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Messages - BlackStaff

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It's not a bug to me. It's normal!
The game doesn't take into account the Fn key.

The X-Com Files / Re: concealable is not concealable
« on: March 27, 2020, 01:09:01 pm »
On the Osiron beach missions there are generally surfboards scattered all over, I don't think you loot them and it's intended for them to not be available anywhere else. I think they are just supposed to be thematic, cause it's a beach mission.
So I translate your words as:
"Xcom isn't even capable of providing equipment to its agents!"

The X-Com Files / Re: concealable is not concealable
« on: March 27, 2020, 12:42:13 pm »
Since you're talking about surfboarding...
I have this item in UFOpedia but I can't buy it!
And at the beginning of a mission on the beach my agents don't have any!  ???
Maybe because there's something missing from the categories?

    categories: [STR_HUMAN_TECH, STR_LAND]

Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.10.2
« on: March 22, 2020, 11:07:35 pm »
Thank you very much !  :)   :)

But... since several previous versions, it seems that two constants are missing in the "language" file!  ;)
I noticed it while searching in the "tree viewer"!


OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: March 14, 2020, 02:48:13 pm »
Thanks for W32 version !  :)

The X-Com Files / Re: First mission: panic?
« on: March 12, 2020, 10:24:15 pm »
What mod are you playing? Because obviously not X-Com Files. You really should specify that.
It is true that they are not elite commandos, but on the whole they are better than civilians!  8)

              CIVIL  SOLDIER (mini-max)
TU              46     45-55
Stamina         40     40-65
Health          35     25-35
Bravery         60     10-60
Reactions       30     30-60
Firing          40     45-65
Throwing        30     35-55
Strength        30     20-40
PSIstrength     35      0-100
PSIskill         0      0-6
Melee           30     20-60

The X-Com Files / Re: First mission: panic?
« on: March 12, 2020, 06:17:11 pm »
I won't argue the logics. But it was the only way to curb bad player behaviour, and also force the player to respect the agents.
When I say "illogical" it's just about the fact that XCom soldiers, even novices, are supposed to be experienced (very?) soldiers compared to ordinary civilians.
If your soldiers lose their cool in the field, without a fight just waiting to see the enemy, it's because you think that the front line regiments of any country in the world are actually wimps.
Something I'm far from thinking. So this management of preparedness is "illogical".

Translated with (free version)

Quand je parle de "illogique" c'est juste sur le fait que les soldats de XCom, même les novices, sont censés être des soldats expérimentés (très ?) par rapport aux simples civils.
Si vos soldats perdent leur sang-froid sur le terrain, sans combat juste en attendant de voir les ennemis, c'est que vous pensez que les régiments de première ligne de n'importe quel pays du Monde sont en fait des mauviettes.
Chose que je suis loin de penser. Donc cette gestion de la préparation est "illogique".

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: March 11, 2020, 11:35:44 am »
Missing string
I confirm!

The X-Com Files / Re: First mission: panic?
« on: March 11, 2020, 11:27:48 am »
I'm against the use of "mana".
Too restrictive and illogical.  ::)
So I deactivated this option and now the game is perfect.  ;)

Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.37)
« on: March 01, 2020, 12:46:26 pm »
How did you get to this place?
Just go the other way around...

Troubleshooting / Re: Alien base wall bug
« on: February 27, 2020, 02:17:33 pm »
These plates are from the "normal" game.
But in my archives I see that there is a "universal patch" (2014?) for UFO Defense which concerns these plates.

Note: There is also a patch for TFTD "normal" game.

The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: February 26, 2020, 08:50:09 pm »
Crates are unrecoverable. I found them on base missions for Dagon and Black Lotus Cults. They lied on 2nd floor near a bar, sometimes together with medical bags. A soldier can pick the crate up, can feel that the item weighs 75 units, can throw it for 20 TUs. But after the battle end the crate is gone. Maybe it's because of "recover: false" string for item "type: STR_GENERIC_CRATE" in "\user\mods\XComFiles\Ruleset\items_XCOMFILES.rul" file?
Obviously, it is a worthless crate with no return.
So it's normal!
It's also useless to equip a soldier with a crate since it's in a workshop that the crates are searched.

OpenXcom Extended / Re: [suggestion] compressed saves option
« on: February 21, 2020, 06:24:42 pm »
So that is will fit on one floppy, obviously!
:o  Floppy ?
My computer is 10 years old and there was no floppy drive.
If your computer has one, donate it to a museum!  :)  8)  ;)

OpenXcom Extended / Re: [suggestion] compressed saves option
« on: February 20, 2020, 08:57:27 pm »
What is the advantage of trying to compress a very small 2MB file?  ???

I agree 1000% with Meridian and Solarius!
The method you describe is far-fetched. If you want to add Mods there is a way that is 1000 times easier and more reliable... depending on the mods you want to add.
Thanks to this XFiles update I have removed some mods that I thought were useful... but which are actually useless or even dangerous!
Thanks Solarius for your pack !

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