16 thoughts on “Bubbles!

  1. Mackus

    Nice, nice.
    I would very much like to know status on what is already implemented. Any way to check, other than reading midnight releases notes?

  2. Warboy1982

    it’ll get added to the changelog at some point, but as of right now the only major things missing from the battlescape are the bullet particle trails, underwater sounds and the map generation methods… but that’s just the battlescape side of things, there’s still much to do in the geoscape.

  3. RSSwizard

    Does it work for TFTD yet?
    I recall seeing somewhere in the release notes that TFTD support wasnt available yet… but has it been implemented to be playable now?

  4. darkestaxe

    to RSSwizard “Does it work for TFTD yet?”
    The screenshot IS from TFTD, in the openxcom engine.

    They are working on making OpenXcom work with TFTD data and this screenshot is meant to tell us that they were able to make bubbles come out of the soldiers helmets – something that only applies to TFTD.

  5. zetzet13

    …and still the bubbles somehow go through the tritons roof. ๐Ÿ˜‰

    Keep up the great work!

  6. PaulKosi

    omg thank you sooooo much for working on this! I cant wait to play tftd! I loved the game as a kid, a lot more than enemy unknown/ufo defense. Like someone said its a dream!

  7. Max

    This is great news. I can’t wait for OpenTFTD to come out. It’s my dream game. Thanks a lot developers, will donate some money. ๐Ÿ˜‰

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