Author Topic: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997  (Read 65294 times)

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #240 on: October 12, 2014, 05:22:58 pm »
Just for your info, if I use this tank in a mission and come back, I end up with 259 HWP grenades in store no matter what.  I looked around but can't tell what's going on. BTW the 259 is consistent.

I at first tought I misclicked when buying ammo...i transferred 129 units to another base....but then a second time after the mission i have 259.

That is absolutely bizarre. Once I get a new oxc build up that shows both weapons, I'll look into it.

Offline new_civilian

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #241 on: October 12, 2014, 05:47:22 pm »
Hm the downloadlink (on page 1) leads to a 404  :(
Oh and I can assure you my electro-shocker works fine :-)

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #242 on: October 12, 2014, 06:59:53 pm »
Form
 the latest package just go to the latest POST from kingmob. He doesn't update the first post afaik

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #243 on: October 12, 2014, 10:24:02 pm »
Sorry about that. Once it's out of beta I will rock a first post correctly. Heh.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #244 on: October 13, 2014, 05:57:44 am »
The SAW Ammos.

The weight is 4.
Improved... 6 ?

It is supposed to be the same ?  Like the others ?

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #245 on: October 13, 2014, 04:46:16 pm »
The SAW Ammos.

The weight is 4.
Improved... 6 ?

It is supposed to be the same ?  Like the others ?

Heh,

Fixed! Thanks!

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #246 on: October 13, 2014, 10:36:30 pm »
With the latest nightly exe, the two weapon tanks work great.  I just need to finish up putting together the new tanks and I'll release beta 1.999 tonight.

2.0 will be at the end of this week.


Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #247 on: October 14, 2014, 12:55:43 am »
You work fast!   

Thank you!

Offline HelmetHair

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #248 on: October 14, 2014, 03:01:55 am »
Well I know where the rest of my week is going....

-HH

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #249 on: October 14, 2014, 05:08:46 am »
Appreciated everyone.

and my GOD there are massive ufopedia order issues I need to

Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #250 on: October 14, 2014, 06:17:19 am »
Latest Beta: 1.998

Spoiled

Version 1.998
 - fixed weight of SAW alloy ammo
 - fixed Wolfram tanks so that they use ammo correctly
   - fixed rate of fire on the tank weapons
   - fixed the explosive footprint for tank rockets and grenades
« Last Edit: November 09, 2014, 04:48:45 pm by KingMob4313 »

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #251 on: October 14, 2014, 08:01:09 am »
I'll take a look tomorrow.
Bedtime!

 ;D

Merci for the new Build.

Offline Infini

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #252 on: October 14, 2014, 11:40:59 am »
In the UFOPEDIA, it is supposed to be:

AUX_HWP_SMG

not

AUX_TANK_SMG

Offline pkrcel

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #253 on: October 14, 2014, 11:56:54 am »

Version 1.998
 - fixed weight of SAW alloy ammo
 - fixed Wolfram tanks so that they use ammo correctly
   - fixed rate of fire on the tank weapons
   - fixed the explosive footprint for tank rockets and grenades

AWWW, I was so in love with the LMG+Grenade tank.... ;D hope it's still the same.

BTW, a couple words about the MGL...it rocks until mutons (which basically shrugh HE ammo off not to mention AP), but it's a wonderful weapon....the right tool to reach for "diffuclt corners"...it highlights the "spotter" role to the maximum extent.

And it clears the field from pesky obstacles in a hanfuls of TUs, while also being more versatile than the HE charge.

I really love it, too bad you need a truck to tow around the ammos.... :P


Offline KingMob4313

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Re: [WIP][Beta][MegaMod]Equal Terms 2.0 - Beta 1.997
« Reply #254 on: October 14, 2014, 02:48:59 pm »
AWWW, I was so in love with the LMG+Grenade tank.... ;D hope it's still the same.

BTW, a couple words about the MGL...it rocks until mutons (which basically shrugh HE ammo off not to mention AP), but it's a wonderful weapon....the right tool to reach for "diffuclt corners"...it highlights the "spotter" role to the maximum extent.

And it clears the field from pesky obstacles in a hanfuls of TUs, while also being more versatile than the HE charge.

I really love it, too bad you need a truck to tow around the ammos.... :P

The only thing different is that the lmg and gmg autofire works.

I'm a little worried that the mgl is too effective. With enhanced grenades it is quite potent. I am half temped to make the ammo 2x2 squares.

I will have to play around a biy more.