Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlackStaff

Pages: 1 2 [3] 4 5 ... 8
31
The X-Com Files / Re: The X-Com Files - 0.9.6: Tales of The Abyss
« on: November 25, 2018, 08:46:14 pm »
I hope this question hasn't already been asked!  :-[
In your archive you have the "common" and "standard" folders.
Why?
In your last archive the executable is dated 07/10. The latest OXCE version indicates 05/11.
Your archive would be lighter if you didn't put the OXCE files and we would avoid having an older version. I tested XFiles by installing the latest version of OXCE and everything seems to work.
My 2 cents !  ;)

Translated with www.DeepL.com/Translator

32
Released Mods / Re: [MUSIC] X-Files Soundtrack
« on: November 25, 2018, 01:56:24 pm »
I just discovered your work!  :-[
Very nice !
Thank you very much !  :)


 

33
OpenXcom Extended / Re: [Suggestion] [Feedback] Interceptor Range indicator
« on: November 20, 2018, 06:17:49 pm »
Good ! Thanks !

34
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 19, 2018, 02:47:13 am »
I'd suggest you check out the other alloy munition entries, manufactured or otherwise

They either have a defined price or no requiresBuy flag. In this case the flag does nothing since it has no defined buy price and defaults to the item not being available for purchase, hence my question if the entry is intended.
Yes, I've seen these kinds of entries. See a purchase price and see the item need to be made!
For me these are mistakes because I have never seen these items being able to be purchased!  :)

35
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 18, 2018, 06:18:24 pm »
STR_BLACKOPS_SMARTRIFLE_AA_CLIP has a requiresBuy entry in items.rul, but no associated buy price. Is this intended?
Yes !
AA = Alien Alliage (Tritanium) = imanufactured !
See in manufacture_XCOMFILES.rul ! ;)

36
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.3.9a
« on: November 09, 2018, 07:45:52 pm »
Hey Robin, just wanted to say thanks for all of your hard work, this mod is shaping up to be something truly amazing. I could never get into X-Com Apocolypse due to the difference in the engines, but your mod has given me a taste, and it is exquisite. Keep up the good work!
I agree!  ;)

37
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 20, 2018, 11:38:08 pm »
Ah, okay, I get it now. There simply is no description...
Oh sorry and thanks !

I can make them
Or put a generic description like: "Useless description!"  :)   ;)

38
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 20, 2018, 12:10:23 pm »
The strings seem fine on my end.
Not for me !  ???
This is what I see:
Data is empty !

Game version : 0.96c

[Edit]
This may be because in the file "ufopaedia_XCOMFILES.rul" there is the symbol "#" in front of the lines "text:" !






39
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 19, 2018, 10:32:31 pm »
I gave up Xcom for a few weeks!
I know it's not right!  :-X
I see there have been many changes!
Some of them are confusing to me:
- I no longer see the "coup de grâce" option! Is it integrated into the game? Purely delete?
I found a message indicating his removal from OXCE!
That's a pity!
   :'(

In the UFOpedia in the articles:
- STR_WEREWOLF_PSI_PANIC_WEAPON
- STR_WERECAT_MIND_CONTROL_WEAPON
There are no data! Is it the same in your game?

Tks !

Translated by https://www.deepl.com/translator

40
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 07, 2018, 02:55:02 pm »
Thank you very much ! Work fine !  :)

41
OpenXcom Extended / Re: [OXCE+] Original discussion thread
« on: July 07, 2018, 11:19:03 am »
new version work fine ! Thanks !
Except  "Motion scanner QoL (idea by redv); hold ALT after using motion tracker" ! I don't see anything special! Another language problem!  ;D
 

42
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 06, 2018, 11:49:26 pm »
You are right, but I have no idea why it happens!
I even changed minotaurs to chupacabras... They recovered normally and were available for selling.
I'd seriously appreciate some help here.
I can't load the test.
But is it normal that the "liveAlien: true" line is missing in items_XCOMFILES.rul in "- type: STR_MINOTAUR_TERRORIST" !

43
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: July 02, 2018, 11:21:21 am »
"Vintorez" (STR_VSS)  is classified as concealable weapon. Are you sure? It's a sniper rifle.
It's a briefcase sniper rifle though.
Certainly!
But it's the only sniper rifle that's concealable!
Even "STR_SPORTING_RIFLE" is not, it is "STR_SPORTS" only.  ;)

44
The X-Com Files / Re: Asylum Apparations mission.
« on: June 27, 2018, 10:53:45 am »
Don't forget you have the "coup de grâce" option!
A knife in one hand, the enemy in the other... and couic!

45
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 22, 2018, 10:34:14 am »
Like I told you on the other thread, it's not a unit, it's an "armor" worn by the AI Unit soldier type, like transferring the AI to a different chassis.  Put it on a scout drone like you would armor on an agent.
My apologies! I didn't understand!  :-[
I don't understand English (it's an alien language for me) and sometimes the online translation is... incomprehensible!

Everything's working! That's awesome! Thank you very much !  :)  :)  :)

Pages: 1 2 [3] 4 5 ... 8