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Messages - shinr

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1
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 27, 2024, 11:13:59 am »
and a new enemy unit: ratman chieftain, to replace the lieutenant in the rodeos, these lts should command ratmen squad in base crackdowns and or other assault missions..

Maybe a more Mob/Mafia-like name like Boss or Don would be better, especially when there are actual tribal groups in the mod.

2
XPiratez / Re: A thread for little questions
« on: December 23, 2024, 07:41:40 pm »
How do I go about acquiring craft and craft weapons to start shooting down ships and bandit convoys? I'm already in June and am still forced to use the Airbus. I can't seem to get my rank to the appropriate level to unlock the Car Thieves and bounty-hunting techs, either.

Research these:

Visit Nearby Town
Gun Shopping
Hardware Shopping
Craft Weapons
Inspect Machinery
Explore Tunnels
Call A Meeting
Pirate Style
Our Culture
Weirdness
We Need Craft Weapons!
Contacts: Tiger Transports
V8
Big Bird

Which will give you access to this research:

Assembling the Bird

Which when researched will give you an ability to manufacture the Little Bird.

You'll also want to research The Pharmacist before hand so that you can buy the Chemicals both to built the Bird and give it fuel.

3
XPiratez / Re: Bugs & Crash Reports
« on: December 19, 2024, 07:16:46 pm »
Not sure if this is a bug — my game is not unlocking the ranks for getting high scores. The new(ish) mechanic where you unlock rankings —rogue entrepreneur boss etc. each 1000 points on the scale. Multiple times, when surpassing last months rank by multiple thousands of points, I don’t actually get the bootypedia entry for the rank I received, or even the next incremental step — just nothing. I got rogue one month, next month I got 7000 points — nothing. Next months I get 7000 points again, and I got the 5000 point rank instead. Is it only every other month? Happened to me again at 9k.

You cannot skip ranks due to how the engine and research works.

As for next rank after Rogue, you need to research !!Bounty Hunting!! (which won't show up without Rogue Rank and Violence researched), receive a trophy from completing one such bounty (Since unlocked missions generate next month after researching them, it means that you cannot advance in rank in February>March March>April), research said trophy and have enough infamy.

4
XPiratez / Re: A thread for little questions
« on: December 06, 2024, 09:26:29 pm »
It was a while ago and it hadn't occurred to me to report it back then, so no save.

But the armor and items the Gals wore were Durathread with Fancy Shawls and Hellerium charms.

5
XPiratez / Re: A thread for little questions
« on: December 06, 2024, 09:05:35 pm »
Should've been clearer:

Is it possible for Gals with enough Cold Res to ignore cold weather, that avoided getting hit, had full health at the end of the final turn, and still end up Wounded for a day or two?

Asking because I was quite surprised after a Shambler Hunt where the beasties never had a chance to approach the girls, my untouched squad were suddenly bedridden.

I suspect end-of-battle DoT somehow messing things up, but I'm no expert on code and the gals are supposed to be immune to that.

6
XPiratez / Re: A thread for little questions
« on: December 06, 2024, 08:19:59 pm »
Is it possible to have enough Cold Res to not take damage from cold weather and STILL have your soldiers end up in the infirmary?

7
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: December 05, 2024, 06:56:51 pm »
Pirate Cruise! - A luxury cruiseline has approached us with a deal: wealthy, jaded investors want to experience the thrill of being robbed and captured by real live pirates! The passengers get the thrill of a lifetime, we get the loot and prisoners and the cruiseline gets to commit insurance fraud. Everybody wins! Except maybe it's a double cross: even chance of a cruise ship full of unarmed civilians who surrender turn one like the aircar race missions or a megapol sting squad or maybe those rich investors wanted the thrill of pirate *hunting* and showed up armed.

So basically Bodacious Space Pirates.

BSP is an anime about a schoolgirl inheriting her "late" father's Letter of Marque, and together with a school's Yacht club she goes "privateering", which in this case is basically "raiding" starliners as part show, part insurance fraud.

8
XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: November 23, 2024, 05:45:29 pm »
B: Since the briefing says there may be other hunters, include a pack of maybe four on top of the critters already present instead of this 1 to 1 replacement.

This already happens.

In my experience, those hunters were usually civilians that get shredded fast by Chucacabras.

One time it might have been a group of non-hostile Pest Control guilders, but that was three years ago and my memory is spotty.

9
XPiratez / Re: A thread for little questions
« on: November 21, 2024, 08:59:57 pm »
I remember in an older version of xpiratez there was advice to hang onto all the smelly rags you get, is this still the case? They're clogging up my main base but if they're essential I don't want to do something stupid.

Spoiler:
Those are required to recruit Freak Gals.

If you don't have any but have a Freak Gal in your prison, there is a small chance of an event firing that will give you one.

10
OXCE Support / Re: [QoL] Higher player movement speed
« on: November 19, 2024, 01:07:08 am »
IMO, there is nothing "somewhat" about the max speed movement.

And from my understanding, you want a 90s-style uncapped-CPU-cycles-near-instant-teleportation speed?


11
XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: November 18, 2024, 08:33:29 am »
A proposal for Increased Base Size, unfortunately, was rejected a long time ago.

Dio would implement hangar types/sizes only if it is a standard OXCE feature, the process of which hit the snag as no one can agree on how it should work under the hood, and Meridian is understandably averse to making comprehensive changes to existing systems without guarantees that it would not bite everyone in the ass down the road.

If that ever happens, then some existing buildings that could potentially hold vehicles: The lift and stores could hold Hunt Parties, Expeditions and Bikes and such.

-

On a different tangent:

Did anyone ever made a suggestion to be able to swap Crafts between occupied hangars instead needing a third empty hangar?


12
Had a thought about it:

Don't Reselect gets cleared for all units on next turn;

Is it possible to trigger that without going into next turn?

13
XPiratez / Re: A thread for little questions
« on: October 25, 2024, 06:30:26 am »
When I right click on a weapon like a shotgun on the battlescape, the weapon box is marked with a yellow dot. What does that dot signify? It looks like the red dot you get for pulling the pin on a grenade but obviously it means something else, but I can't find any documentation on this.

Preferred weapon for Reaction Shots, I think. May or may not be overridden by other factors like "Use Melee Weapon over Ranged Weapon if in Melee".

14
XPiratez / Re: Bugs & Crash Reports
« on: October 18, 2024, 02:35:25 pm »
crash on pirate treasure mission
   OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_GHOST_UNDERWATER defined in deployment: STR_SEA_PIRATE_TREASURE

Are you up to date with XPZ updates?

This was fixed back in April.

15
OXCE Suggestions Archive / Re: "full refit" option in battlescape.
« on: October 16, 2024, 08:25:12 pm »
Maybe a pop-up screen after the briefing but before the initial loadout screen, to the effect of:

Sighting upon touchdown: X

Where X is Unknown/Hidden, New Race, or a Known Researched Race.

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