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Messages - BlackStaff

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31
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.18.0
« on: February 21, 2022, 01:20:11 pm »
Thank you very much for this version 0.18.0 !   :)   :)   :)

32
OpenXcom Extended / Re: [DONE] base preview
« on: February 12, 2022, 12:24:53 pm »
Bravo ! This is great!
Very useful to check the compatibility of the buildings of a base!
Bravo and thank you !  :)   :)   :)

33
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 21, 2022, 08:04:20 pm »
I didn't understand anything but thanks for answering!  :)
It's ok because I just found a solution!
All these problems come from the fact that the "modded" objects listed use "stock" sounds in the base game!
So I added sounds I found in various Mods and modified the rul files concerned.
And for TFTD I also put "meleeHitSound" instead of "meleeSound"!

34
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: January 21, 2022, 07:26:02 pm »
Thanks for 7.4.4 !
I went from version 7.3 to version 7.4.4!
But now I have a problem with an old Mod that was working properly until now!
And I don't understand!  ???

OXCE/UFO:
[21-01-2022_18-16-23]   [ERROR]   During linking rulesets of items:
Error for 'STR_FIRE_EXT': Wrong index 1076 for sound set BATTLE.CAT

Ruleset
Code: [Select]
items:
  - type: STR_FIRE_EXT
    size: 0.2
    costBuy: 700
    costSell: 420
    weight: 9
    bigSprite: 587
    floorSprite: 262
    handSprite: 256
    bulletSprite: 1
    fireSound: 77
    explosionHitSound: 76
    hitAnimation: 96
...

********************************
OXCE/TFTD:
[ERROR]   During linking rulesets of items:
Error for 'STR_ALLOY_KNIFE': Wrong index 1086 for sound set BATTLE.CAT
Error for 'STR_KNIFE': Wrong index 1086 for sound set BATTLE.CAT

Ruleset
Code: [Select]
items:
  - type: STR_KNIFE
    size: 0.1
    costBuy: 100
    costSell: 90
    weight: 1
    bigSprite: 129
    floorSprite: 130
    handSprite: 802
    meleeSound: 86
    meleeAnimation: 108
...

  - type: STR_ALLOY_KNIFE
    size: 0.1
    costSell: 1300
    weight: 1
    bigSprite: 324
    floorSprite: 324
    handSprite: 804
    meleeSound: 86
    meleeAnimation: 108
...

In both cases, the "extraSounds.rul" file does not refer to these indexes (76 or 1076 - 86 or 1086).

35
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.17.0
« on: January 16, 2022, 10:47:39 pm »
Thank you very much for this new version !

36
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 13, 2021, 12:57:48 pm »
According to your screen, the worst thing is that we can only see half of her body !!!  8)

37
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 27, 2021, 01:13:42 pm »
I use OXCE but not XFiles.
"My" OXCE is standard with only simple stand-alone Mods added.
- reloock armour/ships/weapons.
- added new buildings/ships/weapons
- added new civilians/aliens...

In short, just a few "odds and ends" that I found here and there but nothing that changes the light...
Just simple things...

Translated by DeepL

38
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 27, 2021, 02:08:26 am »
It's much less bright in my OXCE game!




39
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 26, 2021, 02:03:31 pm »
I don't see anything wrong with my game. They light up like my soldiers... no more...  :-[

40
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 26, 2021, 01:26:06 pm »
In the same way as when you select one of your soldiers?
I guess it's normal and written in the original code...  :-\

41
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.16.0
« on: November 21, 2021, 01:07:35 am »
new version up, 0.16.1, minor stuff.
Thanks for this new version !  :)   :)   :)

42
The X-Com Files / Re: Equipment idea - Megaphone
« on: November 19, 2021, 04:13:17 pm »
Very interesting mod! Congratulations and thank you!  :)   :)
With a very small modification, it works very well under standard OXCE.

43
Suggestions / Re: TFTD - dye grenades
« on: November 13, 2021, 09:45:50 pm »
Nothing prevents you from creating a mod with the value you want.
You will then be able to activate/deactivate it at will!  ;)
See attachments !
Work fine in my OXCE !

44
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.16.0
« on: November 11, 2021, 03:07:22 pm »
Those errors are not from the ruleset, they are from the saved game.
Damn, you're right! I still had an old backup !
Well... I'm packing up the package!  :-X

45
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.16.0
« on: November 11, 2021, 02:47:30 pm »
new version up, 0.16.0.
Thank you very much !  :)


In the "countries_apoc.rul" file you have this kind of lines:
  - delete: STR_USA
and others !

But despite these statements and for some reason I don't know, we still have these alarms!  :-[

I hate having alarms in my LOG!  ;D
So in folder "OpenXcom_FromApoc\standard\xcom1" I deleted file "countries.rul" !
Now I don't have these alarms anymore!  8)


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