cool I want to see added content down the road. make the game even longer and harder
bouc
Maybe at least now the version 0.5 will be released to the public.
papamaanbeer
i am eager for the release of 0.5 but lets give them time,… it wil be even better. its in the hands of (sub)super fans they will get it just right
fdfdfd
Nilsge was nevertheless unable to conquer the intricacies of average quality video recording.
Darkestaxe
Hey, he’s not the first! At least I doubt it.
kkmic
Just awesome! congrats to the dev team. And to nilsge for his skillful navigation around the existing bugs 🙂
Josh the hitman
Where’s the rest of his play-through? Some of us want to watch the whole thing and we also need proof! Couldn’t he just use a secret cheat code password to get to the final level?
Nils
My proof is that I played for days and the openxcom team followed me because I did a live stream.
And to the Naseweis “fdfdfd”. This is just a grab of my live stream which I did not even myself. Direct your complains to services such as twitch.tv (which I used). No matter what you feed in there, if you are a free user they will compress the shit out of your signal.
mercy
Warboy, Wed Mar 6 07:36:05 2013
“zombies DON’T spread the disease. [..]”
Why? Have you noticed the crapload of zombie games currently on the net? Zombie hordes are fun. Especially dramatic if squad members are being turned into zombies. We get a Lot more exciting game the WARZ Lots-of-Zombie-Way.
@Warboy “[..]units performing reaction shot assessments don’t get a “free turn” towards
player units, and they don’t make their reaction fire assessment until
AFTER the attacker is finished trying to kill them.”
Why? A soldier stumbles onto an alien, but the soldier is SLOW AS HELL TO DRAW HIS WEAPON, the alien being faster shoots first.
Establish new ability: SPEED or AGILITY for all units.
Or calculate it this way: if a unit is GUARDING it is faster than the attacker.
AWsome!
cool I want to see added content down the road. make the game even longer and harder
Maybe at least now the version 0.5 will be released to the public.
i am eager for the release of 0.5 but lets give them time,… it wil be even better. its in the hands of (sub)super fans they will get it just right
Nilsge was nevertheless unable to conquer the intricacies of average quality video recording.
Hey, he’s not the first! At least I doubt it.
Just awesome! congrats to the dev team. And to nilsge for his skillful navigation around the existing bugs 🙂
Where’s the rest of his play-through? Some of us want to watch the whole thing and we also need proof! Couldn’t he just use a secret cheat code password to get to the final level?
My proof is that I played for days and the openxcom team followed me because I did a live stream.
And to the Naseweis “fdfdfd”. This is just a grab of my live stream which I did not even myself. Direct your complains to services such as twitch.tv (which I used). No matter what you feed in there, if you are a free user they will compress the shit out of your signal.
Warboy, Wed Mar 6 07:36:05 2013
“zombies DON’T spread the disease. [..]”
Why? Have you noticed the crapload of zombie games currently on the net? Zombie hordes are fun. Especially dramatic if squad members are being turned into zombies. We get a Lot more exciting game the WARZ Lots-of-Zombie-Way.
For current zombie-craze check out this campaign what it collected in just 48 hours:
http://www.kickstarter.com/projects/coolminiornot/zombicide-season-2?ref=live
@Warboy “[..]units performing reaction shot assessments don’t get a “free turn” towards
player units, and they don’t make their reaction fire assessment until
AFTER the attacker is finished trying to kill them.”
Why? A soldier stumbles onto an alien, but the soldier is SLOW AS HELL TO DRAW HIS WEAPON, the alien being faster shoots first.
Establish new ability: SPEED or AGILITY for all units.
Or calculate it this way: if a unit is GUARDING it is faster than the attacker.
Or throw a dice who is faster