Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
November 24, 2024, 05:58:19 pm
News:
If you can't login, please
contact us
with your username and e-mail so we can fix it.
Home
Help
Search
Calendar
Login
Register
OpenXcom Forum
»
OpenXcom Forks
»
OpenXcom Extended (OXCE)
»
OXCE Suggestions NEW
»
OXCE Suggestions OK
»
[Suggestion] QOL hotkeys to switch bases while in research/production screen
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: [Suggestion] QOL hotkeys to switch bases while in research/production screen (Read 2499 times)
aku
Sergeant
Posts: 33
[Suggestion] QOL hotkeys to switch bases while in research/production screen
«
on:
March 17, 2023, 12:51:08 pm »
It would be super handy to be able to switch bases inside research/production screen. For example going to base 1 research and pressing '2' would take you straight to research screen of base 2 (if there are no research facilities in base 2 it would do nothing). Same for production.
Maybe other stuff as well? Like storage/prison?
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #1 on:
March 18, 2023, 12:05:27 pm »
You can change bases via global overview GUIs.
For example, if you are in research, press C, then select a base.
In manufacture, press P, then select a base.
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #2 on:
March 18, 2023, 03:14:13 pm »
In alien containment, press J.
Logged
aku
Sergeant
Posts: 33
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #3 on:
March 18, 2023, 08:41:16 pm »
Oh cool, I was not aware the overview hotkeys worked like that. I thought they were for geoscape only. Thanks.
Though on a second thought if a base finished all its research you would not be able to go to it that way since there would be nothing to click on.
Maybe modify the overview to always show base name of any base that have capacity? Like if a base has any labs built but nothing going on it would still show up in overview as viable to click on?
«
Last Edit: March 18, 2023, 08:45:35 pm by aku
»
Logged
Alpha Centauri Bear
Colonel
Posts: 466
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #4 on:
December 16, 2023, 06:52:10 pm »
Cool feature. I like it.
However, I don't see any mean to go back to the list when, say, I want to make changes in one base and then in another.
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #5 on:
December 16, 2023, 06:58:03 pm »
There are no buttons, only hotkeys.
C for research
P for manufacture
J for alien containment
or if you changed them in the settings, they will be different
Logged
Alpha Centauri Bear
Colonel
Posts: 466
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #6 on:
December 16, 2023, 07:01:32 pm »
Oh, I see now. Pressing "C" again takes it back to the global research list. Thank you.
Logged
psavola
Commander
Posts: 835
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #7 on:
December 16, 2023, 09:17:44 pm »
I'm still learning of new handy hotkeys and tricks. Too bad it's rather difficult for the players to find out everything they could use.
https://www.ufopaedia.org/index.php/Hidden_Features_(OpenXcom
) has been a good resource so far - it includes a lot of hidden gems many players do not know - but its focus is on geoscape and battlescape, no word is said about basescape. Yet even that does not include this information, and I suppose there are more. I suppose there isn't any OXCE reference for all the features and the URL I mentioned above is the best general documentation we currently have?
Logged
Meridian
Global Moderator
Commander
Posts: 9098
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #8 on:
December 16, 2023, 09:30:56 pm »
1/ Absolutely everything that has ever been done in OXCE is available at github:
https://github.com/MeridianOXC/OpenXcom/
Time to read: 2 years
2/ Vast majority of features I have added are described on this forum (including this feature, obviously):
https://openxcom.org/forum/index.php/board,22.0.html
Time to read: few months
3/ There's a changelog to help navigate the forum:
https://openxcom.org/forum/index.php/topic,11059.0.html
Time to read (just headlines): several hours
4/ There's a fan-based sticky hotkey documentation:
https://openxcom.org/forum/index.php/topic,6424.0.html
Time to read: 15 minutes
Pick your poison; or create a new one.
Logged
Alpha Centauri Bear
Colonel
Posts: 466
Re: [Suggestion] QOL hotkeys to switch bases while in research/production screen
«
Reply #9 on:
December 16, 2023, 10:41:35 pm »
Nice list. Thank you.
"See armour information (Middle click, most items bootypedia entries can be seen like this, works in most menus)"
This one does show the name and hands but no body. What do I do wrong?
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
OpenXcom Forum
»
OpenXcom Forks
»
OpenXcom Extended (OXCE)
»
OXCE Suggestions NEW
»
OXCE Suggestions OK
»
[Suggestion] QOL hotkeys to switch bases while in research/production screen