There is a tile missing in the Skymarshall map (left from the upper door), i attached a fixed version. I really like the added doors, it now almost looks and feels like the Xenonaut transporter!
And I also attached a different base_view icon i made some time ago but never could get to work...
Oh and btw, when enabling the debug mode I found some missing STR_ings in the research screen, you might want to look at that.
Apart from that: Fine mod, feels like Ufo:EW and Xenonauts combined!