the ability for xcom to “look through the wall” of the skyranger was an interesting side effect of a more endemic bug in the line of sight calculations.
in a nutshell, because the wall tiles didn’t have traditional “floor” type objects, the engine considered looking down through them to be valid.
the fact that you CAN’T see through them simply means we did something right.
mr fucka
fuck you
Péter Szabó
Well, they were on the bottom which you can never see, right?
mr lova
love you <3
😉
Zoinker
Can’t it be a non-default option at least?
Breezehome
So, we can huddle at the back of the transport now and not get shot through the hull?
volutar
It’s quite possible to make it optional. At least this bug-a-feature is easy to replicate.
Although it is a bug, it should be considered that the craft has a bird’s eye view of the area as it no doubt includes security monitoring paraphernalia.
It would make sense to have a radius of some squares around the craft that would always be visible regardless of LOS.
djemon_lda
I agree with warboy – it was a bug and it shouldn’t get back, and the fact that it was helpful means nothing. a bug that would cause xcom soldiers to always hit, and aliens always miss also would be “handy”, so why not ask about it? :>
@Warman: if it’s not in skyranger’s ufopaedia description, then it’s not valid.
Hendrik
What ‘makes sense’ is irrelevant, the skyranger cabin has no windows and thus its occupants should not be able to look outside. I don’t see why everyone is getting so upset over this as the removal of this small convenient exploit will undoubtedly lead to countless tense disembarks into unknown surroundings resulting in tons of rookie casualties.
After all, this is XCOM baby.
Shoes
Not to mention, I don’t know how many times I’ve actually seen an alien peering out of the holes in the wall.
the ability for xcom to “look through the wall” of the skyranger was an interesting side effect of a more endemic bug in the line of sight calculations.
in a nutshell, because the wall tiles didn’t have traditional “floor” type objects, the engine considered looking down through them to be valid.
the fact that you CAN’T see through them simply means we did something right.
fuck you
Well, they were on the bottom which you can never see, right?
love you <3
😉
Can’t it be a non-default option at least?
So, we can huddle at the back of the transport now and not get shot through the hull?
It’s quite possible to make it optional. At least this bug-a-feature is easy to replicate.
I think the easiest approach would be to mod your skyranger map file. Mine has side doors! Heres a link: https://openxcom.org/forum/index.php/topic,1145.0.html
There’s other mods that do the same thing.
By the way, SKYRANGER does have a window. Cockpit’s. And people often thought it could be looked through.
Yeah screw this
Although it is a bug, it should be considered that the craft has a bird’s eye view of the area as it no doubt includes security monitoring paraphernalia.
It would make sense to have a radius of some squares around the craft that would always be visible regardless of LOS.
I agree with warboy – it was a bug and it shouldn’t get back, and the fact that it was helpful means nothing. a bug that would cause xcom soldiers to always hit, and aliens always miss also would be “handy”, so why not ask about it? :>
@Warman: if it’s not in skyranger’s ufopaedia description, then it’s not valid.
What ‘makes sense’ is irrelevant, the skyranger cabin has no windows and thus its occupants should not be able to look outside. I don’t see why everyone is getting so upset over this as the removal of this small convenient exploit will undoubtedly lead to countless tense disembarks into unknown surroundings resulting in tons of rookie casualties.
After all, this is XCOM baby.
Not to mention, I don’t know how many times I’ve actually seen an alien peering out of the holes in the wall.
Thanks for keeping OpenXcom updated!