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Messages - BlackStaff

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31
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 13, 2020, 06:00:58 pm »
Clear... fast and accurate!  :'(
What a shame!

32
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 13, 2020, 05:51:05 pm »
I hope this is the right topic to ask my question.

When you're on the ground and if you try to retrieve an object, you get the message "Alien object" as long as no search has been done!
It's perfect!
But at the end of the mission we see the name of the object. This makes future searches much easier. Especially for very old players like me!

In several other games of the same kind as UFO/TFTD one knows the name of the object only after research. In the meantime we see in stores and in the laboratory "alien object" or "alien weapon"!

So my question is simple: is it possible to do the same thing in OXCE?
Tks !

Translated by https://www.deepl.com/translator

33
OpenXcom Extended / Re: [SUGGESTION] Transport weight limit
« on: September 16, 2020, 05:04:28 pm »
Advanced II:
Includes loot weight too. So you cannot transport all contents of the battleship you just raided back if you did not leave some weight reserve...
May include the possibility of having them transported to your base in a matter of days or so, but some items (stunned enemies etc) would have to be taken by your transport or left on mission site.
As you can read everywhere, it is not the XCom soldiers' vehicle that carries the booty but a dedicated service for that!
The proof ?
The loot always arrives faster to the base than the XCom soldiers' ship/vehicle !

34
The X-Com Files / Re: The X-Com Files - 1.5.1: Around The World
« on: September 02, 2020, 10:32:38 am »
Maybe when installing the latest version some things will be triggered...  8)

35
Released Mods / Re: [STAT TRACKING] Soldier Diaries 1.0
« on: August 27, 2020, 05:27:42 pm »
1. change the metadata.yml in Commendations mod... change master from xcom1 to xcom2
2. enable the TFTD fix for Commendations
I also had to add the "xcom1-ufopaedia.pal" palette to have a perfect visual rendering!  :)
In commendations.rul :
customPalettes:
  - type: CPAL_UFOPAEDIA
    target: PAL_UFOPAEDIA
    file: Resources/Palettes/xcom1-ufopaedia.pal



36
Calm down and drink chilled!
I'm only giving an answer to his question.
And that happens to be exactly what I get in all my games! OpenXCom, OpenXcom_Ex!
I'm not trying to confuse him. I give an answer THAT YOU LIKE IT OR NOT!

37
In my W10 64b :
C:\<My Games folder>\OpenXcom\user\mods

OpenXcom
or
OpenXcom_Ex
OpenXcom_XFiles
...
...

38
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 28, 2020, 08:22:27 pm »
Just little question, please !
XFiles v1.4a
Language file :
  STR_WESTMEN_INFORMANT: "Easy Rider Informant"

It is correct or better is :

  STR_WESTMEN_INFORMANT: "Westman Informant"

Tks !

39
The X-Com Files / Re: Neutralization of enemies
« on: May 18, 2020, 09:31:02 am »
There is an old Mod that needs to be adapted to XFiles and that works well: Tranquilizer Mod by Civilian !
Unfortunately I don't know where to find him!

40
OpenXcom Extended / Re: Slacking scientists/engineers indicator
« on: May 14, 2020, 03:18:48 pm »
No work in my game Ex v6.5 !
There's no extra line up and down...

Is there anything else?

41
OpenXcom Extended / Re: Personal soldier equipment templates
« on: May 14, 2020, 02:55:26 pm »
Thanks !
Work fine in french version !

42
The X-Com Files / Re: Advanced Options
« on: May 12, 2020, 01:19:33 pm »
It's an author's choice!

43
The X-Com Files / Re: Can't disassamble a free hangar
« on: April 30, 2020, 12:02:35 am »
If you're building a craft, the hangar's in use.

44
Resources / Re: Triton and Skyranger in various crash configuration
« on: April 27, 2020, 06:44:25 pm »
Screen shot are in my Tread for Hybrid mod.
Ah ok !
I confirm... nice work ! Bravo !  ;)

45
Resources / Re: Triton and Skyranger in various crash configuration
« on: April 26, 2020, 11:46:41 am »
That's too bad, I forgot my magnifying glass!
Otherwise it looks good...

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