Is the xcom soldier stat bar broken in that shot? Also, put in some elbow grease 🙂
shinr
Closer and Closer to TFTD;
But something confuses me about the picture: Is the projectile’s point of origin is above the visible gun, or did particles started to do their dispersal animation without waiting for the projectile to finish hitting the ground like in vanillaTFTD?
If it is the latter, neat, but can you include the ruleset option/flag for the “particles remain static until projectile finishes doing its thing” for individual weapons, both for those who want their TFTD experience to be as close to the original as possible, and for those who want it as a cosmetic visual cue for weapons that shoot their ammo at the extremely high velocity, like the mod Railguns?
it’s the latter, openxcom doesn’t pause the animations when a unit is moving or a shot is being fired
Mike
TFTD!? Please, no!
Now I’ll have to play it and be miserable for a few weeks/months. No, please, not lobsters again, no, no, no. NO.
Why are you doing this!? WHY!!?!?
forever i play xcom1, never tftd, 15 years ago im waiting to play the game to the finish. wating and expectating
thx for the hard work
Heine Nielsen
So freaking AWESOME
Donation pending next month 😉
LouisdeFuines
My donation will come with the first betas 😉
Cheapskate
Donation not coming, lol
kkmic
Honesty appreciated 🙂
Danny B
Great job with the Open EU and I can’t wait for the Open TFTD! I always played TFTD back then, I somehow prefer it over the EU, so I’m really happy TFTD is also being worked on.
Woohoo!
It is looking great! Thank you guys so much!
Is the xcom soldier stat bar broken in that shot? Also, put in some elbow grease 🙂
Closer and Closer to TFTD;
But something confuses me about the picture: Is the projectile’s point of origin is above the visible gun, or did particles started to do their dispersal animation without waiting for the projectile to finish hitting the ground like in vanillaTFTD?
If it is the latter, neat, but can you include the ruleset option/flag for the “particles remain static until projectile finishes doing its thing” for individual weapons, both for those who want their TFTD experience to be as close to the original as possible, and for those who want it as a cosmetic visual cue for weapons that shoot their ammo at the extremely high velocity, like the mod Railguns?
it’s the latter, openxcom doesn’t pause the animations when a unit is moving or a shot is being fired
TFTD!? Please, no!
Now I’ll have to play it and be miserable for a few weeks/months. No, please, not lobsters again, no, no, no. NO.
Why are you doing this!? WHY!!?!?
forever i play xcom1, never tftd, 15 years ago im waiting to play the game to the finish. wating and expectating
thx for the hard work
So freaking AWESOME
Donation pending next month 😉
My donation will come with the first betas 😉
Donation not coming, lol
Honesty appreciated 🙂
Great job with the Open EU and I can’t wait for the Open TFTD! I always played TFTD back then, I somehow prefer it over the EU, so I’m really happy TFTD is also being worked on.