Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlackStaff

Pages: 1 [2] 3 4 ... 10
16
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: August 04, 2019, 09:23:27 pm »
Thanks for new version !
But big pb !  :-[

v5.6.1
TFTD

Nota ;
C:\_GAMES\OpenXcom_Ex\standard\xcom2\Resources\UI\globe_tftd.png   exist !
902 octets - 27x3

New Game... create first base... named first base... ok... Boom !

Code: [Select]
[04-08-2019_20-08-04] [INFO] OpenXcom Version: Extended 5.6.1 (v2019-08-03)
[04-08-2019_20-08-04] [INFO] Platform: Windows 64 bit
[04-08-2019_20-08-04] [INFO] Data folder is:
[04-08-2019_20-08-04] [INFO] Data search is:
[04-08-2019_20-08-04] [INFO] - C:/Users/Gabriel/Documents/OpenXcom/
[04-08-2019_20-08-04] [INFO] - C:/_GAMES/OpenXcom_Ex/
[04-08-2019_20-08-04] [INFO] User folder is: C:/_GAMES/OpenXcom_Ex/user/
[04-08-2019_20-08-04] [INFO] Config folder is: C:/_GAMES/OpenXcom_Ex/user/
[04-08-2019_20-08-04] [INFO] Options loaded successfully.
[04-08-2019_20-08-04] [INFO] SDL initialized successfully.
[04-08-2019_20-08-04] [INFO] SDL_mixer initialized successfully.
[04-08-2019_20-08-04] [INFO] Attempted locale:
[04-08-2019_20-08-05] [INFO] Detected locale: C
[04-08-2019_20-08-05] [INFO] Attempting to set display to 1600x900x32...
[04-08-2019_20-08-05] [INFO] Display set to 1600x900x32.
[04-08-2019_20-08-05] [INFO] Loading data...
[04-08-2019_20-08-05] [INFO] Scanning standard mods in ''...
[04-08-2019_20-08-05] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-08-05] [INFO] Active mods:
[04-08-2019_20-08-05] [INFO] - xcom2 v1.0
[04-08-2019_20-08-05] [INFO] - centre_entrainement_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - Angel_interceptor v1.0
[04-08-2019_20-08-05] [INFO] - Moray_interceptor v1.01m
[04-08-2019_20-08-05] [INFO] - extra_pockets_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - gauss_sniper_grenade v1.0m
[04-08-2019_20-08-05] [INFO] - new_flare_zrbite v1.0
[04-08-2019_20-08-05] [INFO] - scouts-drones v1.0
[04-08-2019_20-08-05] [INFO] - tenue_plongee v1.0m
[04-08-2019_20-08-05] [INFO] - Medailles_TFTD v2.2
[04-08-2019_20-08-05] [INFO] - static-smoke-tftd v1.0
[04-08-2019_20-08-05] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - Aliens_Pick_Up_Weapons_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - Advanced_Medical_TFTD v2.0m
[04-08-2019_20-08-05] [INFO] - New_Torpedos_TFTD v1.0m
[04-08-2019_20-08-05] [INFO] - Knife_Weapon_TFTD v1.0
[04-08-2019_20-08-05] [INFO] - extra_explosions v1.0
[04-08-2019_20-08-05] [INFO] - Craft_Info_Armor v1.0
[04-08-2019_20-08-05] [INFO] - Sonic_Sniper_Weapon_TFTD v1.0
[04-08-2019_20-08-06] [INFO] Loading rulesets...
[04-08-2019_20-08-21] [INFO] Loading fonts... Font.dat
[04-08-2019_20-08-21] [INFO] Lazy loading: 1
[04-08-2019_20-08-21] [INFO] Loading custom palettes from ruleset...
[04-08-2019_20-08-21] [INFO] Making palette backups...
[04-08-2019_20-08-22] [INFO] Data loaded successfully.
[04-08-2019_20-08-22] [INFO] Loading language...
[04-08-2019_20-08-22] [INFO] Language loaded successfully.
[04-08-2019_20-08-22] [INFO] OpenXcom started successfully!
[04-08-2019_20-08-24] [INFO] Scanning standard mods in ''...
[04-08-2019_20-08-24] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-08-41] [INFO] SDL_mixer initialized successfully.
[04-08-2019_20-08-41] [INFO] Loading data...
[04-08-2019_20-08-41] [INFO] Scanning standard mods in ''...
[04-08-2019_20-08-41] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-08-41] [INFO] Active mods:
[04-08-2019_20-08-41] [INFO] - xcom2 v1.0
[04-08-2019_20-08-41] [INFO] - centre_entrainement_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - Angel_interceptor v1.0
[04-08-2019_20-08-41] [INFO] - Moray_interceptor v1.01m
[04-08-2019_20-08-41] [INFO] - extra_pockets_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - gauss_sniper_grenade v1.0m
[04-08-2019_20-08-41] [INFO] - new_flare_zrbite v1.0
[04-08-2019_20-08-41] [INFO] - scouts-drones v1.0
[04-08-2019_20-08-41] [INFO] - tenue_plongee v1.0m
[04-08-2019_20-08-41] [INFO] - Medailles_TFTD v2.2
[04-08-2019_20-08-41] [INFO] - static-smoke-tftd v1.0
[04-08-2019_20-08-41] [INFO] - UFOextender_Psionic_Line_Of_Fire_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - Aliens_Pick_Up_Weapons_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - Advanced_Medical_TFTD v2.0m
[04-08-2019_20-08-41] [INFO] - New_Torpedos_TFTD v1.0m
[04-08-2019_20-08-41] [INFO] - Knife_Weapon_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - extra_explosions v1.0
[04-08-2019_20-08-41] [INFO] - Craft_Info_Armor v1.0
[04-08-2019_20-08-41] [INFO] - Sonic_Sniper_Weapon_TFTD v1.0
[04-08-2019_20-08-41] [INFO] - XcomUtil_Statstrings_TFTD v1.0
[04-08-2019_20-08-42] [INFO] Loading rulesets...
[04-08-2019_20-08-58] [INFO] Loading fonts... Font.dat
[04-08-2019_20-08-59] [INFO] Lazy loading: 1
[04-08-2019_20-08-59] [INFO] Loading custom palettes from ruleset...
[04-08-2019_20-08-59] [INFO] Making palette backups...
[04-08-2019_20-08-59] [INFO] Data loaded successfully.
[04-08-2019_20-08-59] [INFO] Loading language...
[04-08-2019_20-08-59] [INFO] Language loaded successfully.
[04-08-2019_20-08-59] [INFO] OpenXcom started successfully!
[04-08-2019_20-09-02] [INFO] Scanning standard mods in ''...
[04-08-2019_20-09-02] [INFO] Scanning user mods in 'C:/_GAMES/OpenXcom_Ex/user/'...
[04-08-2019_20-09-13] [FATAL] FileRecord::at(Resources/UI/globe_tftd.png): requested file not found.
[04-08-2019_20-09-13] [ERROR] FileRecord::at(Resources/UI/globe_tftd.png): requested file not found.
[04-08-2019_20-09-58] [FATAL] A fatal error has occurred: Segmentation fault.
[04-08-2019_20-09-58] [FATAL] 0x585960 OpenXcom::CrossPlatform::stackTrace(void*)
[04-08-2019_20-09-58] [FATAL] 0x586ce0 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[04-08-2019_20-09-58] [FATAL] 0x41c850 signalLogger(int)
[04-08-2019_20-09-58] [FATAL] 0x918850 OpenXcom::UfopaediaStartState::think()
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec5b550 _C_specific_handler
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec6f6c0 _chkstk
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ebdc460 RtlWalkFrameChain
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec6e6e0 KiUserExceptionDispatcher
[04-08-2019_20-09-58] [FATAL] 0x69b5c0 OpenXcom::Globe::polarToCart(double, double, short*, short*) const
[04-08-2019_20-09-58] [FATAL] 0x69fd90 OpenXcom::Globe::drawMarkers()
[04-08-2019_20-09-58] [FATAL] 0x65d9a0 OpenXcom::Timer::think(OpenXcom::State*, OpenXcom::Surface*)
[04-08-2019_20-09-58] [FATAL] 0x69b3f0 OpenXcom::Globe::think()
[04-08-2019_20-09-58] [FATAL] 0x657680 OpenXcom::State::think()
[04-08-2019_20-09-58] [FATAL] 0x69b170 OpenXcom::GeoscapeState::think()
[04-08-2019_20-09-58] [FATAL] 0x59eba0 OpenXcom::Game::run()
[04-08-2019_20-09-58] [FATAL] 0x41c8c0 SDL_main
[04-08-2019_20-09-58] [FATAL] 0x91a360 console_main
[04-08-2019_20-09-58] [FATAL] 0x91a480 WinMain
[04-08-2019_20-09-58] [FATAL] ??
[04-08-2019_20-09-58] [FATAL] ??
[04-08-2019_20-09-58] [FATAL] 0x7ffc5e294020 BaseThreadInitThunk
[04-08-2019_20-09-58] [FATAL] 0x7ffc5ec43670 RtlUserThreadStart
[04-08-2019_20-10-18] [FATAL] OpenXcom has crashed: Segmentation fault.
Log file: C:/_GAMES/OpenXcom_Ex/user/openxcom.log
If this error was unexpected, please report it on OpenXcom forum or discord.
The following can help us solve the problem:
1. a saved game from just before the crash (helps 98%)
2. a detailed description how to reproduce the crash (helps 80%)
3. a log file (helps 10%)
4. a screenshot of this error message (helps 5%)

17
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: August 01, 2019, 11:14:20 pm »
STR_EXPEDITION_SHOGG and STR_EXPEDITION_DIMENSION_X don't link to anything yet. The expeditions for planet and naval don't need their arcs completed so is it just what random spoils should be linked in the surveys? When I first started playing there were a number of missing articles in the UFOpedia so I'm glad they have all been worked on. EDIT: Now that I look closer Shogg survey has a sell/buy item and research but the UFOpedia article is still broken, but Dimension X survey is not actionable yet on any level.
https://openxcom.org/forum/index.php/topic,5047.msg113570.html#msg113570

 8)  Careful, we'll blame you for snooping!  ::)

18
That's exactly what I have!
4 different folders for 4 different packs.
I preferred this configuration to the "all in one folder" configuration!

19
Very nice ! Bravo !


20
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 22, 2019, 07:56:09 pm »
In my v0.99d I have : "Its more efficient research facility allows for 5 additional Scientists, and its machine learning capabilities allow for better analysis of UFO sightings (more efficient detection)...
... This facility can be built as normal or over a standard HQ."  ;)

 
"Its more efficient research facility allows for 5 additional Scientists"
You're both right.
This module provides 25 storage spaces and 10 scientists.
But by removing the standard HQ there are only 5 more scientists in total.

So it's interesting to keep the standard HQ... right?  8)   ;D

21
Thank you very much !  :)

22
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: June 07, 2019, 11:26:28 pm »
To reproduce, load the attached "end turn after shot.sav" and make Paulo Esteves shoot the Chosen of Dagon to the right. Chosen falls, turn ends, cultists move, on the next turn the Priest of Dagon wakes up.
In the order you give... Confirmed (OXCE 5.5 + XFiles 0.99c)!
Very strange !
But if you shoot the disciple first and then with Paulo you paralyze the "Chosen of Dagon" everything ends normally!

23
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 07:04:54 pm »
Any new ideas you may like to add to TGWotW?
French soldiers with the Lebel rifle (8mm)!
The best rifle in the world until the end of the WWI !   ;D

24
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 06:02:30 pm »
Sorry other little bug after research Ravager :
   [FATAL]   OpenXcom has crashed: FileRecord::at(Resources/MartianEnemy/MECHTOID/ufopedia_RAVAGER.gif): requested file not found.

   [FATAL]   OpenXcom has crashed: Sprite IMPROVED_METALURGIC_TECHNIQUES not found

 ;)

25
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 05:25:39 pm »
Any new ideas you may like to add to TGWotW?
So far I can't see anything.
I admit that I didn't play for several weeks because I was on another game (modding) very different from XCom.
I'm waiting to see new planes and heavy equipment.
With the future version if you have removed the UFO stock objects that confuse me it will be easier....  ;)

26
Work In Progress / Re: [TC] [WIP] [OXCE] The Great War of the Worlds
« on: June 03, 2019, 11:38:45 am »
It seems I forgot to give you a graphic bug.
You may have already corrected it. In that case, my apologies!

The "Pilots" characters have "two heads" when they walk. And if we bring them to their knees, their legs disappear!

27
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2019, 05:07:30 pm »
This is not strange at all.
Mission generator is a pure debug tool, not meant for players and can contain tons of these things.
Ah okay!
When there is an update I test the new version with an automatically generated mission.
Especially since important updates where I took over a new part.
From now on I will take a backup again to quickly test the launch of the game!
Tks !

28
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2019, 02:29:16 pm »
Just play the damn game instead of scouring the ruleset for unused items.
I'm not scouring anything, I'm just bringing back something strange!
We drink cold and breathe!
Thank you for your kind remark!

29
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: May 30, 2019, 12:48:31 am »
Hello,

Version 0.99c !
It seems that the following lines are missing....
STR_EXPEDITION_SHOGG
STR_EXPEDITION_DIMENSION_X

They are indicated in the mission generator.

30
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.5.1
« on: May 20, 2019, 04:50:40 pm »
Thank you very much ! :)

Pages: 1 [2] 3 4 ... 10