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Messages - BlackStaff

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1
Work In Progress / Re: [WIP][MOD][OXCE+] From the Apocalypse 0.6.1
« on: November 11, 2019, 03:52:22 pm »
new version up.
Thank you very much !  :)

2
The X-Com Files / Re: Colt Commandos
« on: November 04, 2019, 03:57:47 pm »
223 or 5.56 I know.
But a Colt Commando (or M16) in 9mm I don't know.
I would be happy to see one because it is missing from my collection...  ???

3
And devs and modders regret the existence of uninformed posts like this one. There were multiple issues with this feature, butbI guess it's easier to throw a tantrum and say that daddy is mean.
Once again you misinterpret my words!
Am I angry? No !
Do I express a violent aggression against modellers? No !

You're getting a little too used to rebuffing me. I do not appreciate your comments while I do not criticize your work in any way.
But if you can't give your opinion anymore, say it frankly!

Yes, I regret that this option no longer exists! So what?

4
... and was kinda cheaty.
Why?
When you are 4 soldiers against more than 20 zombies I find it beneficial!  8)
I regret that this option is being removed!  :-[

5
The X-Com Files / Re: The X-Com Files - 0.9.9e2: Summertime Lovin'
« on: October 13, 2019, 01:19:20 pm »
I prefer the Land Rover...  ;)

6
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 01, 2019, 07:11:58 pm »
Me? Nothing!
I was reacting to that answer!

- name: STR_MAGNUM_AA_DRUM_MANUFACTURING
    cost: 10
    points: 10
    lookup: STR_UAC_PISTOL_AA_CLIP
    dependencies:
      - STR_ALLOY_AMMO
      - STR_MAGNUM_AA_DRUM_PREQ
    lookup: STR_MAGNUM_AA_DRUM
    listOrder: 520200

7
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: October 01, 2019, 06:22:06 pm »
Lookup on two items? That's something I've never seen... No idea what would happen.
:-[

I tested with this way of writing:
    lookup:
      - STR_xxx
      - STR_yyy

Nothing is happening!  :'(


And I tested it as you wrote it:
    lookup: STR_xxx
    lookup: STR_yyy

Only the first line is taken into account. The second one is ignored!  ;)

8
Released Mods / Re: Decreased TUs for aliens on your first turn [OXCE]
« on: September 26, 2019, 05:06:36 pm »
In fact, there is no point in discussing the merits or uselessness of this principle.
It is now a Mod. So everyone is free to use it... at their own risk!
The integration into an existing pack remains at the initiative of the author(s) of the said packs!
If they accept it's good... if they refuse it's good too!

9
Released Mods / Re: Recovery time revamped [OXCE]
« on: September 25, 2019, 02:44:13 pm »
For fun :) I just like tweaking such things.
Thanks for sharing !   :)
Since I don't understand anything about your code, I just have one question!
Does your code take into account the presence of an infirmary/hospital on the base?

10
The X-Com Files / Re: Bugs, crashes, typos & bad taste
« on: September 20, 2019, 12:18:04 pm »
EDIT: I was wrong, of course. It should be lookup, not unlocks:

- name: STR_MAGNUM_AA_DRUM_MANUFACTURING
    cost: 10
    points: 10
    lookup: STR_UAC_PISTOL_AA_CLIP
    dependencies:
      - STR_ALLOY_AMMO
      - STR_MAGNUM_AA_DRUM_PREQ
    lookup: STR_MAGNUM_AA_DRUM
    listOrder: 520200
I don't see any other cases of this kind.

So can we translate it as ?
    lookup:
      - STR_UAC_PISTOL_AA_CLIP
      - STR_MAGNUM_AA_DRUM

Tks !

11
Released Mods / Re: Decreased TUs for aliens on your first turn [OXCE]
« on: September 19, 2019, 04:52:41 pm »
I'm not interpreting the same thing you are!
Before landing it is logical that the pilot should look for two things:
- a flat, unobstructed place to land
- a relatively isolated place where the number of ENIs is the least important (in reality landing 1 or 2 km from the area will be feasible but we are talking about UFOs so we do what we want from reality).

Tactical landings are made in a matter of seconds. Meanwhile, the few ENIs who had seen the aircraft were approaching the assault point. So it's normal that they used part of their TU!

Translated with www.DeepL.com/Translator

12
Released Mods / Re: Decreased TUs for aliens on your first turn [OXCE]
« on: September 18, 2019, 09:42:22 pm »
Very interesting! Congratulations!  :)
I suppose it's compatible with TFTD if we change "master: xcom1" to "master: xcom2" ?

13
Help / Re: Are there codes in the current ruleset to handle suicide units?
« on: September 15, 2019, 10:11:53 pm »
See Cybermite in XFiles !

14
Thank you very much !

Il n'y a donc pas de nouvelles traductions à faire ?  ;)

15
Released Mods / Re: Chryssalid tweaks [OXCE]
« on: September 01, 2019, 11:57:43 pm »
Alas no!
By bragging a lot I understand 5% of your code!  8)
Thanks !

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