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Messages - Infini

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46
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: October 01, 2014, 04:02:46 am »
Quote
Release next monday. Will be version 1.998

Good work!  Thank you.

47
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 30, 2014, 04:32:30 pm »
Quote
Grenade launcher with 3 different grenades, HE, I and a buckshot AP shell.

Wow!  I'll use it.

48
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 29, 2014, 09:23:35 pm »
Very nice weapon.  It explodes on contact  ?

49
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 24, 2014, 01:42:51 am »
Quote
Personal Heavy Armor has a
Code: [Select]

corpseItem: STR_CORPSE_HEAVY_PERSONAL_ARMOR

defined in Coherency ruleset.

How do you fix it ?

50
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 23, 2014, 06:52:20 pm »
Quote
Going to move the extra 'visual' variation armors to a seperate rule file. Urban is going to be the default.

Very nice.  Because if you want to improve the light or tactical armors, you need to remember which one you're using.
I applaude.

51
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 23, 2014, 03:54:07 pm »
Quote
...Especially considering the fact that alien HWP can't use two weapons like the player can.

So, I vote "No".

Now, to get the laser weapons, it's more difficult.  Inproved ammos are useful... finally.
Same with the plasma arsenal.
Improved interceptor, nice idea.  Faster.

The balance seems OK.

My only complaint is about the light and tactical armors.  6 different models in color.
Confusing sometimes...
I know, I told you before

 :)



52
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 22, 2014, 06:15:41 am »
Still alive ?
 :)

About the laser sounds.

Thumbs up!

53
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 19, 2014, 12:30:21 am »
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Will patch and rerelease in 2 hours.

Thank you

54
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 11:58:17 pm »
1.973 Beta
PSXSounds
UFOextender Psionic Line of Fire
...

I had the problem before.  I thought that it was the Terrain Map Pack, because they had problems recently.
I include a save file.
When I want to reach a base with the SkyRanger, the game crashes.

If I disable "ET_MiscChangesv1965.rul", I'm able to start the mission.
Maybe it is related to the Hyperwave decoder?

 :(

55
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 10:30:24 pm »
Job done (new translation).

 :D

56
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 07:24:40 pm »
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No hurry, of course. I am on break at work working on my spreadsheets for the hwp rework.

I suggest to hold the translation for now.  You already have a lot of work.
 :)

I'm still working on it.
I clarify things, minor corrections again for a better look, etc... (while I'm playing, important)

What do you think?  We wait for 2.0 to add the latest french translation ?
Do you want to copy and paste for each Beta build?
You decide.

57
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 04:26:14 pm »
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Infini, I reworked a few of the UFOpedias:

It will be done soon.
Jogging, a bit of workout, shower, breakfast... and I'll be on it.

 ;D

Edit: I use "WinMerge" to compare the files.  So I know exactly what is new to translate.

Last question: The new build is compatible with my previous save ?

58
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 12:40:22 am »
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I forgot to mention that I increased the volume of the the plasma weapon shots as well.

Almost perfect.
I'll add 15% more, your choice.

 :)

59
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 17, 2014, 01:55:11 pm »
One day, I'll translate your Mod in french if it's not done yet.  I'm busy elsewhere  for now (Equal Terms mod).

I just want to say a BIG "thank you" for your hard work.

 :)

60
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 17, 2014, 12:46:14 pm »
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New release. No new weapons or aspects, just a bugfix release.

Thank you.  There are no horrible bugs in fact, just problems with the inventory screen (I hope).

Quote
Also, I redrew a few of the laser weapons to be more 'internally consistent' (power cell, step up emitter on all laser weapons now).

If I understand well, not a bad idea.  Laser weapons, powered by sun at night (UFO crash or terror mission), not very realistic.  Even with the vanilla version, I always found strange that lasers had infinite ammos.
Those weapons are usually lightweight.  It will be like that even with power cells ?
...

French translation
Nothing new to add.  Just 1 minor correction done.  It will be added later.
For improved ammos, I use the character (^) Up arrow
I like the result.  Clean, short, effective.



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