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Messages - BlackStaff

Pages: [1] 2 3 ... 17
1
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.13.0
« on: May 03, 2021, 12:26:02 am »
I had not been able to test version 0.13 before today! Sorry !  :-[
Something very strange happened.
I had to add the line in research_apoc.rul :
  - delete: STR_ALIEN_GRENADE

to make v0.13 work (OXCE 7.0).

2
OpenXcom Extended / Re: [Suggestion] Medikit Priority
« on: April 30, 2021, 09:16:03 pm »
0. move the unit one tile away
Yes, I like this solution too.
And in 27 years I have never wasted a dose of care for a little grey (or red... or green...)!  ;D   8)

3
Troubleshooting / Re: TFTD calendar
« on: April 10, 2021, 06:43:12 pm »
If this detail bothers you, go to the folder : ...\standard\xcom2
Open with a text editor (Notepad) the file : vars.rul
Correct to have :
startingTime:
  second: 0
  minute: 0
  hour: 12
  weekday: 1
  day: 1
  month: 1
  year: 2040

4
Work In Progress / Re: [QUESTION] Openxcom turn timer.
« on: April 03, 2021, 02:43:45 pm »
... but I would not like this feature.
+1 !

5
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« on: March 22, 2021, 12:55:53 am »
0.13.0 up.
Very happy to see a new version!
Thank you very much !  :)   :)   :)

6
Suggestions / Re: TFTD Mod Request: Poseidon
« on: March 07, 2021, 02:19:45 pm »
Sorry ! Perhaps I didn't understand your request... but the Poseidon already exists in TWoTS 2_48 !
I have been using it for a long time in standard TFTD.
Or do you want a Mod to use it outside TWoTS ?

7
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: February 20, 2021, 09:50:46 pm »
this link doesn`t work
Strange!
This link works very well!

8
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: December 27, 2020, 03:13:30 pm »
+ missing :

     reloadSound: 2609
and
    reloadSound: 2610

in section  extraSounds: number 2609 and 2610 not defined !

9
Released Mods / Re: [OXCE][UFO][TFTD][WEAPON] Hydrogen Rifle
« on: December 24, 2020, 02:27:59 am »
Nice work !
Thank you very much !  :)

10
The X-Com Files / Re: [submod]X-Com X-Files Resound Mod
« on: December 23, 2020, 12:18:52 pm »
Thank you for this new version !  :) :) :)

11
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: December 09, 2020, 10:00:13 pm »
May I drop a suggestion in?
Could you please make the "Research Completed" popup not to overlap with the date panel? I'm playing with the resolution set to 800x600, letterboxed.
It's very funny!  ;D   ;D 

12
The X-Com Files / Re: X-Com X-Files Resound Mod
« on: December 06, 2020, 04:45:19 pm »
Impressive!
Bravo and thank you!  :)   :)

13
Resources / Re: [ITEM][GRAPHICS]Motion Scanner interface and object re-skin
« on: December 01, 2020, 01:02:17 am »
Thank you again!
I tested your work in TFTD. And I was pleasantly surprised to see that your screen (DETBORD2_scxc_square.png) works very well without the need to change the colour palette.   :)

14
OpenXcom Extended / Re: OXCE (OpenXcom Extended) main thread
« on: November 23, 2020, 01:16:42 am »
I'm going to be burned with this question... but since I can't find explanations and I don't understand the English language... I dare!
With OXCE 6.7 new keyboard/mouse commands appear. Example "M-click" in the research screen.
There was also "M-click" during the tactical to see the enemy and his weapons...
All these commands work very well with "OXCE 6.7 + XFiles" ! Thank you very much!

But why in an OXCE 6.7 game without any other pack these commands don't work ?
There must be something I didn't understand... sorry !
I have finally found the cause of the error!
I had about twenty small mods!
I had to put them together in a pack and now everything works!

15
Work In Progress / Re: [WIP][MOD][OXCE] From the Apocalypse 0.12.0
« on: November 23, 2020, 01:14:17 am »
They are slums... so the colours can be darker and "dirty"!
Nice work!  :)

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