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Topics - aku

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OpenXcom Extended / QoL feature regarding shipping excess prisoners
« on: March 26, 2021, 07:41:47 pm »
When you finish a mission and capture more enemies then you have space for the game forces you to sell/ship them to even the balance. It would be cool if when clicking ship button (my example is based on piratez because that's what I'm currently playing, but it applies to vanilla too and any other mod) the game would automatically filter to the type of goods that is currently over maximum (so in case of piratez if prison is full clicking ship button on that screen would show only entities that can be put in prison instead of full base inventory, same for animal cages). Is such a thing possible to implement?

I'm asking because usually the main base where most of the troops are is always full of stuff and it's lot of clicking/scrolling to get to them every time it happens.

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