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Messages - Jo5hua

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1
Offtopic / Re: PSA: Ufopaedia.org is moving to new hardware
« on: March 16, 2016, 05:03:50 am »
UFOPaedia is now set up on the new server and am emailing back to make the final switch. Unfortunately I cannot reset my password over at strategycore ;(

2
OpenXcom Extended (OXCE) / Re: [EXE] OpenXcom Extended
« on: June 12, 2015, 09:56:00 pm »
https://www.openxcom.com/mod/openxcom-extended

It is working now, sorry for the inconvenience. All is good now :)

3
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 04, 2015, 11:08:02 am »
Good call Gix, I've changed it.

Anyway, still can't upload the file. It confirms successful upload, but nothing changes.

Sorry for the trouble, I'm working on it now.

4
Released Mods / Re: [COMPILATION] Final Mod Pack (FMP)
« on: June 02, 2015, 06:29:37 am »
Apparently something went wrong. I'll reupload the thing.

EDIT: Upload doesn't work. O_o Let's wait a bit.

PM me on IRC o.0 will try help, it should be working.

5
Open Feedback / Re: Member Map
« on: June 01, 2015, 12:59:47 am »
We are the 1%, we are the xcom commanders. The rest are just civilians, and aliens...

6
Open Feedback / Re: Member Map
« on: June 01, 2015, 12:44:34 am »
Greetings from Finland! From my XCom base! ;P

Greetings!! :)

7
Open Feedback / Re: Member Map
« on: May 31, 2015, 11:54:03 pm »
Yes, same, even I noticed that while checking the map earlier. Rather disturbing!

Not much? How dare... lol jk I live in the South East.. Sunny Miami, Florida :D <3 love it here.

8
Offtopic / Re: X-com Apocalypse
« on: May 30, 2015, 06:53:32 am »
There is now a new official OpenApoc site! www.openapoc.org

JohnnyH plans to do weekly updates on the site.

9
Offtopic / Re: SourceForge - can it get any worse?
« on: May 30, 2015, 06:41:01 am »
Wow thats low ...

I'll start to avoid sourceforge now like I do download.com (lol) .... ouch.

10
Offtopic / Re: UFO2000 Needs Players
« on: May 30, 2015, 06:39:23 am »
The PHP script is working great and pulling all the info from the database :) Now that it's connecting with no error, pulling anything from the db is simple care. I'm thinking about putting an online user list or users online thingy on the modsite.

Hobbes sent me the download directory for the map depot so I'll be putting that up very soon.

The old map depot images are still available here luckily!
https://web.archive.org/web/20120106102020https:///area51.xcomufo.com/depot2.htm

12
Offtopic / Re: UFO2000 Needs Players
« on: May 26, 2015, 07:39:07 am »
Ok so I've set up a permanent ufo2000 server on one of the modsite servers, as well as a neat statistics page..

Website:            https://ufo2000.openxcom.com/
Game Server:    ufo2000.openxcom.com

There is also the map depot files which I have a copy of. Isn't there a database file that we can poll from the server to pull more info/data? Also the lua script if I'm not mistaken can just be converted to PHP.. Is the lua script the same that generates the "ufo2000 match making server" statistics page on port 2000? I'm currently pulling and parsing this into the url link above but it would be neat if we can poll this database and get more info. I can take care of any extras in interfacing into the db from PHP onto the website.

Edit: I just took a look at the lua script... Very nice. I'm gonna go ahead and convert this to PHP for use on https://ufo2000.openxcom.com/ and start playing with the db... Shouldn't be too difficult.

13
Offtopic / Re: UFO2000 Needs Players
« on: May 24, 2015, 03:24:47 am »
So the way I see it, the match-activity from march as melted down to almost zero, again. If I have a look on the played-games-list, there hasn't been much activity the last weeks. But I noticed, that there are indeed others, wanting to play, as there is very often the notification that $anotherplayer was there, less than a day ago. Last thing I remember, is an idea of advertising ufo2000 at the mod-page. @Jo5hua: Is your offer still standing, to do some promotion via the mod-site? I believe, the game would need a little promotion at this point.

Sent PM.

14
Programming / Re: Upgrading to the nightly
« on: May 07, 2015, 11:11:21 am »
as of today, the data folder structure will be drastically altered, and a new standard will be enforced for mods.

more details will appear in this thread, i just can't be bothered detailing them all yet.

How will this affect the modsite? Should we add something to distinguish the mods, or just utilize the "Game Version Number"... Thats the minimum game version number field that people enter when they add mods (currently not showing on the public mod page).

15
Offtopic / Re: UFO2000 Needs Players
« on: March 03, 2015, 08:18:12 pm »
Well, I hope that isn't the reason for it beeing down, atm. ;)

Switched a better and robust DNS/servers. This will be super from here on.

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