41
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 07, 2014, 11:49:15 pm »
One file is missing from the new Beta ?

ET_Wolfram_GunpowerWeaponsv1995.rul ?

 :'(

42
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« on: October 07, 2014, 03:19:47 pm »
Quote
The hyperwave encoder should be located in the alien bases.

Hidden?

...

Thank you for the new Beta.  First, I'll translate the new strings.

 :)

43
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: October 07, 2014, 02:41:17 am »
Quote
How does 180 hp, 40 armor and only 55% damage from Plasma sound to you?

I'm not an expert, I cannot tell.  I need to test it first.

44
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: October 07, 2014, 01:13:28 am »
Quote
I don't have the two-weapon tanks working yet (one weapon) but they are improved over the base tanks. Just gonna release what I have.

I rarely use the tank.  Sometimes, one plasma shot from an alien and my $500000 investment is lost.
Now, they are improved ?
OK.  Nice.  We'll see.

 :)

45
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: October 01, 2014, 03:31:45 pm »
Quote
BTW I thought I mentioned it but apparently not: Handobs for the two satchels have a transparency problem, and the usual "big black square" comes up.

I never use the satchels; I prefer to equip smoke grenades, motion scanners, stun rods, etc.
A good catch.

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