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Messages - BlackStaff

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31
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.2
« on: August 26, 2019, 02:43:00 pm »
Any news, please ?  :)

32
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 19, 2019, 04:09:10 pm »
Last night Windows made a big update....
Since this morning no OpenXcom games have been running. XFiles/OXCE 5.6.1 / 2 !
I have a white screen!
Any ideas?
Tks !

SOLVED !
Apparently I can no longer use OpenGL after this Windows update!
So I changed two lines in the Options.cfg file!
  useOpenGL: false
  useOpenGLShader: Shaders/Raw.OpenGL.shader

RE-SOLVED !
Everything's back to normal!
The update of Windows 10 had removed the drivers from my graphics card and it had replaced my drivers with a generic Microsoft driver.

33
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 17, 2019, 11:50:56 pm »
Is there a place I can find the special keys within OXCE

e.g. CTRL+H - lets me know what happened on hit
https://openxcom.org/forum/index.php/topic,6424.0.html

Crtl+H to show the hit/miss log for the last "action". (This is not meant to tell you how much damage is being done, only if it's hitting / actually hurting the enemy)


34
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 13, 2019, 06:17:19 pm »
Can you post a screenshot, how your grenade menu looks like now, after you did the mod?
If you want....


35
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 12, 2019, 11:44:01 pm »
Personally I like to have both (prime/unprime) for each grenade and explosive.  :)
I use it... sometimes.
So I went through the "items" file and added the missing lines.  ;)
Everyone has their own preferences!  8)

36
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 12, 2019, 03:25:35 pm »
Found the issue.
Fixed.
Download new version at the usual place.
Thank you very much !

37
The X-Com Files / Re: Alien food / unused items
« on: August 09, 2019, 02:03:18 pm »
Right now, alien containmant requires alien biology, but has no ties to alien food or alien entertainment. Have you thought about making alien food & entertainment a required research for alien containment, along with alien biology? I don't know how containment is supposed to work, but if they interrogate them, x-com probably has to have some idea how to actually feed their alien prisoners. Also, how about making alien entertainment a needed material (not much, 5-10 units) for the acutal containment facility?
The idea is not a bad one.
But I prefer to play the "bad cop" game.
If you talk, you eat. And once he has spoken, he dies, it seems to me.

38
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 05, 2019, 12:09:59 am »
Thank you for your answer.

By testing all the mods I have in this game I discovered a very strange thing...
The "Gaus Sniper" Mod was crashing when I wanted to watch the USOpedia!
I discovered that now we shouldn't make any case errors with folder paths.
I had in the Ruleset:  0: Resources/UFOPaedia/GAUSSSNIPERRIFLE.png
But the path was:   Resources/Ufopaedia/GAUSSSNIPERRIFLE.png
 ???

By fixing the case everything works!

39
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 04, 2019, 11:38:37 pm »
I can start TFTD without problems; also create a base and continue.
After several attempts to start the game, it suddenly started working!  ???
I'll put him under surveillance!

A quick question about Mods: are "gif" files allowed with the latest OXCE version?

40
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 04, 2019, 09:23:27 pm »
Thanks for new version !
But big pb !  :-[

v5.6.1
TFTD

Nota ;
C:\_GAMES\OpenXcom_Ex\standard\xcom2\Resources\UI\globe_tftd.png   exist !
902 octets - 27x3

New Game... create first base... named first base... ok... Boom !

Code: [Select]
[04-08-2019_20-08-04] [INFO] OpenXcom Version: Extended 5.6.1 (v2019-08-03)
[04-08-2019_20-08-04] [INFO] Platform: Windows 64 bit
[04-08-2019_20-08-04] [INFO] Data folder is:
[04-08-2019_20-08-04] [INFO] Data search is:
[04-08-2019_20-08-04] [INFO] - C:/Users/Gabriel/Documents/OpenXcom/
[04-08-2019_20-08-04] [INFO] - C:/_GAMES/OpenXcom_Ex/
[04-08-2019_20-08-04] [INFO] User folder is: C:/_GAMES/OpenXcom_Ex/user/
[04-08-2019_20-08-04] [INFO] Config folder is: C:/_GAMES/OpenXcom_Ex/user/
[04-08-2019_20-08-04] [INFO] Options loaded successfully.
[04-08-2019_20-08-04] [INFO] SDL initialized successfully.
[04-08-2019_20-08-04] [INFO] SDL_mixer initialized successfully.
[04-08-2019_20-08-04] [INFO] Attempted locale:
[04-08-2019_20-08-05] [INFO] Detected locale: C
[04-08-2019_20-08-05] [INFO] Attempting to set display to 1600x900x32...
[04-08-2019_20-08-05] [INFO] Display set to 1600x900x32.
[04-08-2019_20-08-05] [INFO] Loading data...
[04-08-2019_20-08-05] [INFO] Scanning standard mods in ''...
[04-08-2019_20-08-05] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-08-05] [INFO] Active mods:
[04-08-2019_20-08-05] [INFO] - xcom2 v1.0
[04-08-2019_20-08-05] [INFO] - centre_entrainement_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - Angel_interceptor v1.0
[04-08-2019_20-08-05] [INFO] - Moray_interceptor v1.01m
[04-08-2019_20-08-05] [INFO] - extra_pockets_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - gauss_sniper_grenade v1.0m
[04-08-2019_20-08-05] [INFO] - new_flare_zrbite v1.0
[04-08-2019_20-08-05] [INFO] - scouts-drones v1.0
[04-08-2019_20-08-05] [INFO] - tenue_plongee v1.0m
[04-08-2019_20-08-05] [INFO] - Medailles_TFTD v2.2
[04-08-2019_20-08-05] [INFO] - static-smoke-tftd v1.0
[04-08-2019_20-08-05] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - Aliens_Pick_Up_Weapons_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - Advanced_Medical_TFTD v2.0m
[04-08-2019_20-08-05] [INFO] - New_Torpedos_TFTD v1.0m
[04-08-2019_20-08-05] [INFO] - Knife_Weapon_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - extra_explosions v1.0
[04-08-2019_20-08-05] [INFO] - Craft_Info_Armor v1.0
[04-08-2019_20-08-05] [INFO] - Sonic_Sniper_Weapon_TFTD v1.0
[04-08-2019_20-08-06] [INFO] Loading rulesets...
[04-08-2019_20-08-21] [INFO] Loading fonts... Font.dat
[04-08-2019_20-08-21] [INFO] Lazy loading: 1
[04-08-2019_20-08-21] [INFO] Loading custom palettes from ruleset...
[04-08-2019_20-08-21] [INFO] Making palette backups...
[04-08-2019_20-08-22] [INFO] Data loaded successfully.
[04-08-2019_20-08-22] [INFO] Loading language...
[04-08-2019_20-08-22] [INFO] Language loaded successfully.
[04-08-2019_20-08-22] [INFO] OpenXcom started successfully!
[04-08-2019_20-08-24] [INFO] Scanning standard mods in ''...
[04-08-2019_20-08-24] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-08-41] [INFO] SDL_mixer initialized successfully.
[04-08-2019_20-08-41] [INFO] Loading data...
[04-08-2019_20-08-41] [INFO] Scanning standard mods in ''...
[04-08-2019_20-08-41] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-08-41] [INFO] Active mods:
[04-08-2019_20-08-41] [INFO] - xcom2 v1.0
[04-08-2019_20-08-41] [INFO] - centre_entrainement_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - Angel_interceptor v1.0
[04-08-2019_20-08-41] [INFO] - Moray_interceptor v1.01m
[04-08-2019_20-08-41] [INFO] - extra_pockets_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - gauss_sniper_grenade v1.0m
[04-08-2019_20-08-41] [INFO] - new_flare_zrbite v1.0
[04-08-2019_20-08-41] [INFO] - scouts-drones v1.0
[04-08-2019_20-08-41] [INFO] - tenue_plongee v1.0m
[04-08-2019_20-08-41] [INFO] - Medailles_TFTD v2.2
[04-08-2019_20-08-41] [INFO] - static-smoke-tftd v1.0
[04-08-2019_20-08-41] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - Aliens_Pick_Up_Weapons_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - Advanced_Medical_TFTD v2.0m
[04-08-2019_20-08-41] [INFO] - New_Torpedos_TFTD v1.0m
[04-08-2019_20-08-41] [INFO] - Knife_Weapon_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - extra_explosions v1.0
[04-08-2019_20-08-41] [INFO] - Craft_Info_Armor v1.0
[04-08-2019_20-08-41] [INFO] - Sonic_Sniper_Weapon_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - XcomUtil_Statstrings_TFTD v1.0
[04-08-2019_20-08-42] [INFO] Loading rulesets...
[04-08-2019_20-08-58] [INFO] Loading fonts... Font.dat
[04-08-2019_20-08-59] [INFO] Lazy loading: 1
[04-08-2019_20-08-59] [INFO] Loading custom palettes from ruleset...
[04-08-2019_20-08-59] [INFO] Making palette backups...
[04-08-2019_20-08-59] [INFO] Data loaded successfully.
[04-08-2019_20-08-59] [INFO] Loading language...
[04-08-2019_20-08-59] [INFO] Language loaded successfully.
[04-08-2019_20-08-59] [INFO] OpenXcom started successfully!
[04-08-2019_20-09-02] [INFO] Scanning standard mods in ''...
[04-08-2019_20-09-02] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-09-13] [FATAL] FileRecord::at(Resources/UI/globe_tftd.png): requested file not found.
[04-08-2019_20-09-13] [ERROR] FileRecord::at(Resources/UI/globe_tftd.png): requested file not found.
[04-08-2019_20-09-58] [FATAL] A fatal error has occurred: Segmentation fault.
[04-08-2019_20-09-58] [FATAL] 0x585960 OpenXcom::CrossPlatform::stackTrace(void*)
[04-08-2019_20-09-58] [FATAL] 0x586ce0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[04-08-2019_20-09-58] [FATAL] 0x41c850 signalLogger(int)
[04-08-2019_20-09-58] [FATAL] 0x918850 OpenXcom::UfopaediaStartState::think()
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec5b550 _C_specific_handler
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec6f6c0 _chkstk
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ebdc460 RtlWalkFrameChain
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec6e6e0 KiUserExceptionDispatcher
[04-08-2019_20-09-58] [FATAL] 0x69b5c0 OpenXcom::Globe::polarToCart(double, double, short*, short*) const
[04-08-2019_20-09-58] [FATAL] 0x69fd90 OpenXcom::Globe::drawMarkers()
[04-08-2019_20-09-58] [FATAL] 0x65d9a0 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[04-08-2019_20-09-58] [FATAL] 0x69b3f0 OpenXcom::Globe::think()
[04-08-2019_20-09-58] [FATAL] 0x657680 OpenXcom::State::think()
[04-08-2019_20-09-58] [FATAL] 0x69b170 OpenXcom::GeoscapeState::think()
[04-08-2019_20-09-58] [FATAL] 0x59eba0 OpenXcom::Game::run()
[04-08-2019_20-09-58] [FATAL] 0x41c8c0 SDL_main
[04-08-2019_20-09-58] [FATAL] 0x91a360 console_main
[04-08-2019_20-09-58] [FATAL] 0x91a480 WinMain
[04-08-2019_20-09-58] [FATAL] ??
[04-08-2019_20-09-58] [FATAL] ??
[04-08-2019_20-09-58] [FATAL] 0x7ffc5e294020 BaseThreadInitThunk
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec43670 RtlUserThreadStart
[04-08-2019_20-10-18] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/_GAMES/OpenXcom_Ex/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

41
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 01, 2019, 11:14:20 pm »
STR_EXPEDITION_SHOGG and STR_EXPEDITION_DIMENSION_X don't link to anything yet. The expeditions for planet and naval don't need their arcs completed so is it just what random spoils should be linked in the surveys? When I first started playing there were a number of missing articles in the UFOpedia so I'm glad they have all been worked on. EDIT: Now that I look closer Shogg survey has a sell/buy item and research but the UFOpedia article is still broken, but Dimension X survey is not actionable yet on any level.
https://openxcom.org/forum/index.php/topic,5047.msg113570.html#msg113570

 8)  Careful, we'll blame you for snooping!  ::)

42
That's exactly what I have!
4 different folders for 4 different packs.
I preferred this configuration to the "all in one folder" configuration!

43
Very nice ! Bravo !


44
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 22, 2019, 07:56:09 pm »
In my v0.99d I have : "Its more efficient research facility allows for 5 additional Scientists, and its machine learning capabilities allow for better analysis of UFO sightings (more efficient detection)...
... This facility can be built as normal or over a standard HQ."  ;)

 
"Its more efficient research facility allows for 5 additional Scientists"
You're both right.
This module provides 25 storage spaces and 10 scientists.
But by removing the standard HQ there are only 5 more scientists in total.

So it's interesting to keep the standard HQ... right?  8)   ;D

45
Thank you very much !  :)

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