This is an announcement for all translators, wanna-be translators, could-be translators and all sorts of non-English native speakers.
We’ve ditched the old translation system. And by system I mean “edit a text file by hand, hope you didn’t mess up the format, manually keep track of any updates and changes, get angry everytime it breaks and becomes out of date, give up, etc”. It wasn’t that great.
Now we’ve moved it all over to the GetLocalization website, so you can just log in, choose your language and have at it. You can translate as little or as much as you want, collaborate and discuss with other translators, help improve or vote the existing translations, discuss with other people, etc. Even better, the website will automatically update with any game changes and notify you of any new text that needs revising, so you don’t need to worry about your stuff breaking anymore.
If you were a translator before, don’t worry all your stuff’s been moved to the website, so you can just pick up where you left off. If your translation isn’t there just send us the file and we’ll import it to the website. If you need more details check the wiki and forums.
Now I know most of you are probably fine with English and don’t really care about any of this. But given 65% of our views come from non-English countries, I imagine there’s a significant demographic out there that could use a native version. So if not for yourself, do it for your fellow man, and together we’ll make OpenXcom 1.0 take over the world!!! …erm I mean spread all over the world… *cough cough*
By popular request, we’ve updated the whole codebase to support the new version 0.5 of the yaml-cpp library. Uhhh… what does this mean you might ask:
For developers: You need to update your dependencies! Yaml-cpp 0.5 API is not backwards-compatible, so the new code will not compile until you update the library to the latest version. Take the time to make sure your distro supports the new version. For Windows developers, pre-built Visual Studio dependencies are available as usual.
For players: All load/saving will probably just be faster and better in general. Savegames are more robust now so they shouldn’t break everytime we update something. Your task now is to throughly test all loading/saving and make sure nothing broke. All savegames/rulesets/options should still work like before, so if they don’t, let us know.
Wow, this completely flew past my radar. I need to upgrade to a Hyperwave Decoder. So the team behind Massive Chalice, an upcoming tactical/RPG/strategy/game/thing, occasionally show off other games that inspired them while talking about their project in live streams. And in one of them they featured OpenXcom! Check it out! And check out their project too, it looks pretty cool.
First off, we have a Google+ now. I didn’t tell anyone about it, yet somehow it already has +36, don’t know how that happened, but… er… good job, fans that… can apparently read my mind. *puts tinfoil hat* Though I probably won’t use it as much since it doesn’t integrate with WordPress well, and I’m not sure where I can link it on the website without ruining the lovely Feng Shui.
Second, I’ve been contacted to help spread the word about this cool little project called Isomer. I know I know, lately all I’m doing is asking for you to support stuff. “Ugh not this again, why is Sup asking for my attention? Why do I have to do stuff? Why should I care about this and that? And more importantly, where is my mod that merges every X-COM game together???”. But you know what, we’re all friends here. Yes, even you. If a fan comes up to me and asks for my help, I’ll gladly invite them inside, offer them a cup of coffee, then we can sit down and have a nice talk about the birds and the bees. It’s all cool.
Anyways, Isomer is a real-time strategy game where you take control of alien forces invading a randomly-generated world and have to mine for resources, build up your base, upgrade your troops and wage war against the inhabits. Or be all best buddies I guess, it’s a sandbox, but that doesn’t sound like much fun. There’s nothing available to download yet, but it looks very much in the style of X-COM’s tile-based destructible Battlescape gameplay, some kind of X-COM meets Minecraft I guess. Keep an eye on it, looks interesting.
The server is currently hosting Two projects: “UFO: Alien Invasion,” and “OpenXcom.”
To continue providing hosting services we will need to raise funds for the coming year, to pay for both the service and possibly some new hardware, or a new server computer altogether, especially if such services are to be provided free of advertisements on the project websites.
In addition to the two projects mentioned, we also host additional programming and development tools for the community, including a snapshot autobuilder for OpenXcom, and a buildbot for UFO: Alien Invasion.
We also welcome new projects that are freely available and preferably open-source in nature, and hope to continue to provide tools for the community to grow, but we will need your help and support to do so.
Please consider a donation for our cause, which you can give via the following link: