Can’t wait! Thank you so much for working on this.
It’s a dream… I cannot believe it.
I would very much like to know status on what is already implemented. Any way to check, other than reading midnight releases notes?
it’ll get added to the changelog at some point, but as of right now the only major things missing from the battlescape are the bullet particle trails, underwater sounds and the map generation methods… but that’s just the battlescape side of things, there’s still much to do in the geoscape.
Does it work for TFTD yet?
I recall seeing somewhere in the release notes that TFTD support wasnt available yet… but has it been implemented to be playable now?
Want this so badly! 🙂
Can’t wait to play fixed TFTD!
Thank you for working on this, along with OpenXcom!
It’s a dream… I cannot believe it. +1
to RSSwizard “Does it work for TFTD yet?”
The screenshot IS from TFTD, in the openxcom engine.
They are working on making OpenXcom work with TFTD data and this screenshot is meant to tell us that they were able to make bubbles come out of the soldiers helmets – something that only applies to TFTD.
…and still the bubbles somehow go through the tritons roof. 😉
Keep up the great work!
omg thank you sooooo much for working on this! I cant wait to play tftd! I loved the game as a kid, a lot more than enemy unknown/ufo defense. Like someone said its a dream!
gj wd c! w8
Just a heads’up: supersonic supersonic supercavitating submarines could be a reality for 2040 http://defense-update.com/20140824_supersonic_sub.html
This is great news. I can’t wait for OpenTFTD to come out. It’s my dream game. Thanks a lot developers, will donate some money. 😉
Are we there yet?
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