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Messages - BlackStaff

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1
Very nice ! Bravo !


2
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 22, 2019, 07:56:09 pm »
In my v0.99d I have : "Its more efficient research facility allows for 5 additional Scientists, and its machine learning capabilities allow for better analysis of UFO sightings (more efficient detection)...
... This facility can be built as normal or over a standard HQ."  ;)

 
"Its more efficient research facility allows for 5 additional Scientists"
You're both right.
This module provides 25 storage spaces and 10 scientists.
But by removing the standard HQ there are only 5 more scientists in total.

So it's interesting to keep the standard HQ... right?  8)   ;D

3
Thank you very much !  :)

4
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 07, 2019, 11:26:28 pm »
To reproduce, load the attached "end turn after shot.sav" and make Paulo Esteves shoot the Chosen of Dagon to the right. Chosen falls, turn ends, cultists move, on the next turn the Priest of Dagon wakes up.
In the order you give... Confirmed (OXCE 5.5 + XFiles 0.99c)!
Very strange !
But if you shoot the disciple first and then with Paulo you paralyze the "Chosen of Dagon" everything ends normally!

5
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 07:04:54 pm »
Any new ideas you may like to add to TGWotW?
French soldiers with the Lebel rifle (8mm)!
The best rifle in the world until the end of the WWI !   ;D

6
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 06:02:30 pm »
Sorry other little bug after research Ravager :
   [FATAL]   OpenXcom has crashed: FileRecord::at(Resources/MartianEnemy/MECHTOID/ufopedia_RAVAGER.gif): requested file not found.

   [FATAL]   OpenXcom has crashed: Sprite IMPROVED_METALURGIC_TECHNIQUES not found

 ;)

7
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 05:25:39 pm »
Any new ideas you may like to add to TGWotW?
So far I can't see anything.
I admit that I didn't play for several weeks because I was on another game (modding) very different from XCom.
I'm waiting to see new planes and heavy equipment.
With the future version if you have removed the UFO stock objects that confuse me it will be easier....  ;)

8
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 11:38:45 am »
It seems I forgot to give you a graphic bug.
You may have already corrected it. In that case, my apologies!

The "Pilots" characters have "two heads" when they walk. And if we bring them to their knees, their legs disappear!

9
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2019, 05:07:30 pm »
This is not strange at all.
Mission generator is a pure debug tool, not meant for players and can contain tons of these things.
Ah okay!
When there is an update I test the new version with an automatically generated mission.
Especially since important updates where I took over a new part.
From now on I will take a backup again to quickly test the launch of the game!
Tks !

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2019, 02:29:16 pm »
Just play the damn game instead of scouring the ruleset for unused items.
I'm not scouring anything, I'm just bringing back something strange!
We drink cold and breathe!
Thank you for your kind remark!

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2019, 12:48:31 am »
Hello,

Version 0.99c !
It seems that the following lines are missing....
STR_EXPEDITION_SHOGG
STR_EXPEDITION_DIMENSION_X

They are indicated in the mission generator.

12
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.1
« on: May 20, 2019, 04:50:40 pm »
Thank you very much ! :)

13
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 16, 2019, 09:37:40 pm »
It's something you can ignore and delete, it doesn't belong there.
Thank you very much !  :)

14
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 16, 2019, 12:15:24 pm »
Hello All,
Just a quick question!
Since version 0.99 there is a new folder: ".git" !
Big folder !
What is it, please ?

15
OpenXcom Extended / Re: [Suggestion] UI improvements
« on: April 23, 2019, 02:33:06 pm »
I wonder why you have several pages of objects to equip your agents.  8)
If I have half a page I think I have too many...  :)
I think everything is perfect....

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