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Messages - aku

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XPiratez / Re: Bugs & Crash Reports
« on: June 17, 2021, 05:51:21 pm »
So i just got bomber promotion for smacking to death 3 (prone) enemies with a hammer in a single turn in dungeon of death. That's some dynamite hammer :)

XPiratez / Re: Bugs & Crash Reports
« on: May 21, 2021, 01:31:20 pm »
Picked grey to try the new stuff. Is is normal to receive "a message from red oni" event multiple times that does nothing after that first time? Because I get it regularly.

XPiratez / Re: A thread for little questions
« on: April 18, 2021, 09:07:35 pm »
hey, I'm about a year and a half into the game, and only just unlocked craft weapon manufacturing stuff. Is that normal? Fast? Slow? I really don't know how long it takes to get things done in this.
Pretty much normal for first playthrough. Slow for subsequent ones. When I played for the first time it took me like 2.5 years to unlock basic hunter-killers because I never thought that crucial tech for that would be hidden behind some mutant goblin mythos.

XPiratez / Re: Bugs & Crash Reports
« on: March 31, 2021, 02:45:27 pm »
So I just noticed that if a syn with a blood axe and nothing in the other hand (so clawed gauntlet because chiller (a)) attacks with the gauntlet he still gets bonus tu and stun damage from the blood axe. Is that intended?

OpenXcom Extended / QoL feature regarding shipping excess prisoners
« on: March 26, 2021, 07:41:47 pm »
When you finish a mission and capture more enemies then you have space for the game forces you to sell/ship them to even the balance. It would be cool if when clicking ship button (my example is based on piratez because that's what I'm currently playing, but it applies to vanilla too and any other mod) the game would automatically filter to the type of goods that is currently over maximum (so in case of piratez if prison is full clicking ship button on that screen would show only entities that can be put in prison instead of full base inventory, same for animal cages). Is such a thing possible to implement?

I'm asking because usually the main base where most of the troops are is always full of stuff and it's lot of clicking/scrolling to get to them every time it happens.

XPiratez / Re: Bugs & Crash Reports
« on: November 20, 2020, 01:52:16 pm »
If armored car is halfway at ramp then autoshot (25 mm cannon) only produces single shot but takes tu for full auto. Screen and save attached.

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