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Messages - Infini

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46
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 23, 2014, 03:54:07 pm »
Quote
...Especially considering the fact that alien HWP can't use two weapons like the player can.

So, I vote "No".

Now, to get the laser weapons, it's more difficult.  Inproved ammos are useful... finally.
Same with the plasma arsenal.
Improved interceptor, nice idea.  Faster.

The balance seems OK.

My only complaint is about the light and tactical armors.  6 different models in color.
Confusing sometimes...
I know, I told you before

 :)



47
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 22, 2014, 06:15:41 am »
Still alive ?
 :)

About the laser sounds.

Thumbs up!

48
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 19, 2014, 12:30:21 am »
Quote
Will patch and rerelease in 2 hours.

Thank you

49
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 11:58:17 pm »
1.973 Beta
PSXSounds
UFOextender Psionic Line of Fire
...

I had the problem before.  I thought that it was the Terrain Map Pack, because they had problems recently.
I include a save file.
When I want to reach a base with the SkyRanger, the game crashes.

If I disable "ET_MiscChangesv1965.rul", I'm able to start the mission.
Maybe it is related to the Hyperwave decoder?

 :(

50
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 10:30:24 pm »
Job done (new translation).

 :D

51
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 07:24:40 pm »
Quote
No hurry, of course. I am on break at work working on my spreadsheets for the hwp rework.

I suggest to hold the translation for now.  You already have a lot of work.
 :)

I'm still working on it.
I clarify things, minor corrections again for a better look, etc... (while I'm playing, important)

What do you think?  We wait for 2.0 to add the latest french translation ?
Do you want to copy and paste for each Beta build?
You decide.

52
Released Mods / Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 04:26:14 pm »
Quote
Infini, I reworked a few of the UFOpedias:

It will be done soon.
Jogging, a bit of workout, shower, breakfast... and I'll be on it.

 ;D

Edit: I use "WinMerge" to compare the files.  So I know exactly what is new to translate.

Last question: The new build is compatible with my previous save ?

53
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 18, 2014, 12:40:22 am »
Quote
I forgot to mention that I increased the volume of the the plasma weapon shots as well.

Almost perfect.
I'll add 15% more, your choice.

 :)

54
Work In Progress / Re: [BETA][WIP][BUNCHOFSTUFF] Xeno Operations Mod
« on: September 17, 2014, 01:55:11 pm »
One day, I'll translate your Mod in french if it's not done yet.  I'm busy elsewhere  for now (Equal Terms mod).

I just want to say a BIG "thank you" for your hard work.

 :)

55
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 17, 2014, 12:46:14 pm »
Quote
New release. No new weapons or aspects, just a bugfix release.

Thank you.  There are no horrible bugs in fact, just problems with the inventory screen (I hope).

Quote
Also, I redrew a few of the laser weapons to be more 'internally consistent' (power cell, step up emitter on all laser weapons now).

If I understand well, not a bad idea.  Laser weapons, powered by sun at night (UFO crash or terror mission), not very realistic.  Even with the vanilla version, I always found strange that lasers had infinite ammos.
Those weapons are usually lightweight.  It will be like that even with power cells ?
...

French translation
Nothing new to add.  Just 1 minor correction done.  It will be added later.
For improved ammos, I use the character (^) Up arrow
I like the result.  Clean, short, effective.



56
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 16, 2014, 11:31:43 pm »
Cyberdiscs are tough, Chryssalid, a real nightmare with 2 legs.

Reapers, not so bad, I agree.

57
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 16, 2014, 10:56:27 pm »
2 Snipers, well positioned, near the SkyRanger, protected by a SAW, while the rest of my troops are far away.
They save my butt a few times.
And the sound of the rifle, I agree, incredible.

 :D

58
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 16, 2014, 08:48:43 pm »
Quote
The new craft weapons are almost done. Will release another beta with the fixed graphics and enhanced plasma sounds tonight at utc 23h30

Nice.  Thank you.

 :)

59
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 16, 2014, 07:33:16 pm »
Quote
Which bug, the inventory blackout?

Exactly.

60
Released Mods / Re: [WIP][MegaMod]Equal Terms 2.0 - Beta 1.975
« on: September 16, 2014, 03:14:29 pm »
Just in case that it's not fixed...

All the laser weapons except the "Laser LMG" are affected (inventory bug).

Did't find an engineer yet, so didn't test with the plasma weapons.
Anyway, you're aware of the problem now.

Tx

 :)

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