The last update for a while, I will be taking a break from modding so I can get used to my new job. After that though I will be focusing more on cleaning up the mod, consistency as well as the ufopaedia articles and other things that aren't necessarily core gameplay
0.7.7 It's fun to stay at the M.A.G.M.A. Corporation
- Added Pulse Sniper Rifle and M.A.G.M.A. Launcher
- Added EXALT illegal requisition files
- Changed the way I added entries to existing content so I don't overwrite them (Commendations, Research topics, Items, etc)
- Removed duplicate ammo box manufacture entry
- Fixed a music track error on one of the EXALT convoys
- Removed Muton Berserkers from the Hostage mission (Oops)
- Added Gas Sturmpistole Clip
- Added Gas Mortar and Mini-Mortar
- Fixed Cult Generic Weapon Boxes
- Cleaned up Ruleset folder
- Removed Flame Gloves from assasins during a convoy (Oops x2)
- Made AP Ammo unlock more noticeable, now each specific ammo is locked behind their respective cult
5.56 = EXALT
7.62/5.45 = Red Dawn
QBU-88 = Black Lotus
HKMP5/HKMP5K/FN FAL = Church Of Dagon
- Further balancing of BlackOps Auto-Shotgun's exotic ammo (DB severly nerfed, Frag-12 radius' increased but power reduced, 50% damage fall off from center)
- Cult survey debriefing now only shows for the cult you unlocked
- Added weapons to new commendations
- Added Breaching Charges to a new item category so they dont clutter your auto-equip
- Further refinements to the Hostage Rescue maps,
- Fixed wrong shotgun ammo for Hostage Enemy deployments