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Messages - aku

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Oh cool, I was not aware the overview hotkeys worked like that. I thought they were for geoscape only. Thanks.

Though on a second thought if a base finished all its research you would not be able to go to it that way since there would be nothing to click on.
Maybe modify the overview to always show base name of any base that have capacity? Like if a base has any labs built but nothing going on it would still show up in overview as viable to click on?

It would be super handy to be able to switch bases inside research/production screen. For example going to base 1 research and pressing '2' would take you straight to research screen of base 2 (if there are no research facilities in base 2 it would do nothing). Same for production.
Maybe other stuff as well? Like storage/prison?

I just spent some time looking through all the prison facilities in my bases for that one specific prisoner I forgot where I put and I thought it would be handy to have a geoscape hotkey to display an overview of all prison facilities in all the bases, similar to already existing research and production overviews. And clicking on base name on any prisoner under it would take you directly to that specific prison so you can ship the prisoner where you need it.

Not sure how to handle different prisoner types in piratez like beasts, creatures, robots, trained auxilliares like dogs and werewolves and stuff. I guess the simplest approach would be to put them all in there and separate by facility, so base 1: prison, beast den, cryo prison, base 2: large prison, beast den... and so on.


XPiratez / Re: [MAIN] XPiratez - M5 24-Mar-2022 The Five Captains
« on: March 27, 2022, 09:37:55 pm »
Join the club, 4th restart so far, and still havent made it past early midgame :). I dont know how you guys manage to do it, :)
Way too much time. Simple as.

XPiratez / Re: A thread for little questions
« on: January 07, 2022, 09:56:31 pm »
A couple of Back to School questions:

1) *Mutant Alliance* is required for it, but surface search through the forum suggested not to rush it. Why, and when is the good time to research it?

2) Is it intentional to be able to bypass *MA* via Dr. X research (thanks to a captured Academy Esper from the Mansion robbery)?
You don't need alliance for back to school, you need sci books, one source of which is mutant alliance. The other two are x-prison mission and random research from interrogating gnome. If you get sci books from one of those two you can delay alliance as long as you want which means no -1000 infamy pogroms.

XPiratez / Re: Sea oddity / Underwater passage missions wtf
« on: December 31, 2021, 04:53:17 pm »
They only do non lethal stun damage (charm). If you go naked or topless you shrug off their hits. Fisticuffs for melee or spear/pike if they fly up. Ez pz.

OXCE Suggestions DONE / Re: [Suggestion] Add filtering to armor selection
« on: December 28, 2021, 07:26:00 pm »

Requires OXCE v7.2.3
That was quick! Thank you.

OXCE Suggestions DONE / [DONE][Suggestion] Add filtering to armor selection
« on: December 28, 2021, 02:11:10 pm »
Piratez has a lot of armors to choose from. Having filtering by pressing q and typing some letters when choosing armor would be very handy.

XPiratez / Re: A thread for little questions
« on: December 18, 2021, 03:11:12 am »
Does terrain have resistances? As in if I shoot at a wall with laser rifle and plasma rifle for the same damage, will the calculation be any different or is it just an armor value that need to be overcome and damage type is irrelevant?

XPiratez / Re: A thread for little questions
« on: December 15, 2021, 07:30:44 pm »
You can get parts from shooting down necroplane, as you know. Also doing any mission on a map with necroplane wreck awards parts like shot down plane (happens randomly), also bandit zeppelins give a few parts and that early game fighters with mohawk pilots too. That's all I remember, may be more.

XPiratez / Re: A thread for little questions
« on: December 15, 2021, 03:59:18 pm »
Does taking out landed ships also trigger crackdown missions or is it just shooting them down? Not sure about that.

Basically instead of holding alt all the time while viewing map, make it so it's on by default (through adding an (advanced) option, or just making it a toggle key and (hopefully) remembering the state between sessions).

Cheers and have a nice day.

XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 03, 2021, 02:09:01 pm »
I wish there was another type of dragon rocket with similar radius to red/faerie dragon, but with gas. Call it green dragon or something. Would be great for quickly mopping up missions like it came from the sea or humanist ones at endgame, when you outtech and outgun them anyway.

XPiratez / Re: A thread for little questions
« on: November 04, 2021, 09:17:05 pm »
I recently researched
and got the commemorative stelae;
however, civilian craft still appear on my radar occasionally, are there some new penalties introduced after that research for shooting them civilians down?
Can I sell the stelae, or is it's high sell cost a noob bait like menacing hull was and I will need it for something later?
It will take some time before civilian crafts stop spawning, about 2 months or something. And you can sell it, it's not used for anything.

XPiratez / Re: Bugs & Crash Reports
« on: October 10, 2021, 03:27:08 pm »
But we what?

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