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Messages - shinr

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1
Had a thought about it:

Don't Reselect gets cleared for all units on next turn;

Is it possible to trigger that without going into next turn?

2
XPiratez / Re: A thread for little questions
« on: October 25, 2024, 06:30:26 am »
When I right click on a weapon like a shotgun on the battlescape, the weapon box is marked with a yellow dot. What does that dot signify? It looks like the red dot you get for pulling the pin on a grenade but obviously it means something else, but I can't find any documentation on this.

Preferred weapon for Reaction Shots, I think. May or may not be overridden by other factors like "Use Melee Weapon over Ranged Weapon if in Melee".

3
XPiratez / Re: Bugs & Crash Reports
« on: October 18, 2024, 02:35:25 pm »
crash on pirate treasure mission
   OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_GHOST_UNDERWATER defined in deployment: STR_SEA_PIRATE_TREASURE

Are you up to date with XPZ updates?

This was fixed back in April.

4
OXCE Suggestions Archive / Re: "full refit" option in battlescape.
« on: October 16, 2024, 08:25:12 pm »
Maybe a pop-up screen after the briefing but before the initial loadout screen, to the effect of:

Sighting upon touchdown: X

Where X is Unknown/Hidden, New Race, or a Known Researched Race.

5
XPiratez / Re: A thread for little questions
« on: October 14, 2024, 02:32:13 pm »
My main base is plagued by repeated missile strikes.
I have multiple other hideouts already running, but it still pisses me off.
What can I do to stop them comming? Rush certain research/mission?
What base defenses are best counter to missile attacks?

Last time I had to deal with them some versions ago, an Overcharged Radar and two defenses (one step above the flak tower) were enough.

You can also shoot down those Technocracy planes to prevent the strikes.

6
it also phisically can not kill anything, rarely can chase down things.

Little Bird certainty can kill things if you have good enough pilots* and a second gun to mount, with IMO the Bandit Zeppelin being the upper limit, though a bit of luck and save scumming might be required for those.

*I have a habit of editing one of the six starting Gals to have max starting stats, so my experience may be skewed.

7
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: October 12, 2024, 12:24:48 am »
With MicroProse's name popping out here and there recently (most recently with Not!Desert Strike-like Cleared Hot), I remembered about original MicroProse's first of their ill-fated foray into Adventure Games genre, Rex Nebular and the Cosmic Gender-Bender, a pulp sci-fi similar to but sadly not on par with Space Quest, though a bit more raunchy as it takes place on a post-Gender-War planet where the women won and the men went extinct.

Here is an Archived Something Awful Lets Play if someone wants to take a look.

8
Released Mods / Re: [TFTD] [Expansion] TWoTS+ Release (v.2.62)
« on: October 06, 2024, 07:35:32 am »
Avenger is talking about the missile strikes, to be more precise, and asking which .rul files he needs to edit to turn them off.

In the mean time, gonna repeat the advice given in the missile strike thread:

Build more/better radars/sonars, so that you could detect the missile-launching USOs and destroy them before the missiles could be launched.

Build more/better defenses, as a safety net.

9
Help / Re: Alien missile strikes is garbage
« on: October 05, 2024, 10:11:16 pm »
The problem isn't 'difficulty' it is lack of interaction

Don't you have Base Defenses, two/three minimum?

Also, don't know which mod you're using, but if it is anything like X-Pirates then those missiles are launched when certain UF/SOs complete their missions, and thus the missile strikes can be prevented by destroying those UF/SOs.

10
XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: October 04, 2024, 07:50:57 pm »
"Ratmen Cache"

Do they actually feature Lieutenants, though?

11
XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: October 04, 2024, 07:29:21 pm »
A bit bummed.

For the RNGods deemed to curse me with the lack of Ratman missions of any kind for months in several aborted runs in the row, and thus robbing me of the Highway House missions.

12
XPiratez / Re: A thread for little questions
« on: September 29, 2024, 08:04:24 pm »
It's saying I have no pilot assigned but I don't seem to have any or a way to recruit one - not sacked anyone/had anyone die so not sure why

The Soldiers are also pilots, and the button for assigning them as a pilot(s) is on the Craft screen below Armor (needs to be part of the crew first).

Though usually it is supposed to auto pick the aprox. best pilot anyway.

EDIT: Are you perchance bough/produced an Interceptor-type craft? Unlike Vanilla X-COM, the XPZ and OXCE in general requires the Interceptor-type craft to be crewed (usually one pilot, sometimes more), and some craft requires multiple pilots.

13
XPiratez / Re: Stuff I'd love to see in XPiratez!
« on: September 26, 2024, 03:25:12 pm »
Sometime ago I played Huntdown, an Amiga-inspired 80s-flavoured action game, and had some thoughts:

1) What if the Ballers were expanded into a mini-faction with different units, such as Melee only Ballers, Beefy Ballers, Groupies, Cheerleaders, Managers (both the western and japanese types) and more? (Thought inspired by the hockey-themed Misconducts gang); (Note that I haven't reached the grav-ball content yet)

2) Technically, X-COM Game Over mutants are already in the game as Half-Ubers, but not the quad-armed variant AFAIK. What if there was a mutant quad gunslinger? (Thought inspired by a Huntdown boss at 3:00)




14
XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: September 24, 2024, 08:47:27 pm »
Speaking of Zombies, is this some quirk of the code that if the Zombies override the usual composition of a mission (in my case Temple of Sirius mission) then if the same mission type spawns in the same month in the roughly the same area (Siberia in my case), it would also be overrun by the zombies?

I had something similar happen in the previous versions, where it seemed like South America was a Zombie neighborhood.

15
XPiratez / Re: [MAIN] XPiratez - N9.7.7 12-Sep-2024 Second Coming
« on: September 24, 2024, 09:44:01 am »
In 0.99N97.7 "hunter-killer" vessel was renamed to "corsair", but actually there are a couple of enemyes that share same name, though i got in bootypedia but i never ever enconuntered them in battle

You can encounter them in a mid/late-mid-game bounty hunt:

Spoiler:
Where you land on a TFTD Cruise-Ship (both levels at once), helping out the crew to fight off these corsairs.

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