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Messages - BlackStaff

Pages: [1] 2 3 ... 23
1
Released Mods / Re: [UFO MAPS] Luke's Extra UFOs (52 working maps!)
« on: June 03, 2023, 01:09:32 am »
Do you have the link? I am interested to find it.
See here https://openxcom.org/download/oldmods/

2
Help / Re: Prohibit standing shooting...
« on: April 24, 2023, 09:52:44 pm »
Thank you for responding.
I don't think it's possible... considering the incredible number of proposals to my request.  ;D   ;)
Too bad!  :'(

3
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.24.1
« on: March 27, 2023, 02:46:53 pm »
new version, 0.24.1
Thank you very much !  :)   :)   :)

4
Released Mods / Re: [OXCE] [WEAPON] RT-20 version 2
« on: March 20, 2023, 06:34:03 pm »
A small question that I don't have the answer to:
I see the ammunition "STR_AC_AP_AMMO" with the line "damageType: 9".
That is, "smoke" damage.
Doesn't this greatly limit the damage done to the enemy?

5
Released Mods / Re: [OXCE] [WEAPON] RT-20 version 2
« on: March 20, 2023, 12:42:58 pm »
Thank you very much for RT-20 and QLB-06 version 2 !!  :)   :)

6
Thank you for your reply!  :)
I never use the "Program Files or any protected location" folder for progs or games.
So I am reassured!  :)

7
c:\Users\<youruser>\Documents\OpenXcom\mods\
:-\
You have been giving this path for years.
Yet for years I have been using another path:
C:\_GAMES\OpenXcom_Ex\user\mods\...
Of course, this path is similar to yours but it is more accessible...  :)

Is it serious, Doctor?

8
Released Mods / Re: [UFO][WEAPON][SPRITE]Replace Auto Cannon with QLB-06
« on: February 23, 2023, 09:24:32 pm »
Thank you very much !  :)   :)
QLB-06 and RT-20 work fine ! Very nice Mods !
I put the two Mods together but had to change the values "bigSprite/floorSprite/handSprite" as they are identical in both Mods!
  - type: STR_HEAVY_CANNON
    bigSprite: 57
    floorSprite: 73
    handSprite: 128

  - type: STR_AUTO_CANNON
    bigSprite: 57
    floorSprite: 73
    handSprite: 128

9
Help / Prohibit standing shooting...
« on: February 23, 2023, 09:14:27 pm »
Hello everyone...
I was convinced that there was a possibility to ban standing shooting!
Unfortunately I searched in the "Ruleset Reference Nightly" and I did not find anything.
Of course there are some things possible... but no prohibition to shoot in standing position!
    kneelBonus: 200
    twoHanded: true
    oneHandedPenalty: 25

Do I need to change my glasses?  :-[
Thank you!

10
Suggestions / Re: Toss grenades around corners.
« on: February 23, 2023, 01:48:53 am »
Just Ctrl+D, Ctrl+K...
Only if debug mode is enabled in "options.cfg"!  :D   ;D   ;D

11
Resources / Re: Daev's Tide Pool
« on: February 22, 2023, 11:44:27 am »
This is 1000 times better than I can do!  :)   :)   :)
Thank you very much !!!


12
Resources / Re: Daev's Tide Pool
« on: February 21, 2023, 11:35:57 am »
A recolored and modified ion armor i call "Displacer armor" this version is too dark but ehh, may use it later
It's great! Thank you very much !!  :)   :)   :)
Exactly what I was looking for to make an "anti-Tentaculat armour"!
An armor equivalent to the "BlackArmor" protecting from Chrysalids (UFO-Mod by Kronos 913).

I don't know what to get for the USOpedia though!  :-[   :-[

13
Open Feedback / Re: How to add custom battlescape music to TFTD?
« on: February 15, 2023, 10:55:10 am »
Based on the "Orchestra of the Deep" Mod I use and the table provided by the author, I see this:


Battlescapes    
     Battlescape: Underwater   ===> gmtacwet
     Battlescape: Surface      ===> gmtacdry

https://mod.io/g/openxcom/m/orchestra-of-the-deep

14
Very interesting suggestion!  :)

15
Help / Re: Armor recovery RUL not working
« on: February 13, 2023, 06:43:57 pm »
This is what I did but I haven't had time to test it yet...

Code: [Select]
armors:
  - type: STR_PLASTIC_AQUA_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ARMOR
    corpseGeo: STR_WRECKED_PLASTIC_AQUA_ARMOR
   
  - type: STR_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_ION_ARMOR
   
  - type: STR_MAGNETIC_ION_ARMOR_UC
    corpseBattle:
     - STR_CORPSE_ION
    corpseGeo: STR_WRECKED_MAGNETIC_ION_ARMOR


items:
  - type: STR_WRECKED_PLASTIC_AQUA_ARMOR
    listOrder: 10605
    size: 0.8
    costSell: 6000
    recoveryPoints: 0
    battleType: 11
   
  - type: STR_WRECKED_ION_ARMOR
    listOrder: 10705
    size: 0.8
    costSell: 9000
    recoveryPoints: 0
    battleType: 11
   
  - type: STR_WRECKED_MAGNETIC_ION_ARMOR
    listOrder: 10805
    size: 0.8
    costSell: 12000
    recoveryPoints: 0
    battleType: 11
   
  - type: STR_CORPSE_ARMOR   #Plastic Aqua-Armor
    battleType: 11
    recover: true
   
  - type: STR_CORPSE_ION   #Ion Armor/Mag. Ion Armor
    battleType: 11
    recover: true


manufacture:
  - name: STR_PLASTIC_AQUA_ARMOR_REPAIR
    listOrder: 2705
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_PLASTIC_AQUA_ARMOR
    space: 2
    time: 100
    cost: 2200
    requiredItems:
      STR_WRECKED_PLASTIC_AQUA_ARMOR: 1
      STR_AQUA_PLASTICS: 1
    producedItems:
      STR_PLASTIC_AQUA_ARMOR: 1

  - name: STR_ION_ARMOR_REPAIR
    listOrder: 2805
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_ION_ARMOR
    space: 6
    time: 200
    cost: 4200
    requiredItems:
      STR_WRECKED_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 1
      STR_ZRBITE: 1
    producedItems:
      STR_ION_ARMOR: 1

  - name: STR_MAGNETIC_ION_ARMOR_REPAIR
    listOrder: 2905
    category: STR_PERSONAL_ARMOR
    requires:
      - STR_MAGNETIC_ION_ARMOR
    space: 6
    time: 300
    cost: 5800
    requiredItems:
      STR_WRECKED_MAGNETIC_ION_ARMOR: 1
      STR_AQUA_PLASTICS: 1
      STR_ZRBITE: 2
    producedItems:
      STR_MAGNETIC_ION_ARMOR: 1


extraStrings:
 - type: fr
   strings: &strFrance
    STR_WRECKED_PLASTIC_AQUA_ARMOR: "Armure aqua-plastique (endommagée)"
    STR_WRECKED_ION_ARMOR: "Armure à ion (endommagée)"
    STR_WRECKED_MAGNETIC_ION_ARMOR: "Armure à ion magnétique (endommagée)"
     
    STR_PLASTIC_AQUA_ARMOR_REPAIR: "Armure aqua-plastique (réparation)"
    STR_ION_ARMOR_REPAIR: "Armure à ion (réparation)"
    STR_MAGNETIC_ION_ARMOR_REPAIR: "Armure à ion magnétique (réparation)"
   
 - type: en-US
   strings: *strFrance
 - type: en-GB
   strings: *strFrance

Apart from one detail, it is very similar...  :-[

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