Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BlackStaff

Pages: 1 [2] 3 4 ... 17
16
Released Mods / Re: [OXCE] XCOM Multimod
« on: November 20, 2020, 04:00:21 pm »
I have published a new version of XCOM Multimod.
v1.03 work fine !
Bravo and thank you very much !
I will be able to analyse your pack to find an answer to one of my questions that no one has answered here!  ;)

translated by https://www.deepl.com/translator

17
Released Mods / Re: [OXCE] XCOM Multimod
« on: November 19, 2020, 02:18:38 am »
I'm glad you like the Skyranger work. I have no problem if you decide to use parts of XCOM Multimod instead of full mod.
Thank you!
I assure you I am not a modder!
This is for my personal use and to add it to my OXCE which contains many many Mods.  8)   ;)   ;D

18
Released Mods / Re: [OXCE] XCOM Multimod
« on: November 18, 2020, 12:20:48 am »
What is needed to play with this Mod (v1.02)?
I tried on clean OXCE 6.7.2 and I can't get it started!
After the error of the "STR_TERROR" that I corrected it is the turn of another error with the "STR_PARAMEDIC" (units) that does not find the "STR_MEDIKIT"!
Normal in OXCE and in your xm-items.rul is "STR_MEDI_KIT".
And after that more and more crashes ... !!
Too bad...  :-[
Luckily I was able to extract your relook from the Skyranger and add it as a standalone mod.

19
Resources / Re: [ITEM][GRAPHICS]Motion Scanner interface and object re-skin
« on: November 15, 2020, 12:52:17 pm »
Very nice ! Bravo !
I prefer the square version!  :)

20
The X-Com Files / Re: The X-Com Files online Wiki
« on: November 11, 2020, 01:13:48 pm »
Wiki is back online on another address, check it out!
Thank you very much !  :)

21
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: November 10, 2020, 04:20:59 am »
What is it, this Kaujuitoq place?
It may be : Kuujjuaq   ?
No ?
https://en.wikipedia.org/wiki/Kuujjuaq

22
Released Mods / Re: [COMMENDATIONS] UFOPedia Mod 3.1 (Updated by hellrazor)
« on: November 09, 2020, 06:11:27 pm »
Thank you very much !  :)

23
The X-Com Files / Re: Vampire Knights
« on: November 08, 2020, 01:23:03 pm »
... If you want to know that, you can check the wiki.
Please, which one?   :-[
The only link I know hasn't worked for several days... http://thexcomfiles.xyz/     :-[

24
The X-Com Files / Re: The X-Com Files - 1.6: Life Will Never Be The Same
« on: November 04, 2020, 02:02:25 pm »
Not a bug...

v1.6b in en-US.yml
STR_XCOM_SLANDER_SHARE_ALIEN_GARDENS_TECH    --->     already exists 4 lines below!  ;)

25
The X-Com Files / Re: Technomad map problem
« on: October 27, 2020, 10:08:32 pm »
I attack cybermad's hideout. i kill all enemy but mission not finshed. enemy turn's still alive. i searched all map but didn't search enemy. what should i do?
I have the impression that you haven't done the whole level 1 (middle and bottom right) !
A very large part is not done.
Either it's a bug because there is no door in this sector... or you need explosive charges to destroy the walls...
For this kind of place I always bring explosives...  ;)

26
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: October 23, 2020, 01:10:46 am »
I'm going to be burned with this question... but since I can't find explanations and I don't understand the English language... I dare!
With OXCE 6.7 new keyboard/mouse commands appear. Example "M-click" in the research screen.
There was also "M-click" during the tactical to see the enemy and his weapons...
All these commands work very well with "OXCE 6.7 + XFiles" ! Thank you very much!

But why in an OXCE 6.7 game without any other pack these commands don't work ?
There must be something I didn't understand... sorry !  :-[

27
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 22, 2020, 12:46:14 pm »
Neither rulesets nor language files contain such a string, and I certainly haven't changed it after the release.
This string is correctly written as STR_ALIEN_LASER_TURRET_DISASSEMBLY. Where did you get this from?
Sorry !
It was Winmerge who had detected this inversion... which I can't find...  :-[

28
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 21, 2020, 09:51:54 pm »
Version 1.6
Language en-US :
STR_ALINE_LASER_TURRET_DISASSEMBLY:

You are sure ?  ;)

29
Released Mods / Re: [TFTD][BETA] TFTD Rework: Evolution
« on: October 17, 2020, 02:12:23 am »
I admit that not everything interests me!
But the "Aliens Sub" part interests me a lot!
Thank you and bravo for your work!  :)

30
Troubleshooting / Re: Problems with X-Com-Files install.
« on: October 16, 2020, 03:39:08 pm »
https://openxcom.org/downloads-milestones/
   OpenXcom requires a vanilla version of the original UFO: Enemy Unknown / X-COM: UFO Defense (any edition) with the latest patch. It is not compatible with other games in the X-COM series. If you don’t own a copy, you can buy it from one of these retailers.

Do not use modded versions of X-COM, as they may be incompatible with OpenXcom.

https://www.ufopaedia.org/index.php?title=Installing_(OpenXcom)

Pages: 1 [2] 3 4 ... 17