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Messages - BlackStaff

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1
Released Mods / Re: [COMMENDATIONS] UFOPedia Mod 3.2 (Updated by hellrazor)
« on: September 17, 2022, 02:25:18 pm »
By chance are you planning a commendations mod for TFTD?
It must exist somewhere because I have this Mod running in TFTD for a long time...
Here is what I see in the archive I had saved (2018):
#OpenXcom Commendations Mod v 2.1
author: "Shoes, Ivan Dogovich, hellrazor, Meridian"

The difference with the UFO version is the addition of a "Palettes" folder containing the file "xcom1-ufopaedia.pal".

https://openxcom.org/forum/index.php/topic,3048.msg94804.html#msg94804

2
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.21.1
« on: August 15, 2022, 10:41:09 pm »
new version up, 0.21.1.
Thanks for this update !  :)

3
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: July 15, 2022, 05:14:34 pm »
New OXCE v7.6 is up.
Thank you very much !

4
OpenXcom Extended / Re: [Suggestion] Dead pilots in the Memorial?
« on: July 14, 2022, 09:48:22 pm »
I realised my mistake!
It's related to my two questions on another topic!
Dead pilots and the memorial and the recovery of a pilot after a "shoot down".
Rechecking my game, I find myself with one too many pilots!
After the cull I had bought a new plane and a new pilot.
But I didn't notice that the downed pilot had returned to the base...
Sorry !

5
Suggestions / Re: Queue research
« on: July 14, 2022, 09:38:57 pm »
When a search is over, I don't necessarily take the next one!
A search at the end of the list can be much more important and has priority!
How do you deal with your idea?  :-[

6
OpenXcom Extended / Re: [Suggestion] Dead pilots in the Memorial?
« on: July 13, 2022, 10:14:32 pm »
 :o   ???
OXCE 7.5.3 + UNEXCOM 0.10.1 !
On a first save I did not have a pilot in the memorial.
I just went back and forced a "slaughter".
And now I can see the pilot in the memorial!
I'm really sorry for making you search!

Declared "missing" I suppose this is the reason for not awarding the medal posthumously (Fallen medals). That's OK!
And again, my apologies!  :-[

7
OpenXcom Extended / Re: [Suggestion] Dead pilots in the Memorial?
« on: July 12, 2022, 09:55:29 pm »
Other features depend on it, the attributes are mandatory and I need to set them somehow... for example corpse recovery impacts transformation/resurrection options.
:-[
Ah sorry !
In none of the packages I use are there such possibilities...

8
OpenXcom Extended / Re: [Suggestion] Dead pilots in the Memorial?
« on: July 12, 2022, 09:31:19 pm »
I am not asking for anything complicated...
We don't ask these questions of the soldiers.
KIA with the appropriate medal (if you have the Medal Mod)!

9
OpenXcom Extended / [SOLVED][Suggestion] Dead pilots in the Memorial?
« on: July 12, 2022, 07:24:34 pm »
Hello,
In some (all?) packs, you have to add one or more pilots to the planes. OK!
But when this plane is shot down and the pilot doesn't come back to the base, the name of this pilot doesn't go in the "Memorial of the missing"!
Is it possible to change this fact?
Thanks !

10
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 07, 2022, 07:34:51 pm »
 ;D  I know that the days from 5 to 14 October 1582 never existed... but your story is much less likely!  ;)   ;D

11
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 07, 2022, 04:44:38 pm »
 ;D
It seems that a lot of people are upset with calendars!
The game starts on 01 January 2084!
It will be a SATURDAY instead of Friday!  ;)   ;D

  weekday: 7

12
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.20.0
« on: July 07, 2022, 01:00:03 am »
Thanks for this new version !  :)   :)

13
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: July 03, 2022, 11:04:22 am »
And waste a good weekend fishing or barbecuing with friends?
No, it's best to start on Monday!  ;)   ;D

14
IDT Modding Hub / Re: [OXCE][WIP][DLC] UNEXCOM: Bureau 11
« on: June 30, 2022, 07:47:34 pm »
The game starts on 01/01/1961 !
It is a SUNDAY !
So in the "Vars" file you need :
startingTime:
  weekday: 1

 ;)

15
The game starts on 01/10/1972!
It is a SUNDAY!
So in the "Vars" file you need :
startingTime:
  weekday: 1



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